Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Wait don't shoot! I need to reload!
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
![]() |
[Ignore Me] #3 | |||
Sergeant Major
|
I'm defiantly not a good sniper and I do get a touch annoyed when sniped from far away but they can touch me and I can't touch them because sniping's not my strong point. A tactic be definition is the ability to take advantage of a situation or to put the enemy at a disadvantage. Next you'll complain that engineer turrets aren't tactical because it's camping on a spot and giving them an unfair advantage. And I don't see how a killcam would be tactical since it would be a pure game mechanic and certainty not realistic in any way in the warzone. It's cheap and it's lazy and more people would rage quid because of it if it's added. However, while playing ghost recon future soldier a wonderful idea occurred to me. UAV drones. Have it for engineers only (or perhaps infiltrators as well) and you have an eye in the sky (of course, you can't do anything else while using the drone). And of course, it can only move so far before the signal is lost (to prevent overpowered spying). So basically, you get a tiny target and can see from really high up (so unless you're the best sniper on earth or a hacker the chances of it getting shot from far away are slim). You can't see behind rocks in the distance but you can see the terrain from a first/3rd person perspective. People can look around yet cover is still used as an advantage (unless seen coming out of it by the UAV). Also you should be able to spot with the drone, but defiantly no weapons on it. That would be op. Last edited by Taramafor; 2013-08-18 at 12:11 PM. |
|||
![]() |
|
![]() |
[Ignore Me] #4 | ||
Second Lieutenant
|
hey people use silencer so you know people DO NOT detect them maybe to use tactics ? ; i don't care how much people will whine about weapons being OP this is not freaking call of duty.
|
||
![]() |
|
![]() |
[Ignore Me] #5 | ||
Sergeant Major
|
The main problem I see is that sometimes you HAVE to camp to defend points A B and C. Those points inside buildings have to be camped when there's more enemy out there then there is of you inside the building. The only alternative is being outside and exposed.
For example, one time we were fighting NC and Vanu at an air tower. The Vanu had entrenched themselves at a point in a small building and they held it for a good while. Our only real tactic at that point was to use LA to get on the roof and take them by surprise. With kill cam you take away that surprise once the first shot is fired. You see EXACTLY how many people are on the roof. It's no better for the Vanu either. Once someone inside the building shoots you get a good view at the inside and can see any turrets that haven't been seen yet or how many maxes there might be or where mines might be. Maneuverability is an important tactic. But so is digging in. You can't punish one and favor the other or the game becomes unbalanced. Last edited by Taramafor; 2013-08-18 at 01:22 PM. |
||
![]() |
|
![]() |
[Ignore Me] #6 | ||
Major
|
Kill-cam doesn't change the digging in mechanic in any negative way. It only provides info to newer payers on how points are typically defended. As an experienced squad charging in, you already know what to expect. You can actually use this kill-cam mechanic to your advantage, as both attacker and defender, by going a completely unexpected route.
|
||
![]() |
|
![]() |
[Ignore Me] #7 | |||
Sergeant Major
|
|
|||
![]() |
|
![]() |
[Ignore Me] #10 | |||
Major
|
More instant, comprehensible and intuitive feedback about your failings is desperately needed in a game with such an increasingly steep learning and skill curve. Kill-cam could be a very valuable tool for that but it should not be the only tool . Tons of other mechanics should (and will) be changed to make the game easier to get into, like: In-game mission system, more in-game tutorials, better target practising at VR, easier outfit recruiting, better stat system, better social tools etc. |
|||
![]() |
|
![]() |
[Ignore Me] #11 | |||
Second Lieutenant
|
|
|||
![]() |
|
![]() |
[Ignore Me] #12 | ||
Major
|
End thread.. don't post anymore.... put it on a boat and let it drift away whilst set on fire... Give this thread the burial it deserves... let it sail into obscurity into necroland...
![]() |
||
![]() |
|
![]() |
[Ignore Me] #14 | ||
Staff Sergeant
|
I've wondered about just having the spinnable enemy character model (while remaining 'pinned') replay the last 5 seconds of movements that lead to your demise.
So you cannot see *where* he was, but you might be able to see what he was doing. "Oh he was crouched and waiting for me apparently before he came out threw some C4 on me!". |
||
![]() |
|
![]() |
[Ignore Me] #15 | |||
Staff Sergeant
|
|
|||
![]() |
|
![]() |
|
Bookmarks |
|
|