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PSU: Terran Republic Tip #57: Lost a limb? Don't worry, it'll grow back.
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2012-01-06, 05:06 PM | [Ignore Me] #46 | ||
Master Sergeant
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Old planetside players make up less than one tenth of a percent of the total gaming market. Source. They're keeping old features because they would work and look good to anyone who likes FPS.
Last edited by Hamma; 2012-01-06 at 05:45 PM. |
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2012-01-06, 05:29 PM | [Ignore Me] #48 | ||||
Major General
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Like i said Idiots... warping in PS2 is the result of Planetsides movement prediction system(It predicts, unlike other games that dont predict, they render movement at a delayed pace between the last packets received) and the game running at 5 ticks per second, most FPS games run at around 30. IT HAS NOTHING TO DO WITH CSHD. Also again, Halo series is the highest selling series of alltime it does not have ADS Counter strike is the most popular computer FPS on PC...still. TF2 is still very popular, just as popular as MW3 infact even though the games is alot older...anyway...the stats speak for themselves, games with COF aiming are timeless, ADS games get thrown out every year. It probably says something by itself that valve exclusively use COF. |
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2012-01-06, 05:40 PM | [Ignore Me] #49 | ||
Contributor Major
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Planetside had COF aiming, and it wasn't timeless. And no it says nothing. Game's like Counter Strike and TF2 are popular for their communities and their game play, as much as Modern Warfare and Battlefield are. Their aiming systems are about .02% of game play.
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2012-01-06, 05:50 PM | [Ignore Me] #50 | ||
Colonel
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Also note that games like CoD and BF are released every year due to money making reasons and what not. TF2 and CSS are both like the "most recent games of the sequel" and are like.. god knows how many years old already too. So it's quite wrong to even imply that the aiming system had anything to do with BF and CoD being released annually while CS and TF2 not.
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2012-01-06, 05:53 PM | [Ignore Me] #52 | |||
Colonel
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In the Planetside 2 video you can see the player firing "from the hip" at 8 seconds then instantly switching to iron sights with no penalty. Doesn't even stop firing. At 14 seconds he's taking long shots without switching to iron sights which should be a valid choice with penalties and advantages. I definitely think moving slower should be one of them if you get an accuracy boost and your CoF goes down faster.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-01-06 at 05:56 PM. |
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2012-01-06, 06:00 PM | [Ignore Me] #55 | ||
Colonel
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I guess in a way it could also be compared to WoW. The game is quite dated in it's mechanics and MANY new MMORPGs have done SEVERAL things better than WoW, but WoW just has the ball rolling so hard and good support and good devs and all that, that the quality of the WHOLE package keeps people playing the dated game with dated mechanics.
Valve is pretty much one of the biggest companies out there. It is totally stupid to really even try to reach Valve's or Blizzards success for a gaming company People are different, but two things both TF2 and CS have in common. Neither have "proper" gunplay and I have never enjoyed playing either of them.
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2012-01-06, 06:02 PM | [Ignore Me] #56 | ||
Contributor Major
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Your stats don't show that COF is what makes a game successful. You just listed popular COF games ON STEAM and said they were successful because of it, which is wrong because there are other successful games that didn't have COF. And don't tell me that Battlefield and COD aren't successful.
Last edited by ArmedZealot; 2012-01-06 at 06:04 PM. |
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2012-01-06, 06:03 PM | [Ignore Me] #57 | ||
Corporal
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Still that CoD video doesnt really do any justice. Complete different gameplay. Planetside definitely had the arcadey feel to it.
Watch both movies and look at what takes more skill? I personally find the battlefield games boring cause they provide no challenge. Dying in one to 2 shots is extremely frustrating and to accomplish-able by any individual playing the game. To be good at quake or even planetside it didnt necessarily take a lot of time and effort but there was a nice learning curve that always had you challenged. The need for you to want to land every shot as opposed to dumping a clip down an alley way while going prone to spray your enemy down does not appeal to me in any fashion. |
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2012-01-06, 06:07 PM | [Ignore Me] #58 | ||
Colonel
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ADS doesnt have to have anything to do with low TTK, though. BF3 on normal is also too arcade for my taste, hardcore is doable That said, I don't want 1 shot kills or so to Planetside and not saying that, but having ironsights does not mean that the damage model has to be "realistic".
That said, I could never even imagine myself playing Quake, games that arcade hold no value to me. You can't really say either which game takes more skill or if low or high TTK takes more skill, they are pretty much different skill sets.
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2012-01-06, 06:08 PM | [Ignore Me] #59 | |||
Staff Sergeant
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Every FPS since 2003 has focused on iron sight's. People focus far to much aiming down an iron sight rather then focusing on the battle surrounding them self's. I think the zoom aspect is important for snipers and long rang attacks, but lets not make this a BF3 or COD game where everyone and their grandma is iron sighted 24/7.
By the way; iron sight makes video's really, really lame. As 99% of the video that someone shot is someone looking down an iron sight.
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I'm a self proclaimed number one critic of Planetside.
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2012-01-06, 06:13 PM | [Ignore Me] #60 | |||
Major General
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