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This is the last VIP post in this thread.   Old 2013-03-04, 10:37 PM   [Ignore Me] #46
Luperza
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Re: FNO Recap March 1 VR Training


Originally Posted by Frozenland View Post
A few words of advice:
There are serious issues with this VR design:
From what I have seen from the screenshots and the description, this is more of a weapon range/testing area. But isnt this supposed to be a "training" area? May be this is not the same as a tutorial, but still, some guidance to the new recruits is extremely necessary. In my opinion, a tutorial is MUCH more important than a weapon testing area. I cant tell how many friends of mine have given up on this game because of its steep learning curve. So, please make Tutorial one of the top priorities instead of adding new stuff to the already weapon-abundant game.
Tutorial is the next stage. It's coming, but this area was necessary for the tutorial to make its debut.
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Old 2013-03-04, 10:55 PM   [Ignore Me] #47
OCNSethy
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Re: FNO Recap March 1 VR Training


I read "training" as learning to do something, Like learning how to aim and shoot effectively with new weapons and scopes. Like learning to assault a tower as a team and shoot a target in a moving tank.

I see this area as a boon to not only newbies but old hands as well.

Nice to see a tutorial is in the pipe. THAT will really help the newbies.
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Old 2013-03-05, 12:51 AM   [Ignore Me] #48
o Solei o
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
Oooh, missed the rumbleseat the first time. Glad it's nice and visible! Want to make sure people see what I'm honking about when I roll up next to them.

Also kinda surprised that it's face backwards. Eliminates all those intimate "manhug" moments on 2 seater quads in other games like Arma.

Guessing it replaces Turbo though?
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Old 2013-03-05, 01:13 AM   [Ignore Me] #49
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Re: FNO Recap March 1 VR Training


Originally Posted by o Solei o View Post
Oooh, missed the rumbleseat the first time. Glad it's nice and visible! Want to make sure people see what I'm honking about when I roll up next to them.

Also kinda surprised that it's face backwards. Eliminates all those intimate "manhug" moments on 2 seater quads in other games like Arma.

Guessing it replaces Turbo though?
It is not a cert/ability, it is now a base feature, per Higby.

Last edited by MrKwatz; 2013-03-05 at 01:14 AM.
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Old 2013-03-05, 02:49 AM   [Ignore Me] #50
Koadster
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Re: FNO Recap March 1 VR Training


Thanks for the VR update, looks awesome! For people confused about what the VR room actaully is go look at the PS1 VR room, I think some people are taking 'training room' to literal in the tutorial sense, Its a practicing room.

Also with how the photo was taken on the flash directly behind the VS character all I could think was...


Stupid Sexy Vanu
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Last edited by Koadster; 2013-03-05 at 03:00 AM.
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Old 2013-03-05, 03:26 AM   [Ignore Me] #51
Babyfark McGeez
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Re: FNO Recap March 1 VR Training


Nice. The new map/deploy screen looks allready much better with just that one pic i saw. :J
And the VR looks like like a good groundwork for a proper new player introduction (Will it have a drill sergeant? There has to be one barking at new players!).

Two questions though (because these two things really annoy me in the map/deployment area):

- Will we be able to use keys to switch loadouts? Because i still saw these awful pull-down menues there...i want to run to a terminal, push "1" "2" "3" etc. and go, not fiddling with tiny pulldowns.

- Will we be able to set waypoints while being dead/in deployment? Often you notice a "better way" when being dead, or you want to mark the area you died in. Both is currently not possible, but should be.

Last edited by Babyfark McGeez; 2013-03-05 at 03:27 AM.
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Old 2013-03-05, 05:57 AM   [Ignore Me] #52
camycamera
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Re: FNO Recap March 1 VR Training


Originally Posted by MrKwatz View Post
It is not a cert/ability, it is now a base feature, per Higby.
oh cool!
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Old 2013-03-05, 07:33 AM   [Ignore Me] #53
HiroshiChugi
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Re: FNO Recap March 1 VR Training


Amazingness.... I can NOT wait to try this shtuff outenze!No doubt, this will keep bringing in new players and keep the other ones. In fact, this may just be what I need to come back to Planetside 2
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Old 2013-03-05, 01:54 PM   [Ignore Me] #54
Assist
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Re: FNO Recap March 1 VR Training


Originally Posted by Luperza View Post
Ninja'd that in there.
It has a passenger seat? ;O
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Old 2013-03-05, 02:51 PM   [Ignore Me] #55
VaderShake
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Re: FNO Recap March 1 VR Training


Nice to have VR at last...
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Old 2013-03-05, 04:11 PM   [Ignore Me] #56
Hamma
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Re: FNO Recap March 1 VR Training


Originally Posted by Assist View Post
It has a passenger seat? ;O
Indeed
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Old 2013-03-05, 04:13 PM   [Ignore Me] #57
MrBloodworth
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Re: FNO Recap March 1 VR Training


Side car WOULD have been supper bad ass.

This is great too. But now a flash caries the same as a MBT, and at some point we will get buggies that....do what?
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Old 2013-03-05, 04:52 PM   [Ignore Me] #58
Takoita
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Re: FNO Recap March 1 VR Training


Well, the boss sidecar with vulcan can always be included as an option at a later date...
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Old 2013-03-05, 05:48 PM   [Ignore Me] #59
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Re: FNO Recap March 1 VR Training


It's a good first step I suppose...

But it really doesn't do anything Tutorial-wise to prepare players for just how porous bases are and thus how undisciplined & luck base the positioning in this game really is. What little habits exist for minimizing those issues, can't be learned/refined in this "training" area rendering it somewhat moot IMO.
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Old 2013-03-05, 06:44 PM   [Ignore Me] #60
DirtyBird
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Re: FNO Recap March 1 VR Training


Originally Posted by VGCS View Post
It's a good first step I suppose...

But it really doesn't do anything Tutorial-wise to prepare players for just how porous bases are and thus how undisciplined & luck base the positioning in this game really is. What little habits exist for minimizing those issues, can't be learned/refined in this "training" area rendering it somewhat moot IMO.
Its a step towards a tutorial for new players, its not the tutorial.
There is a tower in the VR for new players to familiarise themselves with.
Surely you don't expect every base layout to be in there do you?

And as an old player I'm looking forward to getting in there myself.
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