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2013-02-12, 04:05 PM | [Ignore Me] #46 | ||
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In short for me its brilliant, no real loss in FPS at least 250m rendering on infantry, i actually feel like a proper sniper for the first time in this game in big fights, do whatever you need to do to get that on the other world and other servers.
Good job to the folks that got this working have pie on me |
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2013-02-12, 07:37 PM | [Ignore Me] #47 | |||
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Only if you shower first. |
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2013-02-12, 07:47 PM | [Ignore Me] #49 | |||
PSU Admin
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Can't wait to see this on Waterson!
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-12 at 07:52 PM. |
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2013-02-12, 11:03 PM | [Ignore Me] #53 | |||
Its not perfect but its a massive improvement. As for not doing damage these comment were made by numerous people on our ts. 1 thing i will point out is that if some one is at extreme range in a turret they render as infantry without the turret shooting them does nothing because they are in the turret its only that the turret doesnt render. Example. Sniping from ti alloys to the crown |
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2013-02-12, 11:05 PM | [Ignore Me] #54 | ||
Contributor Lieutenant Colonel
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Anyone got feedback footage from those huge battles in close quarters?
I never had a real issue with the rendering at the distances I've seen in the video/Screenshots above when the fighting wasnt all that heavy. Or is the pop in/pop out rendering you see in CQC considered a different problem? |
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2013-02-13, 05:07 AM | [Ignore Me] #56 | |||
There was no popping in and out of render at CQC that I noticed at all. Tower fights were awesome as well because of all the new barriers put up it was like a proper run in, clear room, move onto next room, type fight. Techplant fights was involved in a few of those (Tarwich) and I distinctly remember in the past if you have a sizeable force inside the techplant you couldnt see enemuies on the other side of the walkway inside main building. Last night I could see all troops. The biggest difference I have noticed is that previously, if Infantry didnt render, then lobbing decimators / grenades / shells at them didnt' do any damage (as they werent rendering) Last night, you could really have some long distance standoffs Tanks sitting at Crossroads watchtower shelling The Crown and getting kills, tank vs tank vs infantry with locks ons fighting each other all over the plains between Vanu Archives, Xenotech Labs, Snake Ravine and Cross roads. Was truly epic, i wish they leave it in and add it to Amerish and Esamir also. The game felt 100 times more epic and awesome, a few comments in yell were about how this felt like Planetside again...... [yell] XXXXXX: omfg this fight is epic.... [yell] XXXXXX: This is the best tank vs Tank fight I've seen since I started playing PS2 I don't want to even touch on this subject in case it gets us nerfed again, but even flying an ESF was so much more rewarding because you could actually see clumps of enemy from a distance and avoid being Annihilated to death with LOCK ons by avoiding the area completely.... rather than just flying along and have 50 HAs render underneath you suddenly and blow you out of the sky..... That said it all. |
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