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PSU: Can we get a head count?
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2015-09-18, 08:00 PM | [Ignore Me] #46 | ||
Major
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PS2 being made fun of in the front page of Reddit
https://www.reddit.com/r/gaming/comm...in_a_nutshell/ And the complaints are the same: game has no battle flow, bases have no value and fights mean nothing, especially with no basic resource meta. But they are adding structures first (why fortify/fight for bases with no value?). Whos' going to assault a heavily fortified major facility that has no value? |
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2015-09-19, 07:36 AM | [Ignore Me] #48 | |||
Second Lieutenant
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Last edited by Calista; 2015-09-19 at 07:38 AM. |
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2015-09-22, 02:14 AM | [Ignore Me] #49 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2015-09-28, 05:51 PM | [Ignore Me] #50 | ||||
Major General
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2015-10-05, 06:15 AM | [Ignore Me] #53 | |||
Major
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Their new focus is on base-building, which again begs the question: what's the value of those buildings in the first place? Batman, the Dark Knight, isn't going to camp a far-and-out empty warehouse in middle of the desert, fortify it with the latest defensive gears and gizmos while staking out the Joker to pounce. At the same time the Joker isn't going to waste his biological gases and destructive bombs on empty building in the middle of the desert. The Joker's going to pick a high-value target in the city and it's up to Batman to interdict his movements there (not in the desert). Is it still not clicking that the buildings/facilities need to have importance first? But yeah, RIP 2.0 |
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2015-10-16, 07:38 PM | [Ignore Me] #55 | ||
Lieutenant Colonel
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not that it matters, but source or stfu
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2015-10-20, 02:44 AM | [Ignore Me] #56 | ||||
Major
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https://www.reddit.com/r/Planetside/...almost/cvu42cx
http://www.planetside-universe.com/s...0&postcount=29
Planetside 2 is 3 barrels leaking water (players). Instead of patching the holes, they focused on pouring in more on the top with their errant promos. Also, told them that the new measures aren't nearly enough to tide attrition. http://www.planetside-universe.com/s...702#post960702 http://www.planetside-universe.com/s...687#post960687 They don't like PvP and they don't listen to PvPers. Their attitude is We-are-the-developers-therefore-we-got-this. Developers (who mainly play PvE games) attempting a 100% PvP MMOFPS game while blatantly ignoring PvPers. The last time I played on PTS, the Devs were testing out the game demo for the PS4 crowd. They parked the offensive spawn Sunderer in the worst possible spots in the tech plant. So, that's a dead giveaway these guys never assaulted a tech plant before. If I hadn't put a correct spawn, the fight would have gone nowhere b/c they are simply getting picked off piecemeal as soon as they spawn. |
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2015-10-23, 04:06 AM | [Ignore Me] #57 | ||||
Major
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https://www.reddit.com/r/Planetside/...coming_to_pts/
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2015-10-31, 06:10 PM | [Ignore Me] #58 | ||
Second Lieutenant
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I think what they need to do for the future they are already doing. Slender down PS2 and put more into the future game which was mentioned in a Reddit post. Pretty sure I know what it is and if so then yea good call.
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2015-11-07, 08:15 PM | [Ignore Me] #60 | ||
Second Lieutenant
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DBG I implore and expect better of you in this next game. You know the limitations in engine technology, please do not push it and expect micro-transactions to fund it further. We would much rather pay monthly for a game that is truly inspiring albeit limiting, though thought invoking. Challenge us and we will respond with dollars!
Last edited by Calista; 2015-11-07 at 08:18 PM. |
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