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2013-04-30, 12:35 PM | [Ignore Me] #46 | |||
The CARV and Orion are very similar in many respects. Their attachments are identical. The problem with the Gauss saw is that it has very little horizontal recoil, as compared to the CARV, which has atrocious horizontal and vertical recoil. Vertical recoil is much easier to control with your mouse by pulling down as you shoot. That said, the Gauss saw is the ONLY lmg (unless the Vanu get one) that has an ADV Grip, Compensator, and Velocity ammo. Combine that with the fact that the grip is incorrectly lowering vertical recoil and stacking with the compensator, the Gauss SAW becomes and INCREDIBLY accurate gun when ADSing. The bloom when ADSing isn't that bad either, and it can easily be controlled by burst fire. This is true for the CARV as well, but the horizontal recoil really murders you at range. The hip fire isn't that great, but now without the flinch mechanic it isn't very difficult to ADS people up close with any weapon, and with the low recoil, the Gauss SAW can power through people even when getting hit. My biggest question is, and I keep asking this, why does the Gauss SAW get all of the best attachments while the other two starter LMGs clearly and deliberately do not. That said, I'm glad they're finally addressing this, and I'm glad the CARV is getting "un-nerfed" from the days they fucked it up, but I hope they don't go too overboard. Too much of a good thing is a bad thing. Last edited by Sardus; 2013-04-30 at 12:43 PM. |
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2013-04-30, 01:02 PM | [Ignore Me] #48 | |||
Second Lieutenant
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Where my gripe with it starts is the bloom which to my knowledge is the highest of any LMG (Will back this up with stats in an edit). So even with the bugged recoil helping it the bloom would have your shots going all over the place regardless of compensating for the recoil. *EDIT* Stats pulled from the data sheet here: http://tinyurl.com/b2g79mq NC6 Gauss Saw: CoF Bloom/Shot ADS: .07 - Hip: 0.14 T9Carv: ADS: .05 - Hip 0.1 Orion: ADS: .05 - Hip 0.1 Something else I thought I would throw in was the RoF for the three starting LMG's, the Orion and Carv sharing a RoF of 750 while the Gauss is sitting at 500. The weapons simply have trade offs, while you can debate some are better than others it is what is. If you wanted some heavy hitting guns you should've joined the NC with the real men. ;3 Jokes aside, what do you guys think? Last edited by KesTro; 2013-04-30 at 01:13 PM. |
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2013-04-30, 01:29 PM | [Ignore Me] #50 | |||
First Sergeant
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2013-04-30, 02:15 PM | [Ignore Me] #52 | ||
I think it was more to do with Engineers dropping ammo packs on the ground and then people just spamming the lolpipe over and over, it's the resupply speed not the reload time that's been changed
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-04-30, 02:26 PM | [Ignore Me] #53 | |||
Major
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You can still fire 2 shots at pre-patch speed, but every shot after the 2nd will effectively have a longer reload time (since you will not start reloading as soon, since you have no ammo until the resupply tick). Last edited by Fenrys; 2013-04-30 at 02:27 PM. |
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2013-04-30, 02:41 PM | [Ignore Me] #54 | |||
Corporal
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2013-04-30, 02:53 PM | [Ignore Me] #55 | |||
Major
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A slower supply rate is needed as you can fire 6-7 smokes now before the first dies out, but it can be hard to even keep ammo in underbarrels for me without deaths. Yesterday I had a life where I couldn't get a single smoke resupplied and I had a near perfect position to flush out an enemy group behind a few rocks so that my team could finish them to take/use that cover. Fired 2 smokes that spawn and never got a single one back out of any ammo pack. |
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2013-04-30, 03:12 PM | [Ignore Me] #56 | ||||
Major
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Orion & Carv: 0.05 bloom/shot * 750 shot/minute = 37.5 bloom per minute Orion and Carv cone of fire blooms 7% faster than the more accurate SAW.
Last edited by Fenrys; 2013-04-30 at 04:58 PM. |
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2013-04-30, 03:32 PM | [Ignore Me] #57 | ||
Major
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I don't have a problem with removing the vertical recoil stack on the forward grip. That seemed to be abit OP and effects all weapons that have forward grip.
I do have a SERIOUS problem with introducing scope-sway to all 6x scopes. It is extremely fucking annoying because I can't control the sway. I don't care if i can manipulate or get a grip on it but it's just another factor taken out of the players control. UGH. I'll never use more than 4x scope again. Now we NEED 5x scopes WITHOUT sway. |
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2013-04-30, 05:15 PM | [Ignore Me] #58 | |||
Or, just use a 3.4 scope like me LOL. Works fine for what I need it to do. Last edited by Sardus; 2013-04-30 at 05:16 PM. |
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