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Old 2012-03-06, 07:51 PM   [Ignore Me] #46
Arby
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Re: AI in 5 Year Plan


Originally Posted by NewSith View Post
We asssume too much. I mean the AI can be a damn Pole Dancer in a continental uncap's bar.


Analyisis of this quote: "We assume to much"
Yea I agree, there is to much in the dark about this AI idea still. Many people here say 5 years is to long to debate.


2) "I mean the AI can be a damn Pole Dancer in a continental uncap's bar."

^ looking forward to this... could be a nice distraction when the fight gets bogged down by VS BD lasher spam, NC tower whoring, or TR lag hacking =P
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Old 2012-03-06, 07:52 PM   [Ignore Me] #47
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Re: AI in 5 Year Plan


Resources are supposed to play a significant part in PS2. I can imagine special events intermittently popping up, where the goal is to defeat AI guarding a large chunk of bonus resources, before the other factions do so.

I don't expect AI would ever play a major role in PS2; nothing like a fourth faction or hired mercenaries.
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Old 2012-03-06, 07:52 PM   [Ignore Me] #48
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Re: AI in 5 Year Plan


maybe they got it wrong
https://twitter.com/#!/massively/sta...83435905974273


@massively

Correction! No AI. Sorry about that #planetside2
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Old 2012-03-06, 07:53 PM   [Ignore Me] #49
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Re: AI in 5 Year Plan


Originally Posted by OpolE View Post
No AI, No Bots!

100% PvP or you become every other game out there in the world.

You will destroy the uniqueness for the majority

Even thinking of bots suggests you are doubting the players base being big.

GET OUT THERE AND MARKET PLANETSIDE 2 LIKE WOW DOES IT, STOP HALF ARSING IT. YOU ARE SONY, SONY. MAN UP AND GET SOMETHING DONE!
Combining the scale of Planetside(2) while simultaneously trying to hold off an alien invasion. You're right that IS every other game out there!

Not trying to be an advocate for AI here but still, everyone is so focused on the AI being additional soldiers for each faction. I highly doubt that's the case here but then again that makes me just as bad as the rest of people jumping to conclusions.

We need a jump to conclusions mat for this thread.
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Old 2012-03-06, 07:54 PM   [Ignore Me] #50
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Re: AI in 5 Year Plan


Originally Posted by fod View Post
maybe they got it wrong
https://twitter.com/#!/massively/sta...83435905974273


@massively

Correction! No AI. Sorry about that #planetside2
That tweet was before the one saying that AI is part of the 5 year plan.
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Old 2012-03-06, 07:54 PM   [Ignore Me] #51
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Re: AI in 5 Year Plan


Originally Posted by fod View Post
maybe they got it wrong
https://twitter.com/#!/massively/sta...83435905974273


@massively

Correction! No AI. Sorry about that #planetside2
The plans to add in AI long term tweet was AFTER the one you linked. I doubt he's apologizing from the past for something he did in the future.
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Old 2012-03-06, 07:55 PM   [Ignore Me] #52
fod
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Re: AI in 5 Year Plan


Originally Posted by DeeTwoEh View Post
That tweet was before the one saying that AI is part of the 5 year plan.
ahh darn sorry about that everyone
im a bit slow on the uptake ::redface::
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Old 2012-03-06, 07:56 PM   [Ignore Me] #53
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Re: AI in 5 Year Plan


we always knew AI elements have been on the table, all hail our new deployable turret overlords!
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Old 2012-03-06, 07:57 PM   [Ignore Me] #54
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Re: AI in 5 Year Plan


Since the only AI that's been a part of Planetside is turrets, and we know that feature won't be in at launch, I'm going to assume (and hope) that this is simply referring to things like spitfire turrets, maybe an upgrade for the mounted base turrets to make them automated. NPCs just don't seem like Planetside's style.

While agree some Cooperative zombie rush type gameplay is fun, that's not what I play Planetside for. Let Borderlands and Firefall compete over that, just work on the PvP (although I'm fine with adding auto turrets)
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Last edited by Lonehunter; 2012-03-06 at 08:03 PM.
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Old 2012-03-06, 07:59 PM   [Ignore Me] #55
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Re: AI in 5 Year Plan


Well it seem that ps2 longevity is now shortened to 5 years or till they add AI if its something more than turrets.
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Old 2012-03-06, 08:02 PM   [Ignore Me] #56
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Re: AI in 5 Year Plan


They need to trial this stuff on PS1 before talking ideas without looking into it first with the 'community'
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Old 2012-03-06, 08:05 PM   [Ignore Me] #57
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Re: AI in 5 Year Plan


Originally Posted by Vancha View Post
Didn't they mention that they were thinking of adding AI attackers, where the empires would have to fight off AI together, like some massive game of Left4Dead? Occasional attacks by wave after wave of aliens/monsters etc.

Yes I believe they alluded to something like that during the 2011 Fan Faire.


Originally Posted by Crator View Post
I smell alien invasions. Perhaps they are thinking about this for short term live events. So they wouldn't always be happening, just on occasion to shake up the play field a bit.

That's what I was thinking too.

I'd be perfectly fine with all 3 empires having to join forces every once and a while to fend off the occasional invading alien horde or an ancient Vanu mothership or two returning to try and reclaim Auraxis.

Well, so long as we send in the NC first, of course....
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Old 2012-03-06, 08:07 PM   [Ignore Me] #58
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Re: AI in 5 Year Plan


I want Proggrammable AI as a new skill in the infil hacking tree!!! Install viruses that control and change things in certain orders and at certain times.

We could create a virus to upload to an enemy base that switches off the lights in the restrooms and disbles the toilet paper dispensers exactly 1 minute after a soldier enters to use them.

Diabolical!
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Old 2012-03-06, 08:08 PM   [Ignore Me] #59
StumpyTheOzzie
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Re: AI in 5 Year Plan


Originally Posted by Brusi View Post
I want Proggrammable AI as a new skill in the infil hacking tree!!! Install viruses that control and change things in certain orders and at certain times.

We could create a virus to upload to an enemy base that switches off the lights in the restrooms and disbles the toilet paper dispensers exactly 1 minute after a soldier enters to use them.

Diabolical!
You... YOU MONSTER!!!!!
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Old 2012-03-06, 08:10 PM   [Ignore Me] #60
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Re: AI in 5 Year Plan


inorite? has to be against the geneva convention, or something tho...
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles

Matt Higby on the scope of Planetside 2
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