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Old 2011-09-15, 11:02 PM   [Ignore Me] #46
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Re: Lunch interview with Higby: Complete


Loving this new information. Liked everything I've heard.
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Old 2011-09-15, 11:05 PM   [Ignore Me] #47
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Re: Lunch interview with Higby: Complete


Originally Posted by NapalmEnima View Post
Explosives & deployables will be different branches of the engy cert tree. "something like a boomer".
Kind of figured. The question was whether they can be planted on vehicles or maxes.
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Old 2011-09-15, 11:05 PM   [Ignore Me] #48
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Re: Lunch interview with Higby: Complete


Almost there
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Old 2011-09-15, 11:10 PM   [Ignore Me] #49
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Re: Lunch interview with Higby: Complete


are they saying that troops dropping out of gals can't be medics?
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Old 2011-09-15, 11:14 PM   [Ignore Me] #50
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Re: Lunch interview with Higby: Complete


Originally Posted by HtSgtMAD View Post
are they saying that troops dropping out of gals can't be medics?
MAXes are an unlock, no rother estrictions were mentioned.
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Old 2011-09-15, 11:17 PM   [Ignore Me] #51
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Re: Lunch interview with Higby: Complete


anything about hotdropping out of mossies?
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Old 2011-09-15, 11:17 PM   [Ignore Me] #52
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Re: Lunch interview with Higby: Complete


Originally Posted by HtSgtMAD View Post
are they saying that troops dropping out of gals can't be medics?
Guys with jetpacks can't be medics.
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Old 2011-09-15, 11:17 PM   [Ignore Me] #53
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Re: Lunch interview with Higby: Complete


Originally Posted by NapalmEnima View Post
DX 9 is out (he thinks: designer not programmer)
Deployable turrets: Manned only. He compared the weapon to a 50 cal. The person who deployed the turret will get some XP every time someone else gets a kill with it, though less than he would have gotten for making the kill himself.
Jump troops will be cut off from medic/engy support, part of the cost of doing business. No "jump medics".
Discussing gun ports for "do nothing" seats in sunderer.
Can I get a bunch of AMENS!!?
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Old 2011-09-15, 11:50 PM   [Ignore Me] #54
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Re: Lunch interview with Higby: Complete


Sorry guys, was done then Mars had a slightly better audio edit so I am adding that in and uploading. ETA 10-15 minutes.
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Old 2011-09-15, 11:59 PM   [Ignore Me] #55
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Re: Lunch interview with Higby: Complete


Originally Posted by HtSgtMAD View Post
anything about hotdropping out of mossies?
from all air:
"Yes."
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Old 2011-09-15, 11:59 PM   [Ignore Me] #56
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Re: Lunch interview with Higby: Complete


Originally Posted by Hamma View Post
Sorry guys, was done then Mars had a slightly better audio edit so I am adding that in and uploading. ETA 10-15 minutes.
Listening to dubstep on youtube is good because of the "This is blah blah from blah blah disc recording records and your listening to the blah blah remix from blah blah on you tube WUBUBUWBUWBUWBUUUUUUUUUUUWUWUWUWUBUUBUBUBWUBWBUWBU WBUWB".

So I hope you were serious earlier.
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Old 2011-09-16, 12:09 AM   [Ignore Me] #57
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Re: Lunch interview with Higby: Complete


http://www.planetside-universe.com/a...higby-2546.htm
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Old 2011-09-16, 12:11 AM   [Ignore Me] #58
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Re: Lunch interview with Higby: Complete


woot!
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Old 2011-09-16, 12:14 AM   [Ignore Me] #59
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Re: Lunch interview with Higby: Complete


some sort of social networking hooks: in.
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Old 2011-09-16, 12:29 AM   [Ignore Me] #60
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Re: Lunch interview with Higby: Complete


Omfg. I get to drop my own bombs in my liberator? Or at least that's the impression I got. So a 2 person liberator where the driver gets to use their vehicle because they put the points into it. That's epic and the correct direction for this game.

(Note my rethinking vehicles thread).

Last edited by Sirisian; 2011-09-16 at 12:33 AM.
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