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PSU: ate my homework.
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2012-04-09, 08:54 AM | [Ignore Me] #47 | |||
Lieutenant Colonel
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Keep it like the original. Not only is it a copy-pasta, it removes the window for cloakers. You played the original, you should know this. Last edited by MrBloodworth; 2012-04-09 at 08:56 AM. |
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2012-04-09, 09:38 AM | [Ignore Me] #48 | ||
Lieutenant Colonel
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Look, I am all for the old PS1 mechanic when it comes to MBT's and such. I want it to be that very badly. But if we have to go with this watered down version of being able to hop in and out of a tank with no animations or have the ability to swap to seats at will. I truly believe there needs to be a timer on it. So if I swap to the gunner seat there needs to be a 5 second delay.
Otherwise bring back dedicated drivers and gunners. |
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2012-04-12, 10:45 AM | [Ignore Me] #49 | |||
Lieutenant Colonel
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We really need animations back, and kill this Function key switching. This is just a nurf to cloaker windows of opportunity, And its sad. BF players just need to adapt. . Last edited by MrBloodworth; 2012-04-12 at 10:48 AM. |
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2012-04-12, 11:47 AM | [Ignore Me] #50 | ||
I agree with all who have spoken about having a timer that counts down before you can access a weapon after you switch seats. It is simple, it addresses the issue. Honestly if that is how it works then I am not concerned.
Also I am surprised no one has really mentioned the fact that Higby has spoken directly about allowing players to cert into being dedicated drivers and gunners. Meaning you could configure your Mag/Prowler/Vangaurd so that your gunner gets the cannon and you simply drive, just like the original game. This isn't in the current build of the game but if you watch recent interviews, it really seems like they are taking that option seriously. From what they have said I am basically positive they will be including that feature. Annoyingly to anyone who played the old game it won't get rid of the 1 man tank armadas but I won't really care because I will be busy crushing them driving my Magrider with a dedicated gunner. Devs better add this seriously. |
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2012-04-12, 12:00 PM | [Ignore Me] #51 | |||
Lieutenant Colonel
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2012-04-12, 12:02 PM | [Ignore Me] #52 | ||
Its already been confirmed for there to be dedicated gunners.
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2012-04-12, 12:25 PM | [Ignore Me] #55 | |||
Sergeant
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Animations add immersion, but in the end it's only 2.5 seconds of dodgy eyecandy before you end up in a piloting HUD anyway. They were cool the first 20 times, but after that it just got a bit too much. EDIT: Some form of limitation between seat-switching is needed though, to prevent single-seated libs (to name one). Last edited by Bonius; 2012-04-12 at 12:26 PM. |
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2012-04-12, 02:48 PM | [Ignore Me] #56 | |||
Lieutenant Colonel
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It's just polish, but polish can be the difference between an experience that's technically functional and an experience that pulls in anyone who tries it. |
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2012-04-12, 04:46 PM | [Ignore Me] #57 | ||
Private
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Doubt this means much, but i fully agree with you blackwolf, i for one am very upset to see these single manned and versatile MBT. Multi-manned tanks like in PS1, enforced more team work. It made you want to find friend or platoons that you might work well with because you couldn't always rely on randoms as a main gunner. If you saw people in MBT doing well they probably had practice working together before, and now that the game will implement voice chat it would be much easier to work with gunners in your vehicles. it just seems like a step back to me.
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2012-04-12, 11:42 PM | [Ignore Me] #60 | |||
Brigadier General
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Really now? Because the devs say differently.
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