Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You're still here?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Sunderer as a spawn point? | |||
Yes | 40 | 36.04% | |
No | 71 | 63.96% | |
Voters: 111. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-05-09, 03:53 PM | [Ignore Me] #46 | ||
Second Lieutenant
|
It's not the same lib as in PS... it's new one, presumably a much larger version than in the original. They said their plan for the lib is for it to be like a AC 130 gunship instead of a WW2 era bomber. I think it'll represent it's new role very well.
__________________
|
||
|
2012-05-09, 04:59 PM | [Ignore Me] #47 | |||
Captain
|
By contrast, a Blackhawk style would not act against heavy armour but against infantry - and not against a picked target but targets of opportunity. It wouldn't dive towards them, but stay up high spotting and keeping heads down. |
|||
|
2012-05-09, 10:22 PM | [Ignore Me] #50 | ||
Brigadier General
|
Maybe they could make aircraft engines extra vulnerable to small arms fire while in hover mode, so you can still have spam, but even infantry without AV would pose a serious threat if you did so.
Aircraft guns could be made slightly more powerful yet still be balanced if they were mostly limited to strafing runs. Not to force people to play a certain way, just to give it a downside. Aircav is deadly, and it should reward higher skilled pilots more than just any random killwhore. I say this as a more average skilled pilot. Last edited by Xyntech; 2012-05-09 at 10:24 PM. |
||
|
2012-05-10, 12:02 AM | [Ignore Me] #51 | ||
Corporal
|
I'd rather see a super-AMS return that can be customized for lots of roles as a mini-base, further enhanced by engineering.
I completely agree that the galaxy should only be a respawn point when airborne. Right now its a super vehicle that obsoletes most ground vehicles, in the name of faster action. Respawn while airborne makes it a tradeoff, more dangerous to keep flying for convenient location. |
||
|
2012-05-10, 06:56 AM | [Ignore Me] #52 | ||
Sergeant Major
|
I think the sundeer will have some limits like you can chose between the Base Crashing EMP wave, the AMS Mobile spawn station or the loady vehicle rearm and repair but not all 3.
They might keep the AMS especially if there is a tech limit as a more of a hidden camp. |
||
|
2012-05-10, 07:45 AM | [Ignore Me] #53 | |||
Second Lieutenant
|
__________________
|
|||
|
2012-05-10, 07:55 AM | [Ignore Me] #54 | ||
Captain
|
Of course. People will work out how best to use a vehicle, the point is there'll be multiple ways but over time, word will spread on what appears to be the most effective.
If the liberator artillery thing has a lot of turning angle (is it a belly-gun?) then it can circle high up. If its narrow, then it will need to overfly the target directly. Likewise, if its accurate at range or high splash damage, you'll circle with it, and if its low spash/high CoF, you'll have to get closer in to be effective. ....and if the whole sidegrade/modular thing means it can be either, then people will spec it in different ways which I fully support |
||
|
2012-05-10, 08:03 AM | [Ignore Me] #55 | |||
Sergeant Major
|
THEN THEY'RE N. C.! IF YOU SHOOT AND THEY DON'T MOVE, THEN THEY'RE WELL DISCIPLINED N. C.!(basicly TR)" "You know what, you should do a story about me.... cuase I'm so damn great!" Last edited by Marinealver; 2012-05-10 at 08:06 AM. |
|||
|
|
Bookmarks |
|
|