Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: has WMDs.
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
![]() |
Thread Tools | Search this Thread | Display Modes |
![]() |
[Ignore Me] #46 | ||
Colonel
|
So this is what I got right now, Im saving for an upgrade.
Core 2 quad @2.4 ghz Radeon 5750 1 gig 4 gig ram Win vista 32 bit Running on ultra low Just got done playing for three hours. I didnt get the flicker bug at all and my framerate hovered around 18 fps at a big crown fight. This is pretty outstanding results considering my computer was out of date three years ago. |
||
![]() |
![]() |
![]() |
[Ignore Me] #47 | |||
Private
|
And you can't really blame the Developers for the lack of Clock Speed increases over the last few years. Multi-threading is great, but it's difficult to code for. Hopefully we'll see a steady increase in the future and maybe more offloading to other cores. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #48 | ||
Sergeant Major
|
1. I'm running a 3570k processor with a GTX 660ti card. 8gb ram
2. Ran on all settings maxed (high, not ultra) 1080p at a constant 80+ out of battle, dropped to 50-60, occasionally in the 40s during extremely intensive battles. 3. Running all settings maxed 1080p at a constant 60fps out of battle, sometimes dipping into the 50s. In intense battles I run at 40-50 and occasionally dip even into the high 30s. |
||
![]() |
![]() |
![]() |
[Ignore Me] #49 | ||
Contributor General
|
Experiencing issues when I'd say I wasn't (much) several weeks ago.
i7 2600k @ 3.4 8 Gb RAM GTX650Ti 1Gb I normally get 35-45 it can dip as low as 25 momentarily or as high as 60-70 but normal is 35-45. My issue is that 35-45 feels worse than it did a couple of months ago. Although I get FPS numbers which felt good enough now everything feels so laggy. In addition I get: - repairs that don't work properly - map lag - information not appearing on the map or mini-map, specifically squad and - platoon mates are entirely missing. - Claymores and mines no longer do damage (fairly recent one that) - Claymores and mines deconstructing Last edited by ringring; 2013-04-02 at 05:02 AM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #50 | ||
Master Sergeant
|
Judging by a quick testing, changing a new cpu helped a lot. With i3-2130 I had about 30 minimum with biggest battles taking it down to about 25 occasionally. The problem with that i3 was that there was some sort of microstutter or something, that made even that 30fps feel a lot lower. Microstutter usually started around 60fps, when there were people near, but 60fps with less people was smooth.
Now I have i5-2500k. I'm running it stock, since I didn't upgrade my motherboard to a one that allows overclocking yet. There weren't any massive battles yet, but with enemy platoon detected fps seemed to be around 50 with a few dips below it. Microstutter was completely gone though and that was the main reason for this upgrade anyway (+ quad core is much better for other games too). Edit. Oh yeah, I did change maxvoices from 30 to 96. Don't really know if that really helped me with i3, but at least now I don't lose the sound of my weapon when there are a lot of other sounds nearby. Last edited by Snydenthur; 2013-04-02 at 07:58 AM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #51 | |||
Contributor Major
|
Specifically these settings didn't drop my FPS at all, and actually increased my FPS in large battles. Game looks quite a bit nicer than High as well, really notice it on the texture/graphics detail on the weapons. OverallQuality=-1 LightingQuality=4 EffectsQuality=4 TerrainQuality=4 GraphicsQuality=4 TextureQuality=0 |
|||
![]() |
![]() |
![]() |
[Ignore Me] #52 | |||
Master Sergeant
|
I don't really like using ultra myself, since they make it harder to see enemies. Ultra for textures, medium for the graphics quality, high for model quality, everything else is low or off. I have tried ultra settings, but only thing I saw different was the max fps. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #55 | ||
Second Lieutenant
|
Not really. A steady load on a processor will always out perform inconsistent loads. Dropping your graphics down means the GPU isn't working as consistently hard thus it has times where there is a very light load on it and other times where it needs to be increased.
Even if you turn on the "prefer maximum performance" setting in your GPU's control panel doesn't mean this problem goes away. If you have a modern GPU (2011+) then running high/ultra settings should run better for you. It seems that ultra even uses a bit different rendering algorithms that are more efficient on modern hardware, thus look better and run better compared to high/medium/low. The problem with this game's performance is actually all CPU based. When I'm out alone looking over an empty terrain with ultra settings I can pull in over 100 fps. Even when there are some friendlies and vehicles around me to be rendered. If the VR area is empty of players I still get 80+ even when looking at all of the spawned vehicles and infantry while I'm causing explosions. The actual graphical renderer of this engine is really efficient and very well optimized. It literally all falls onto the CPU with this game and that's going to be tough for them. CPU utilization cannot magically increase in a network-heavy game such as this. You cannot just thread up your network processing if you want to keep sync with the server. It becomes much more difficult. Things in the engine are threaded up but the vast majority of the processing comes from your CPU interpreting all of the data it gets from the server for player movement, vehicles, and ballistics. The more you feed through that pipe, the slow it's going to go. They could have made more design decisions to decrease CPU load, but it would have made it even easier for hackers and would have ruined the game. For example they could have made every weapon in the game pure hitscan greatly reducing the amount of data that the server and clients need to track. However that would really ruin the game. |
||
![]() |
![]() |
![]() |
[Ignore Me] #56 | |||
Master Sergeant
|
Let's say that you'll get 30-250 fps with everything on low. Then you put on ultra settings. Your fps is now 30-60fps. Of course, you can limit fps on low settings to the same 30-60, so it's more of a personal thing. Do you want to have a simpler view or do you prefer graphics. Last edited by Snydenthur; 2013-04-02 at 09:54 AM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #57 | |||
Sergeant Major
|
EDIT: Wow, thanks! Brought me back up to my previous 70-80 out-of-battle framerate. Last edited by Palerion; 2013-04-02 at 10:21 AM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #58 | ||
Major
|
AMD Phenom X6 1055T 2.8ghz
8gb ram AMD HD Radeon 7970 3gb I get roughly 30-40 no matter what setting I use. Sometimes I get slightly higher on high going into the 40-50 range. I might try the adjustments to see if Ultra does anything. Last edited by Dragonskin; 2013-04-02 at 10:26 AM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #59 | |||
Second Lieutenant
|
|
|||
![]() |
![]() |
![]() |
|
Bookmarks |
|
|