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2011-07-14, 05:38 PM | [Ignore Me] #47 | ||
Brigadier General
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Well, you think its bad to not have headshots, i think its bad do have them. It depens on your point of view, as it really is fun just nuking those noobs in the face, one after another. But i just fear that this could cause the noob to get extremly frustrated.
Lets leave this here, we all just shared our opinions often enough. Heck, we have several threads about this. We have to see ourself, and we will. |
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2011-07-14, 05:48 PM | [Ignore Me] #48 | |||
First Sergeant
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I've even made suggestions that would be more modern yet wouldn't add to "Self" such as finishing moves in the Max Melee thread. The fact is. Planetside is about teamwork, tactics, and strategy Planetside should worry more about competing with things like ArmA, flashpoint, etc much more then "generic drool cup twitch shooter number 20."
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2011-07-14, 05:56 PM | [Ignore Me] #49 | ||
Brigadier General
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The great thing about Planetside is that for the numbers of different players we are talking about, it's a place for all kinds of gameplay. Bring the ArmA people, bring the COD people, and lets all have a huge war.
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2011-07-14, 06:08 PM | [Ignore Me] #50 | ||
Brigadier General
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Indeed. As long as we can get the COD people to play together with us and follow a general leadership, while having the arma people doing the dirty jobs, we will have fun. After all, we had those killwhores in Planetside just as much as we had the Outfits.
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2011-07-14, 06:25 PM | [Ignore Me] #51 | |||
Corporal
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If you think about CoD for instance, there is really no place you can camp without having your back or sides exposed, not to mention in many of the game modes there is random spawning around the map. PS doesnt have that luxury, you have to spawn FROM somewhere (or now onto someone, even then drop pod = obvious). I suppose I am trying to get at that snipers may be far more likely to flank people since they know where they are spawning from and can 1 shot them (thinking camping vpad). Also a valid point about not being able to change game rooms. I get frustrated easily and getting killed repeatedly is dangerous to everything breakable around me. I love playing medic, and the idea of getting my head popped like a zit when im trying to rez people isnt fun.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-14, 08:12 PM | [Ignore Me] #52 | |||
Colonel
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I've played hundreds of hours of bad company 2 by now. Its sniper rifles are osok headshots. Within 10m, they are osok body shots. They aren't omnipresent, because they are, despite their power, rather poor CQC and mid range weapons, and have a huge risk at closer ranges.. you miss, you die. Which is frequent. Other infantry weapons will easily win a firefight if you don't hit that perfect headshot. |
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2011-07-14, 09:17 PM | [Ignore Me] #53 | |||
First Sergeant
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2011-07-14, 11:33 PM | [Ignore Me] #56 | |||
Master Sergeant
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If sniping in PS2 is handled in a similar fashion, it wont be as detrimental to the game as some people feel. It took time to get those OSHK on targets, at least in non-hardcore mode. I think snipers have a distinct role to play in a game like Planetside but they lacked tools to promote their use aside from killing players. While killing is good, utility is better. If say there's some scout branch on Light Assault allowing the use of sniper rifles and supplemental skills, it may be worthwhile if those skills provided function and utility to everyone; not just the snipers squad or the players in close proximity. Like spotting players in BC2, or a unique laser pointer that updates a waypoint in real time to pilots who accept an associated mission for a precsion bombing run, etc. |
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2011-07-15, 01:11 AM | [Ignore Me] #57 | ||
Colonel
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I'd ask how headshots benefit gameplay. For example, if it's just the satisfaction of getting them, what if headshot kills came up in the killspam but didn't actually do extra damage?
No, I suppose it's the additional element of risk/reward. You risk your chance of hitting, but get the reward of an instant kill...What if headshots somehow debuffed a target (slow/disorient/blur etc.) instead of doing extra damage, while killing someone with a headshot came up on the killspam and contributed to a merit? Would that satisfy headshot fans? The problem here is obviously the conflict between how headshots benefit gameplay and how they deteriorate it (and they do do both.) Planetside 2 seems like the ideal game to try and solve that conflict. I think the idea there was to stop people being able to swing their aim 10* to the left and be able to land a shot (I guess you'd call that "twitch" sniping?). |
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2011-07-15, 02:44 AM | [Ignore Me] #58 | |||
First Sergeant
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-15, 03:53 AM | [Ignore Me] #60 | ||
Colonel
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In my experience its 50% medics.
Honestly, I laugh when the enemy team is sniper heavy. It means an easy win. Snipers are useful for the sensor balls, and they definitely come in handy clearing people off of fixed weapons. Other than that its a mediocre class. |
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