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2013-05-28, 01:05 PM | [Ignore Me] #46 | |||
Contributor Major
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As for your example: - 2.8 million vinyl records sold in 2010. - 326.5 million CD albums sold in 2010. Not even 1 in 100 people care about, or want, Vinyl - Very similar to the hex system. |
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2013-05-28, 01:15 PM | [Ignore Me] #47 | |||
Major General
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Vets don't control these idea all by themselves. There's a public voting system that the SOE devs implemented which all players vote on. Not just PS1 vets. |
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2013-05-28, 02:04 PM | [Ignore Me] #48 | |||
Master Sergeant
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The Lattice didn't give people a REASON to defend a base. They just told people, "go here or here or here". I still see bases gained and lost without a care in the world. I still see ghostcapping, ie: huge zergs sitting on a base twiddling their thumbs waiting for it to flip before going on to the next one. And now I see more boring stalemate battles "a la Crown" that people detested so much before, but seem to adore now because it's not AT the Crown. Hex or Lattice. They are both broken. |
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2013-05-28, 02:06 PM | [Ignore Me] #49 | |||
Staff Sergeant
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Now, for diversity in games... I can see what you're saying. But I don't agree with throwing in two mediocre game modes for people to play. It's not smart. The lattice was obviously not doing the job people wanted it to, or it would still be in. Therefore, It needs work. In one form or another, which would lead to the developers balancing the team between; Hossin, base redesign, lattice design, resource design for both systems, rush design. Now, my main problem is this. Lattice vs Rush What is really different game play wise? wouldn't it be possible to achieve what both do in the lattice, with the right additions? I think for now, it's just a waste of time to focus on it (Rush lanes). It's not the same thing as something like.. Capture the flag, capture the leader, domination, etc. Which would be adding something quite different to gameplay. (at face value) Nor is it the same thing as adding in; Pve and PvP. (which is always annoying and takes extra effort and time to balance) Right now, we don't have 1 system that is 95% solid, and to move on, is unacceptable to me. We need to have a firm foundation for the gamers to play on so they will stay before we move on and starting throwing more complications into the fray. It's easier to fix a problem and assess it if you don't have 100 extra layers of crap going on. |
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2013-05-28, 02:14 PM | [Ignore Me] #50 | |||
Contributor General
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Different capture modes on base would be a good addition though. |
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2013-05-28, 02:20 PM | [Ignore Me] #51 | ||
Major General
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Right, you keep saying that, and I totally agree. Which trumps this discussion entirely actually. But it is a different discussion topic I think. I have no answer for it though. I do however still prefer the lattice system over the hex. Lattice offers better defined routes to take (less mind boggling clutter that the hex system displayed).
Last edited by Crator; 2013-05-28 at 02:22 PM. |
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2013-05-28, 02:26 PM | [Ignore Me] #52 | ||||||
Sergeant
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You misunderstand the entire argument of the Hexers if you think they want the same result you do. You can tinker as much as you want, TDM won't turn into CTF. And the superiority/inferiority of either system is irrelevant. It's a matter of taste. The vinyl example was of course not to be taken literally. Everyone who wants to engage in a constructive discussion realizes that. I was trying to explain, that even if you find something objectively inferior, there might be good reasons for some people why they prefer the inferior option. Also, argumentum ad populum.
This topic isn't about that. It's not about proving either system superior or trying to fix either or both systems. It's about me introducing the novel concept of "personal taste". The job the Lattice is doing isn't the job everyone wants to see done. Hundreds of games offer a variety of experiences and for some arbitrary reason PlanetSide 2 is unable to embrace the concept of attracting multiple types of players. "It works" means something different for you than it means for many others. "produced larger, more consistent, battles and directed flow to moving through the map" The goal you stated isn't everyone's goal. As for vets' control... They logically determine much of the perception of the community. I absolutely agree.
In stead of trying to achieve multiple goals with the same system we should realize that this is harder than achieving two goals with two systems. "Capture the flag, capture the leader, domination" You absolutely, massively, majorly, immensely misunderstand. At no point would I ever suggest to introduce these game-modes to the game. I used those terms that many games are richer because they feature multiple rule-sets.
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2013-05-28, 02:47 PM | [Ignore Me] #53 | ||
Major General
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Forgive me for my ignorance, but I don't think I've seen a clear reason for why the hex is more preferred by some people vs. the lattice. The only thing I've really heard was that it allowed players to essentially ghost cap because their computers couldn't handle the amount of players in an area at the same time.
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2013-05-28, 03:59 PM | [Ignore Me] #55 | |||
Sergeant
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2013-05-28, 04:06 PM | [Ignore Me] #57 | |||
That you do not know this is very telling. |
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2013-05-28, 04:25 PM | [Ignore Me] #58 | ||||
Sergeant
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The flaws and advantages of each system obviously do not factor in what I am proposing. Discussing such is pretty much going off-topic and I've already been lured into that direction a few times too many. You would realize this if your objective was a civil and constructive discussion. This is not your objective.
They would be able to vote if the option they prefer already existed. It does not. Until it exists there is literally no way whatsoever to vote. I have already explained this, it is excruciatingly simple to understand and the only reason why you don't is because you don't want to. Also, it's not because most people in BF3 play game-mode A (being either Rush or Conquest) is more popular that Dice should get rid of game-mode B. That would be a really dumb thing to do. For future reference, in case you'll want to retry the popularity card, check out argumentum ad populum. |
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2013-05-28, 04:49 PM | [Ignore Me] #59 | |||
Major General
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I am very against intermingling of the two type of systems, hex and lattice. I've stated it in another thread before you even posted this thread and I see you put that in your FAQ section in the OP. My suggestion to have 2 different types of servers is still valid because they can offer character transfers for those that really want the hex system. It's probably invalid however cause the work the devs have to do is doubled to keep two types of systems in place. It most likely will not happen. For this same reason, they most likely will never have both types of systems, hex and lattice, even on the same server. |
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2013-05-28, 05:33 PM | [Ignore Me] #60 | |||
Edit - and yo're wrong to quote argumentum ad populum in any case; completely inappropriate when we are talking about a game that relies upon popularity to succeed. Anyway; back to your proposal to run with a lattice and a modified hex system: I was a strong supporter of the hex system initially, believing that any problems with ghost capping/finding a fight were due to low population levels and fine tuning. But time has proved me wrong - the hex system as it was regularly failed to deliver the promised "truly epic, massive combat". The modified Hex system trialled on the test server is nothing more than a lattice dressed up to look like a hex system; any differences are purely a matter of detail and presentation. I would have been just as happy for this to go live instead of the lattice - but not both. To spend time developing a new hex system in parallel with the lattice would be a serious distraction and a ludicrous waste of valuable development time; this is the reason that I am fundamentally against your proposal. I would much prefer that SoE concentrated on refining and expanding the lattice, as well as working on issues such as base defensibility, the resource system, more continents, intercontinental warfare, spawn system; any one of the many things that could benefit from some creative thinking and hard work. And not waste time trying to make a silk purse out of a sow's ear. Last edited by psijaka; 2013-05-29 at 03:53 AM. |
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