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PSU: Key Exchange Who?
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2003-06-11, 02:24 PM | [Ignore Me] #46 | |||
Private
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Nice hook for those who weren't planing on subscribing after the 30 retail play, huh?
edit: never mind, he's talking about the Incentives for when population is out of wack. I hope "two weeks" doesn't turn into "when it's done" |
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2003-06-11, 03:08 PM | [Ignore Me] #47 | ||
Even though most gamers have forgotten about Duke Nukem Forever, the legacy of "when it's done" shall live on eternally.
/em wipes a tear from his eye
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-06-11, 03:10 PM | [Ignore Me] #48 | ||
Master Sergeant
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Sounds badass. Should give some incentive for defense, since bases would provide places to repair, rearm, and reshield your vehicles.
Anyways, I was sorta mad that orbital strikes required outfit points for the fact that they necessitated being in an outfit, but now that I look at it I see that if you get to CR 4/5 people will be just begging for you to be in their outfit. Or you could just create your own outfit. I figure outfit points will be allocated for use - allocation could be decided by the leaders of the outfit for each member of the outfit individually, or it could be adjusted for each outfit rank and CR rank. For example (Blanks would be filled in by outfit commanders) Out of the __% of outfit points set aside for expendiature: Every outfit rank you have gives you __% of the outfit points for personal use per day, every CR you have gives you an additional __%. Also, the following individuals have adjusted amounts: Name | Adjustment | Reason Phil | 10% bonus | for ANT driving all yesterday - GJ Bob | 1/2 normal | due to excessive use of orbstrikes Smith | 2x normal | because I'm the leader of this damn outfit. Jones | Max: 0 pts | Disciplinary action Percentages would, of course, be adjusted to equal 100%. (4 "5%"s would be changed into 4 "25%"s)
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2003-06-11, 04:14 PM | [Ignore Me] #49 | ||
Sergeant
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I'm disappointed with the hacker changes, though I can definately see that it makes specialized hackers more useful. I'm a grunt, but I spent 3 creds on basic hacking just so I could heal and rearm while hacking bases. That's taken away from me now... since I don't think its going to be worth the effort to keep my locker constantly full. Maybe if they did some kind of locker terminal thing, where you can instantly choose a favorite, just like an eq term. I.E. access a locker and click a button to reload your ammo and medpacks, brining your inventory favorite back up to its original condition.
On the bright side, I have 3 creds to spend on something else
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--- "I am angry that so many of the sons of the powerful and well-placed... managed to wrangle slots in Reserve and National Guard units...Of the many tragedies of Vietnam, this raw class discrimination strikes me as the most damaging to the ideal that all Americans are created equal and owe equal allegiance to their country." -Colin Powell�s autobiography, My American Journey, p. 148 |
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2003-06-11, 04:17 PM | [Ignore Me] #50 | |||
First Sergeant
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2003-06-11, 04:58 PM | [Ignore Me] #51 | |||
Master Sergeant
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2003-06-11, 05:50 PM | [Ignore Me] #52 | |||
Staff Sergeant
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2003-06-11, 05:59 PM | [Ignore Me] #53 | |||
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2003-06-11, 06:01 PM | [Ignore Me] #54 | |||
Sergeant Major
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I've always had a beef that it can take 10 mins to take a base but 2 hours to take out the tower next to it. This having towers on a 5 min rehack is great, gives you time to clear out the opposition before they can rehack again. ANT runs just got more interesting
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"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-06-11, 08:39 PM | [Ignore Me] #58 | ||
Contributor Corporal
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O M G loads of goodies coming up Just as I lost faith in Planetside for a bit they fix(or gonna fix) tons of stuff. Things like giving defenders an edge over attackers as it should be, towers get the nerf they deserve, bases will be truly defendable AND you got a reason to defend them.. Oh my...
/me squirts P.S. I do agree platoons should have #1 priority, I think that's easily the most promised feature of 'em all... Sanc strikes sound really fun but nothing as important as platoons |
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2003-06-11, 09:05 PM | [Ignore Me] #60 | ||||
Second Lieutenant
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Now about the auto D. Base turrets are going to be? automatic? What are they now? I fly over empty bases and get shot down by the building all too often. This sounds as though it hasn't been implemented yet. If not then why am i getting shot down by buildings? Okay so what am i not getting here? |
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