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Old 2003-01-01, 02:33 PM   [Ignore Me] #46
Navaron
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"once we get in game if it sucks then it can be changed"

point
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Old 2003-01-01, 02:34 PM   [Ignore Me] #47
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Old 2003-01-01, 02:37 PM   [Ignore Me] #48
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as in good - good point. I'm leaving now.
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Old 2003-01-01, 03:24 PM   [Ignore Me] #49
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There have been some really good ideas. It's unfortunate that none of them will be implemented. Hackers are doomed to a life of charging into a base killing things with their comrades then kneeling down in a corner and holding down a button to "hack" the system. Stupid, but practical.
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Old 2003-01-01, 03:45 PM   [Ignore Me] #50
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Well i know my 2 certs will be put to something much more fun and interactive, i'll let someone else hack the bases.
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Old 2003-01-01, 04:27 PM   [Ignore Me] #51
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Thats the attitude! IF it sux, change it!
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Old 2003-01-01, 04:46 PM   [Ignore Me] #52
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Hi, I'm new here but been lurking for a while. My friends and I were actually discussing this very issue and an idea I had would be to make hacking a Flash Flash Revolution type game but optionally without the sound. If you haven't played ffr, check out www.xqsite.com.

It's a very simple concept that anyone can learn but can be made more difficult for things that should be more difficult to hack (bases vs. doors). It is also something that can be easily randomized so that it is always different.

This type of game would take different skillsets than the fast action twitch skills needed for combat and I think that adds to the depth of the game. I think it's always a bonus when the natural abilities and strengths of a player makes them better in their chosen role than the next guy.
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Old 2003-01-01, 04:49 PM   [Ignore Me] #53
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Argh, you guys are thinking of it the wrong way. Let's take what Dio said to help illustrate:

Well as i said i know that if hacking is simply a 1 click thing/any n00b can do it if they have the cert than i'll most likely use my 2 certs (hacking,adv.hacking) for something much more fun like galaxy piloting or something.
Wrong way of looking at it. This is like saying "Well if shooting a rifle is as easy as just pointing your gun and pressing a button then I don't think I want to fire guns". It's not the action that you're going to have fun with, it's the situation. If you're an Infiltrator-Hacker, the actual skill of Hacking is a tiny part of what your role is. While some sort of wussy puzzle might be slightly amusing for a few days, you'll very quickly forget it's even there, and wouldn't mind at all if it were just a little bar filling.

However, if you were looking for in-depth and detailed hacking so that the actual process of hacking something is basically all your guy does, then you're likely asking for something PS isn't meant to provide.
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Old 2003-01-01, 04:51 PM   [Ignore Me] #54
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I think it's always a bonus when the natural abilities and strengths of a player makes them better in their chosen role than the next guy.
Just like with standard FPS fire-fights, Infiltrator-Hacker type people will be separated by skill as well. Knowing when to move, when to fight and when not to, where to go in a base, how to bypass guards or stationary defenses... most of you are acting like a hacker can just walk into a base and hack stuff without any fuss. It's not that easy, and it's the "not so easy" stuff that makes the role fun and challenging. Adding puzzles to doors is not a step in the right direction toward making the role more rewarding for the more skilled player.
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Old 2003-01-01, 05:06 PM   [Ignore Me] #55
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Originally posted by Warborn
This is like saying "Well if shooting a rifle is as easy as just pointing your gun and pressing a button then I don't think I want to fire guns".


It's not at all the same thing, having the cert for a rifle allows you to use the rifle but doesn't make you good at it, having the cert for hacking does make you good at it. 2 different people with a rifle cert won't have the same skills even if they have the same cert, but 2 different people with the hacking cert will be exactly the same, there is no skill involved at all. And getting to the terminal isn't part of the hacking role, it is infiltration and you don't need a cert(or 2) for that. We are talking about the actual hacking cert and use of it.
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Old 2003-01-01, 06:16 PM   [Ignore Me] #56
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Well boring puzzles wich anyone with half a brain can do will not make hacking any more fun. If you want a hacking game I suggest you go play Uplink.

Half the point with PS is that any newbie potentially could be as good as the oldest vet.




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Old 2003-01-01, 06:22 PM   [Ignore Me] #57
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Originally posted by Cyan8313
Half the point with PS is that any newbie potentially could be as good as the oldest vet.

Potentiel and fact are 2 different things.
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Old 2003-01-01, 06:30 PM   [Ignore Me] #58
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In taking over a base, let's say after 15 minutes after you hack the terminal, why would the battle stop? Why couldn't the defenders have 4 ams's outside the base so the teams just switch sides and the battle could never end? I mean if that was possible then there would not really be any control over the bases because it's just mass chaos. And each side would have the base for only a few minutes to an hour each. And if it was this way for all bases, then there would be no real winning or losing.
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Old 2003-01-01, 07:55 PM   [Ignore Me] #59
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I don't think you have to sit there holding a button for 15 minutes!! you prolly only have to hold the button for a few seconds, then work on defending because the enemy will definitely start retaliating. Whoever does the FAQ questions on the main site is basically saying that you hack a base and gain control. Then it will be 15 minutes that you have to defend until the base actually switches sides. It only prolly takes a very short amount of time to switch control, but defending is another matter. This is just what I was able to make sense of out of the main site's FAQ ----> ("Any base Complex can be captured. Base capture can be accomplished by infiltrating or invading a building and getting to it's Control Console. A player can then hack the subsystems of the Console, subverting its routines and taking control of the building. Control must be kept for some time before the building will actually change sides".)

.


EDIT: I didn't even read all of this topic, too long. This has already prolly been said.
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Last edited by FraBaktos; 2003-01-01 at 07:58 PM.
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Old 2003-01-01, 08:05 PM   [Ignore Me] #60
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It's not at all the same thing, having the cert for a rifle allows you to use the rifle but doesn't make you good at it, having the cert for hacking does make you good at it.
Once again, you don't take a Hacking cert and then do absolutely positively nothing apart from Hack things. A Hacking cert is as much, and as little, a tool of the Hacker as a rifle is a tool of a grunt. Hacking is one part of the picture. One piece of the puzzle. One peperonni on the pizza. Etc etc etc. You will have fun as a Hacker, because there is more to the job than JUST Hacking.


2 different people with a rifle cert won't have the same skills even if they have the same cert, but 2 different people with the hacking cert will be exactly the same, there is no skill involved at all.
Yeah, but two Hackers who hack via infiltrating a base will be two different people because one will be good at being stealthy and covert, and one won't be. A player with good aim but shitty soldier-instinct will make a bad grunt, just as an Infiltrator-Hacker with the Hacking cert but no skill at being an Infiltrator will make a bad Infiltrator-Hacker. Just because you can use something, doesn't mean you know how to use it.


And getting to the terminal isn't part of the hacking role, it is infiltration and you don't need a cert(or 2) for that. We are talking about the actual hacking cert and use of it.
There's absolutely no sense in focusing on just the Hacking cert, because as I've said, it's just one part of the bigger picture. If you totally exclude all other factors and simply say "Well, the Hacking cert is boring, let's make it a mini-game so that Hacking is interesting", you have absolutely no argument. It's not at all necessary or needed, and most players would find that it gets in the way. People don't pick a weapon cert just to stand in place and hold the fire button down, and people also don't take a Hacking cert to simply walk around opening doors. There is more to being a Hacker than just Hacking, so there is utterly no reason in making the Hacking cert into some sort of a puzzle.
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