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2003-01-08, 10:54 PM | [Ignore Me] #47 | ||
Private
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Lets just say, I know.
And about sounds on artillery, it's actually only sounding until it gets within a certain distance from you, then it goes quiet for some reason (physics, learned that in the army, don't ask me for details though). So when the artillery shell all of a sudden go quiet, you know your in trouble..hehe.
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Tzeen Soulreaper http://the-crusaders.com/ |
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2003-01-08, 11:03 PM | [Ignore Me] #48 | |||
Banned
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2003-01-08, 11:10 PM | [Ignore Me] #49 | ||
Master Sergeant
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yeah, so when it gets loud, you have the little quiet time to pray? see? read the post? And why should we assume you actually were in the army, or know about the tanks? IF THE GODDAMN VIDEO SHOW AN ARC, IT FIRES IN AN ARC!!!!
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Chairman and founder of the Psychotic Jujitsu Nerds. <--Captain Red X (damn geocities) |
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2003-01-08, 11:59 PM | [Ignore Me] #52 | ||
Master Sergeant
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That, my friend, is contradictory, unless it airburst after a certain range. OR the base can somehow shoot it out of the sky...right...otherwise, if it arcs, you can shoo over things. If you can shoot over things, it's artillery. were you in the beta? Or do you know some deadly secret, that if told, Sony will send assassin ninjas after you? How do you know, eh?
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Chairman and founder of the Psychotic Jujitsu Nerds. <--Captain Red X (damn geocities) |
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2003-01-09, 12:23 AM | [Ignore Me] #55 | ||
Private
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Guys I'm going to have to side with no artillery stance here. Even if the tank rounds did arc like artillery is supposed to, it would be hard as crap to hit anything. Modern day artillery is fired using advanced mathematics, long-range spotters, a thorough knowledge of the local area, and sometimes even satellites. I don't see how it would be easy to hit something you can't see in an FPS with a basically point & click interface. I'm not saying it couldn't be done, because it could, I just don't think the designers would have put it in there. A lot of gamers wouldn't want to be killed by explosions falling from the sky. It is realistic, but not a lot of fun for some people. Of course, I'm the exact opposite. I hope there is loads of artillery with map projections and resupply vehicles, but I doubt it'll happen.
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2003-01-09, 12:42 AM | [Ignore Me] #57 | ||
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Sputty, don't read half my post, read all of it. First I mentioned what artillery requires in real life. Then I said they could make it into a game very easily, but I don't see where they have done that.
Let me break it down for you. If you are in a tank that is designed, by the devs, to fire at other tanks, you don't need any sort of computer-aided targeting system. Firing in arcs from long distances behind intervening terrain at forces you cannot see is another story entirely. That was the point I was trying to make. Unless the devs wrote in an artillery spotter program like they have in Bf1942 then artillery will not be as useful in PS as it could be. What...are you going to put the gun up into the air and hope you hit something?
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2003-01-09, 01:23 AM | [Ignore Me] #58 | ||
Sergeant
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As far as tanks are concerned I imagine if they have any arc that it is very minimel considering how they are to be used. However the Lightening isn't something based on modern day vehicles.
The Lightening Vehicle appears to me to be simelar to a grenade launcher but with alot more force thus the arc isn't that great but its great enough that if you had a flat field full of tanks and people the Lightening could very easily shoot a target that is on the other side by shooting over everything in between as is evidenced in the videos. How easy it would be to aim like that is another matter. If the target is completly obscured due to the fray in between then you can't hope to hit with any acuracy. But if artillery is defined by there being an arc then the Lightening can be used as artillery for low arc situations. In other words not for shooting over mountains or high buildings or anything like that. Intentionally shooting over trees would probably be difficult for that matter. |
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2003-01-09, 08:14 AM | [Ignore Me] #59 | ||
Tzeen do us all a favour and don't post facts unless you better answer than i know. If you do that it just makes it seem like you've pulled something out of thin air, or the wery least post your theory on why you think it's like that.
And well, depending on what kinds of shells the tanks get and how far the shots go and howmuch the turret can be aimed upwards they might be useable for artillery if they get HE shells... wish we would get some facts out on tanks |
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