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PSU: My trigger finger is getting tired
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2003-08-14, 05:01 PM | [Ignore Me] #47 | ||
I think this is a good idea as long as they do a few things
first lets start with the no nos Having the LLU spawn randomly when after you finish hacking the CC, it should pop up right in front of you having to go to a set base, you should be able to go to any base that is linked to the base you are hacking (sometimes there is only 1 linked to the base you are hacking so ohh well) now for the good ideas being able to only pasanger in a ground vehicle, this makes it a more orginized and thought out team work delivery think of the LLU thing you pick up as a password disk to the base you are trying to hack, so you get the disk and bring it to a friendly base so the friendly base can connect with the base you are hacking now people dont alwase have to sit in the CC, for 1 base they can do the LLU run and for the next base they can camp, you know rotate it so it does not get boaring well what do you think, I think I am a genious SOE has good ideas but needs to clean up the small stuff |
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2003-08-14, 09:25 PM | [Ignore Me] #48 | ||
Master Sergeant
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Well, just had my first LLU experience now, with the live patch:
"Trench has picked up the Gunuku LLU." ..... He's crouched next to the pick-up spot, glowing. Me- Hey, trench, you have the LLU. (He wanders around for a bit inside the base then makes it outside - a big gathering is around him, of course) (Enforcer pulls up) Enforcer driver - Hey, I'll give you a ride, get in. Trench - it's locked E.D. - No, it isn't, I unlocked it. Trench - yeah, its locked Several other people - It's locked! E.D. - Oh, okay, NOW its unlocked. (Trench attempts to get in the SIDE of the enforcer) Several people - The BACK, trench, get in the BACK (Trench gets in the enforcer and it drives over the hill, I follow it) Me, and several others - ??? (The enforcer has stopped) Several others - what's the problem? GO already! (Driver goes linkdead) Several people - Trench, he's LD. Get out. Trench - he isnt LD! He was talking to me! At least 10 people - YES HE IS! (Trench gets out of the enforcer, and then gets back IN the enforcer, and then gets back OUT again) Me - someone kill him! *Blam blam blam* "Trench has dropped the gunuku LLU" "Cathydis has picked up the Gunuku LLU" Trench - wtf I swear... nothing shows the moron percentage like important things that depend on one randomly chosen person.
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2003-08-14, 11:24 PM | [Ignore Me] #49 | |||
Private
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This post by knifeman was so true it needed to be quoted for the sake of it. Also on balance I have found TR versus NC battles to be fairly even. While playing as them or fighting against them I've never actually thought ' Oh my god that's too good', because we have something equivalent. The vanu are just so messed up they kinda ruin the game. Vanu players are sooo tetchy about what is and isn't overpowered. If I had one command descision as a dev i'd consider just deleting them tbh. |
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2003-08-15, 06:20 AM | [Ignore Me] #50 | ||
Private
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I've been Vanu on Markov since our outfit, AQM, joined in on the beta testing. It's literally been weeks since I've logged in as Vanu, though, because in good conscience, I can't allow myself to play in such an uber faction. It isn't fair, plain and simple, and I refuse to support it. Nerf the damn lasher.
That said, what the HELL are the dev's thinking, implementing this LLU basecap function without testing it just a little more? In playtest on the test server, there was prolly all of 80 of us between all three factions. We had an agreed upon time to start, set goals (Neit and Bel), and after an hour and a half of playing, still no LLU cap...and that's with only 80 or so players ON! Now here's the tie-in with the first part of the post...you trying to tell me that not only do the Vanu have the uber-weapon, but their vehicles float on water, and you can be a passenger in one of these vehicles while carrying an LLU? Come on! Looks like I'm not goin to be playin on Markov for a loooooong time.
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...no matter where you go, there you are... |
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2003-08-15, 09:53 AM | [Ignore Me] #51 | |||
Private
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First to just throw it out there in a weekly patch without much publicized fanfare was a mistake. We have way too many people that don't fully get the point of the system. Second it allows the option to "speed up" gameplay, provided people understand how it works. It took entirely too long to take Gunuku last night. Earlier in the night with too small a force we could not get Voltan on Hossin either. So it also can really slow the game to a crawl. Last edited by Gauntlet; 2003-08-15 at 09:59 AM. |
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2003-08-15, 10:05 AM | [Ignore Me] #52 | ||
Private
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I can think of two problems with the LLU but there are probably more as I havent played PS much recently.
To start with there are those annoying people who are usually in the minority but just so happen to want to cause evryone else as much trouble as possible. When they get hold of the LLU, couldn't they easily go and drown themselves or drive off to the corner of the continent where no one can get to the LLU till the 15 minutes have passed AND they have hacked the base again. This not only stops the current hack from going any further but stops the base being hacked again for 15 minutes. Also, Isn't it possible that sum1 could just matrix themselves at the base they need to get to, pick up the LLU at the hacked base. Then deconstruct and spawn back at the base where they need to get to, completely bypassing any of the travelling between the bases. Doesn't this make it all very easy? btw, if there is more than 1 base, then this would need more people (to bind to each base). Just some ideas of the problems that might happen because of the LLU. Feel free to correct me if I'm wrong as I haven't had much experience with the LLU. |
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2003-08-15, 10:27 AM | [Ignore Me] #53 | |||
Private
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...no matter where you go, there you are... |
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2003-08-15, 01:30 PM | [Ignore Me] #55 | |||
Corporal
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Actually, you can deconstruct and go to an AMS. It's an exploit that's let you get a hack in 1 min. It didn't work on the test server, but for some reason, it works on live. The devs will probably take forever to fix it though. |
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2003-08-15, 01:54 PM | [Ignore Me] #56 | |||
Lieutenant General
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OMG That's great! |
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2003-08-15, 05:50 PM | [Ignore Me] #57 | ||
Sergeant Major
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I like the LLU, I really dont know why, probably just because it promotes squad play, team work you know. Plus anyhtings better than hack and hold, that (and still does) sucked. Keep the LLU, give it a little time. Once people get the general idea they'll get more organized and all.
Calm down and relax, it's all good
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2003-08-16, 10:11 AM | [Ignore Me] #60 | ||
Contributor Major
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After playing the LLU on both the test server and live I have the following to say. Ordered only by irritation.
1. Why oh why did they not allowed bases to be captured by either method. I personaly cannot fathom why a base beind fought over by possible hundreds of people needs to ride on whoever picks up the pokeball (call it what you will thats what it looks like). Explain to me why this pokeball must be the be all end all when theres another base close by, but when your hacking a neutral base far from your lines it automagicly becomes plain ol' sit and camp (and I for the record like sit and camp, because batttle should be 1 minuete of stark terror for 15 mins of boredom) 2. The only rhyme or reason behind LLU placement seems to be to make them a pain in the butt to get to. Normally I'm all for defense and i'm all for battles outside the SOI but the bases seem to already be in place like Gunuku, framed on three sidesby water, so I'm sitting there watching someone come out of a base, hop intoa thresher and speed off over the water faster then anyone short of a reaver can stop em. Or worse still a magmower, which along with 4 of it's buddies can easily shoot down incoming air. 3. The vanu have a definite advantage in their ability to cross water at will. This is an advantage previous to the LLU but now it becomes sick, long drawn out battles are bypassed by the vanu jsut by crosssing the river. This could be countered considerably by making it so the deliverer no longer travels at a reduced rate while traveling over water. 4. The game is now too vehicle centric. Personaly I think this is a problem, others disagree, this is just IMHO. I also think this will make it so everyone and their brother needs the reaver cert, not fun IMHO. Pros 1. This does foster teamwork outside of the traditional outfit/squad roles. This is good 2. I am glad to see the devs turn out something I just wish it'd been platoons or the loadmaster.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. Last edited by Doppler; 2003-08-16 at 10:15 AM. |
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