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Old 2003-08-23, 11:36 PM   [Ignore Me] #46
noxious
Second Lieutenant
 
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I don't see what the problem is. Dear god people will always whine I swear. I have no trouble killing with the lasher. I have no trouble managing my clip. As far as the three HAs go. The MCG takes a while to kill, but has the clip to get you through multiple targets, the Lasher hits hard and fast but you're forced to reload after 1, 2 kills tops. And the JH bridges the gap. If you're actually concentrating (which most people do not do, most of the time, myself included) on your aim, you should be able to drop two targets before reloading indoors.
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Old 2003-08-23, 11:54 PM   [Ignore Me] #47
Flammey
Lieutenant Colonel
 


Okay, I really don't see what the problem is. I don't exactly get killed regularily by any of the three HA weapons. I mean, I do get killed, but after playing for a few weeks, and seeing how things work in game, I sort of now know how to counter all three HA weapons. The only exception in Lasher, as I hardly ever go up against it, being as it's my side's weapon. But enemy does pick it up, from time to time. all 3 HA weapons are anti Infantry, and all are just as deadly as the other at short range. The only problems I see is that the JH shouldn't be used past medium range, and the Lasher should never be used for long range. Usually, by the time your shots get there, the target has moved. Only the MCG is good for all ranges. But then, I've only used it once, and it was on a Reaver, so I really can't comment on how good it kills at long range. All I know is that it doesn't kill me anymore at long range, but that's thanks to my armor, med kits, and frag nade throwing skills. I'm not bitching about any of the HA weapons. And I'll still use the Lasher. I kill plenty with it, Infantry and MAX's, nerf or not.

Flammey - Emerald
"...and three is the number thou shalt count, and the number thou shalt count is three."
"Spamming the universe since the dawn of religion."
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Old 2003-08-24, 02:00 AM   [Ignore Me] #48
Cease
First Sergeant
 


Saxy is saying the Lasher needs a bigger clipsize(who said size doesnt matter!?), but that message isn't entirely clear in her initial post. At least it wasn't for me.

I can see her point in that regard. I wouldn't want it over 30 rounds tho.
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Old 2003-08-24, 04:21 AM   [Ignore Me] #49
WritheNC
First Lieutenant
 


When I use the Lasher, I put 2-3 shots just off center of someone, to "encourage" them to move in a certain direction. Of course, the next 5-7 shots are going to be where I wanted them to move.

I suppose a 24 round clip wouldn't really throw anything out of balance. Or make it a 25 even so that 2 reloads is one box of ammo.

If you aren't in a tower or indoors, and there are 3 people and you have a lasher, you're likely going to have to reload. Or die. I die a lot outside with the thing, but not much indoors.

Of course then there is the argument that outdoor field combat is not what HA is for, and I tend to agree with that.

So here's the problem I see:

A 20+ round clip is a grave threat indoors, and would probably be imbalanced, but the same clip size outdoors probably isn't going to change much.

The lasher is much better than it was though. I'm more worried about the Pulsar and Beamer right now.
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Old 2003-08-25, 12:34 AM   [Ignore Me] #50
Flammey
Lieutenant Colonel
 


Originally posted by WritheNC
I'm more worried about the Pulsar and Beamer right now.
I would be. Out in the open, a Pulsar can kick some serious @ss, Medium, and short range. It only loses out long range, and hitting small targets. I took out a Pounder MAX this morning with the pulsar, close range, standing in front of him, except I was on a big rock, and about two feet back. I think his shots were hitting the edge of the rock and bouncing over me. It was a fun MAX hunting experiance. He However, was probably sooo pissed off, being as he just HARTed in. Oh well, no fun for him, plenty for me.

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"MAX hunting since the turn of the empire."
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Old 2003-08-25, 12:59 AM   [Ignore Me] #51
WritheNC
First Lieutenant
 


It only loses out long range, and hitting small targets.
That's the problem. If your MA weapon can't be your most versatile weapon, especially at long ranges, what do you have? If they change AV and Lancer does less damage to infantry(that's only a worst-case-scenario speculation), I'd really like to know what the VS have to use against infantry in medium to long range skirmishes(besides a magrider or thresher).

I'm still a die-hard NC, but I really like the fact that the game is a 3-way war, and I think the pulsar's damage degradation is a serious drawback. I think less damage up close, then reduce damage degradation so it has more shot power at distance is a good idea.

If they did adjust the pulsar and beamer a bit more, there would probably be more VS grunts and not as many Magriders...and everyone would be happy by that, huh?
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Old 2003-08-25, 09:30 PM   [Ignore Me] #52
noxious
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Everyone would just whine for a pulsar nerf. It's inevidible. No one will ever be happy and it's sad.
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