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2003-10-31, 11:51 PM | [Ignore Me] #49 | ||
Corporal
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I hate the new 1 minute timer. It ruins transport certs, and vehicles are worthless. It makes defense almost impossible. You kill one wave, the next are there a minute later. 1 minute to stop a wave of enemies? If they ain't dead in a minute, another wave comes. It was fine at 10 minutes...
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2003-10-31, 11:54 PM | [Ignore Me] #50 | ||
Corporal
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Gotta go with the others on this, 1 or 3 min HART blows chunks. 10 minutes was alright but, 15 would be better. I know in the past when I got on and ran to the HART and had a 5+ min wait on the HART I would just grab a drink, maybe something to munch on and come back and wait. I am mostly a grunt in certs, only veh cert I own is AMS. I understood I might have to walk or take longer to get somehwere but, it was the price payed for having a lot of grunt options. I only picked up AMS because I could drive somewhere and provide something useful when I got there, it is also good if I want to CE something out in BFE and have a equipment term that I take with me.
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2003-10-31, 11:59 PM | [Ignore Me] #51 | ||
Corporal
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They ruined vehicles with the new HART. What's the point of having vehicles if you can do this (according to my computer's times):
Recall and get to HART: 30-45 seconds HART+takeoff: 1:15 Landing: 1:30-2:00 A total of 3:15 to 4:00 average, 5:00 at the absolute most, when it could take 10 minutes to get to a different continent. One of the only reasons to have vehicles now is for getting to locked continents... |
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2003-11-01, 12:25 AM | [Ignore Me] #52 | ||
Why not just make HART a cert. The HART would never lift off automatically; someone with the cert would have to pilot it up, then use a drop pod as normal.
People that have cert'd Galaxy, Deliverer or Sunderer consistently are the type of people I'd call PlanetSide's true heroes. Instead of turning their character into something out of Doom, they thought of their squad, platoon and empire first. Now they get a slap in the face? Bah.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-11-01, 08:04 AM | [Ignore Me] #54 | ||
Sergeant Major
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the 1 minute doesn't bother me so much when the fighting is going on.
the 1 minute hart timer bothers me when backhackers use it constantly. some people find joy from dying over & over again only to spawn at Sanc & be right back where they started. I think 10 minutes was far too long. more then 10 minutes is just stupid. giving people less options then they previously had isn't a way to go. 5-7 minutes is good. it isn't so fast that newbs will zerg in pods but it's slow enough where you have to make a semi-wise choice of where you're going to drop. we need people in the action not fumbling around the Sanc saying "squad LF gal pilot!" |
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2003-11-03, 03:07 PM | [Ignore Me] #56 | ||
Private
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This is so typical of Dave Georgesons MO.
Take a game with nuance and a learning curve and flatten it out so strategy, tactics and skill are less formidable to newbies. This is SO what he did to Tribes 2. That said, how about have 1-3 minute HARTs, but have a ticket system that limits you to so many tickets so often or based on points or rank or something. You show up in Sanc, they HARTs come and go, but you gotta go get your ticket before you can board and the time it takes to get a ticket doubles every time until it takes 15 minutes - but this resets every 3-5 hours So when you first get there, you can grab a ticket, jump a 1 min HART and go - you want to regroup, it takes 2 mins to get a ticket, then 4, then 8, until from then on, its 15 minutes to get a ticket - or maybe just 8 minutes. With the 10 minute timer, sometimes you get lucky, sometimes you just miss it - but if you ALWAYS had to wait a fixed number of minutes, that would help curtail the abuse. |
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2003-11-03, 05:52 PM | [Ignore Me] #59 | |||
Master Sergeant
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how does a 30/60min timer sound? maybe make a single "super-router" that takes you to a orbital station. you can drop to any cont, once upon spawning, then every 30/60mins after that. that way, soloists get a free vech cert, people who like random squads get their gals/sunds back. and outfits can stay connected with their "spawn drop". maybe even (this is from another post) reduce the number of home conts to just 1 or 2, that way most of the empires (if they want a fight) end up in the same place (or at least a good number of them). fewer home conts means more seharus like battles and less cr5's stealing the zerg. but a <10min hart? heres how i feel about that crap. MESOE
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