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Old 2003-10-31, 09:37 PM   [Ignore Me] #46
WritheNC
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The only thing I see the Galaxy cert is good for is for getting around a defended base with a Shield Module. And tower drops. That's about it.
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Old 2003-10-31, 09:41 PM   [Ignore Me] #47
FraudulentBob
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I remember the first exclusive beta, when the Galaxy had 75mm cannons, now that owned.
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Old 2003-10-31, 11:19 PM   [Ignore Me] #48
Dharkbayne
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I say make it so it randomly drops you ANYWHERE on the continent , instead of choosing the spot, that would kill the zergs,
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Old 2003-10-31, 11:51 PM   [Ignore Me] #49
FightForFreedom
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I hate the new 1 minute timer. It ruins transport certs, and vehicles are worthless. It makes defense almost impossible. You kill one wave, the next are there a minute later. 1 minute to stop a wave of enemies? If they ain't dead in a minute, another wave comes. It was fine at 10 minutes...
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Old 2003-10-31, 11:54 PM   [Ignore Me] #50
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Gotta go with the others on this, 1 or 3 min HART blows chunks. 10 minutes was alright but, 15 would be better. I know in the past when I got on and ran to the HART and had a 5+ min wait on the HART I would just grab a drink, maybe something to munch on and come back and wait. I am mostly a grunt in certs, only veh cert I own is AMS. I understood I might have to walk or take longer to get somehwere but, it was the price payed for having a lot of grunt options. I only picked up AMS because I could drive somewhere and provide something useful when I got there, it is also good if I want to CE something out in BFE and have a equipment term that I take with me.
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Old 2003-10-31, 11:59 PM   [Ignore Me] #51
FightForFreedom
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They ruined vehicles with the new HART. What's the point of having vehicles if you can do this (according to my computer's times):

Recall and get to HART: 30-45 seconds
HART+takeoff: 1:15
Landing: 1:30-2:00

A total of 3:15 to 4:00 average, 5:00 at the absolute most, when it could take 10 minutes to get to a different continent. One of the only reasons to have vehicles now is for getting to locked continents...
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Old 2003-11-01, 12:25 AM   [Ignore Me] #52
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Why not just make HART a cert. The HART would never lift off automatically; someone with the cert would have to pilot it up, then use a drop pod as normal.

People that have cert'd Galaxy, Deliverer or Sunderer consistently are the type of people I'd call PlanetSide's true heroes. Instead of turning their character into something out of Doom, they thought of their squad, platoon and empire first. Now they get a slap in the face? Bah.
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Old 2003-11-01, 12:53 AM   [Ignore Me] #53
Flammey
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I think the HART should be removed, that the bases be redesigned, with Cavern style buildings, with them crystals, places to change certs, and implants, and right in the middle of the base, where the HART was, is the Warp gate.
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Old 2003-11-01, 08:04 AM   [Ignore Me] #54
kidriot
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the 1 minute doesn't bother me so much when the fighting is going on.

the 1 minute hart timer bothers me when backhackers use it constantly. some people find joy from dying over & over again only to spawn at Sanc & be right back where they started.

I think 10 minutes was far too long. more then 10 minutes is just stupid. giving people less options then they previously had isn't a way to go.

5-7 minutes is good. it isn't so fast that newbs will zerg in pods but it's slow enough where you have to make a semi-wise choice of where you're going to drop.

we need people in the action not fumbling around the Sanc saying "squad LF gal pilot!"
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Old 2003-11-01, 09:41 AM   [Ignore Me] #55
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This Is Good News
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Old 2003-11-03, 03:07 PM   [Ignore Me] #56
Pendragon
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This is so typical of Dave Georgesons MO.

Take a game with nuance and a learning curve and flatten it out so strategy, tactics and skill are less formidable to newbies.

This is SO what he did to Tribes 2.


That said, how about have 1-3 minute HARTs, but have a ticket system that limits you to so many tickets so often or based on points or rank or something.

You show up in Sanc, they HARTs come and go, but you gotta go get your ticket before you can board and the time it takes to get a ticket doubles every time until it takes 15 minutes - but this resets every 3-5 hours

So when you first get there, you can grab a ticket, jump a 1 min HART and go - you want to regroup, it takes 2 mins to get a ticket, then 4, then 8, until from then on, its 15 minutes to get a ticket - or maybe just 8 minutes.

With the 10 minute timer, sometimes you get lucky, sometimes you just miss it - but if you ALWAYS had to wait a fixed number of minutes, that would help curtail the abuse.
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Old 2003-11-03, 03:18 PM   [Ignore Me] #57
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Georgeson doesent even call the shots anymore.. anyway I talked to Spork a little and the time isnt stone.. but it looks like it will remain less than 10 minutes.
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Old 2003-11-03, 05:27 PM   [Ignore Me] #58
I Hate Pants
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Originally Posted by Hamma
Georgeson doesent even call the shots anymore.. anyway I talked to Spork a little and the time isnt stone.. but it looks like it will remain less than 10 minutes.
Well that suxs
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Old 2003-11-03, 05:52 PM   [Ignore Me] #59
keaoi
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Originally Posted by Happy lil' Elf
Make the HART timer one hour with the exception that you can use it immediately after logging in. This allows for people to get to their squad or to the base they want to go to right after logging in. If they want to look for a squad they are free to since as soon as they decide to move on the HART would be availble to them.

Place a timer of some sort to restrict people from logging in and out to reset their immediate HART. Perhaps a minimum of 30 minutes from the last HART reguardless of log status.

Lock warpgates on locked continents to any enemy empires rather than the ability to HART in. Change it so you can HART to any cotinent reguardless of continent lock.

Personally I'd also love to see some sort of weakly armored vehicle that's relatvely fast and unarmed that people can get their hands on with no cert cost. Helljust make a non cloaking version of the wraith that anyone can use reguardless of their certs.
nerf teh HART, seriously. i completely agree with everything HLE said. i miss gals/sunds. even the f'ing short bus took a hit from this. give everyone a little ATV, and "drop points" (ie. limited number of drops). sancs are empty/boring. i actually visited the central air tower on the VS sanc the other day. dont know why, but i was actually THAT bored (sometimes i screw around in sanc just before i log off).

how does a 30/60min timer sound? maybe make a single "super-router" that takes you to a orbital station. you can drop to any cont, once upon spawning, then every 30/60mins after that. that way, soloists get a free vech cert, people who like random squads get their gals/sunds back. and outfits can stay connected with their "spawn drop".

maybe even (this is from another post) reduce the number of home conts to just 1 or 2, that way most of the empires (if they want a fight) end up in the same place (or at least a good number of them). fewer home conts means more seharus like battles and less cr5's stealing the zerg.

but a <10min hart? heres how i feel about that crap.

MESOE
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Old 2003-11-03, 06:46 PM   [Ignore Me] #60
NoSurrender
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im sooo pissed atm about the hart i wish we could have a effect on the game
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