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PSU: It hasn't been 2003 since 2003
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PSU Social
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[Ignore Me] #47 | ||
Lieutenant Colonel
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The devs will not nerf maxes...and 5 certs is still a lot to waste on maxes...its basically a buy 2 get one free...Im only getting all 3 on my TR server because i have 2 already!
But i like the fact that ill be getting a gal and lodestar now, i got the lib. See? Ill be transporting my squad if necessary... |
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[Ignore Me] #48 | ||
Nerf MAXs? Go for it. It would be amusing to see TR MAXs nerfed any further. I imagine a quadriplegic on roller skates.
Seriously, a special ability that paralyzes you in an environment where so many people have Decimators? Who cares if you could hit harder if you're dead. On the plus side, the Vanu have been praising their MAXs, which is a sign of maturity of that empire. VS MAXs are nothing but praiseworthy. NC MAXs aren't half bad either.
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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[Ignore Me] #50 | ||
General
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Think about it this way. NC MAX can take 4 decimator hits I believe if using a full shield. Thus, they are the best for leading an assault. The VS MAXs are the most manueverable thus allowing them to flank the enemy and get rid of enemy defenses quicker, making them excellent for 'inside' jobs. The TR MAXs are the best defenders, hands down, and, they have the best splash damage out of all the MAXs allowing them to max out on their capabilities.
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[Ignore Me] #51 | |||
First Sergeant
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I do not like them Sam I am! Would you like them here or there? I would not like anywhere. Try them! Try them! And you will see, Just once, how good they can be. |
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[Ignore Me] #52 | ||
First Sergeant
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Now that I've read the complaint on the Sparrow, I will reply; it is fine, I use it myself, it is a very good anti-air max. The Scattercannon is like a big block of steel wielding a Jackhammer. The anti-vehicle is fine as well, I see alot of people using it.
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[Ignore Me] #53 | |||
Major General
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Back in the day, Planetside was not a big game of tribes online. Now it is. There used to be straticgy and tactics in abundance. Now there is not. I used to feel as if I, with my single vehicle Galaxy cert, was worth a large amount to my empire, my outfit, my squad. Now it is just a target and an ant transport. Way to many people have been sucked into the 100% FPS mindset. Planetside is supposed to be an RPG as well. It is not, execpt for the fact that you cannot change your characters face and voice after creation. Now everyone, will have everything, and the game has been out long enough for everyone to get BR20 by now. You do the math. These reasons, listed above, and a few other ones, are why I dont intend on playing planetside again unless someone pays the cost for me.
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[Ignore Me] #56 | |||
Major General
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Once again I ask the question... assuming there are still individual certification selections left, will they recieve a reduction in price?
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<Doop> ![]() Last edited by EarlyDawn; 2003-11-27 at 12:15 PM. |
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[Ignore Me] #57 | ||
Major
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It's a blast from the past!
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-Seer |
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[Ignore Me] #58 | ||
Sergeant
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Meh, I don't play PS yet but I only see one problem with this patch.
The peeps who like to specialise are screwed. Like say you had the Deliverer cert because you knew it was less popular than the Sunderer (just an example, I have NFI how popular Deliverer is right now). Now everyone with Sunderer will also have Deliverer, and in the situations where the deliverer actually seemed like a slightly better choice, your cert that made you special/different is now irrelevant with this patch. I spose it also means that people who really only wanted to use one vehicle have to spend more now. When I played, I was an Infantryman and had Harasser cert just to get around. Now without checking the cert list I'm guessing that to get the Harasser cert now, I'd have to spend more. This patch specifically benefits people who want to be all-rounders, whereas people who prefer to specialise are screwed. I reckon this could be easily fixed by keeping all the individual certifications, and causing the group ones to save you 2 certs maximum. That I reckon everyone would be happy. :P |
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[Ignore Me] #59 | ||
it doen't beifit me, i'm an all-rounder but it screws me becasue i can't get my skeeter any more. I think the only way htis would be good is if they forced you to chose a role or perhaps two of 3(like Wolfenstien EE)and you had to stick to cerian parameters within that role IE you can be a Special Ops, you could go for cloaking or sniping
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![]() All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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[Ignore Me] #60 | ||
Major
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Actually not really, because all of the vehicle groupings are for specialists in that particular type of vehicle. It simply gives them more options. With your deliverer example there, more people currently have the deliverer instead of the sunderer because the deliver is a guaranteed ride, and doesn't require a tech plant. Therefore they are giving you a guaranteed APC, and the possibility to have the uber APC when you have the tech link.
Air cavalry is the same thing, the only exceptions are the Scout, Assault Buggy, and Armored Assault certs. Personally I think they would be better off grouped as two certs: Assault Buggy: Harasser, Empire Heavy Buggy and Skyguard. Armored Assault: Lightning, Empire Tank, Flail I am guessing they chose not to go this way as it would have probably unbalanced things unless they bumped the Armored Assault up to 4 certs, which in turn would have pissed more people off because lightning, prowler and flail drivers (some of the most popular vehicle choices) would have had to dish out an extra point. Ah well! |
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