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View Poll Results: Do you think the TR are at a disadvantage to the other sides? | |||
Yes, they get their asses kicked! | 7 | 15.22% | |
Perhaps a little in some areas. | 18 | 39.13% | |
No way, we fear them, they are all powerful! | 21 | 45.65% | |
Voters: 46. You may not vote on this poll |
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2003-12-05, 10:06 PM | [Ignore Me] #46 | ||
First Lieutenant
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Overbalancing CAN be a problem. Not all weapons should be created equal but each empire should be relatively equal in strength. As it stands right now the TR are weak in anti-vehicular. Our AV weapon AND our AV MAX are both weaker than that of both other empires. This means we have to rely on other tactics. The best way to back up a lack of power is to simply have more of it. Weapons weak? Get more guys with weapons. Problem is TR also has the lowest population. TR right now is essentially where the vanu were before the balance patch.
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*signature eaten by feral snails* |
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2003-12-06, 08:35 AM | [Ignore Me] #47 | |||
Sergeant
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you bring up a valid point. however, if you increase the distance, the Jackhammer becomes useless. all shotguns are esentially short range weapons. ask anyone in law enforcement, shotguns will not do much damage beyond like, 10 yards(give or take). both are very good weapons, however, i can honestly say that i'd much rather carry a MinniGun than a jackhammer when out in the open. longer ranges call for longer ranged weapons. in short, i agree with you entirely. each empire has it's advantages and disadvantages. we have incredible firepower at the cost of accuracy and range.
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Victory through a calm mind, fluid motion, and sperior firepower. The disappearance of a sense of responsibility is the most far-reaching consequence of submission to authority. - Stanley Milgram If you stand for nothing you will fall for everything. |
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2003-12-06, 10:39 AM | [Ignore Me] #49 | |||
Sergeant
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2003-12-06, 07:29 PM | [Ignore Me] #50 | ||
Sergeant
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Ed, that would be a valid point, but the MCG too is basically useless at even medium range.
The cone of fire is so large that, if lucky, you might only get 10 shots in for your whole 100 bullet clip. That may be better than the Jackhammer, but its never enough to kill someone unless they are either Linkdead, AFK or stupid. On the other hand, if my aim is on mark at the time I can hit a target with every shot of my Cycler's 50 shot clip, the weapon seems to have almost the same rate of fire as the MCG and a smaller cone of fire too, making it more effective at every range but well, melee range. When it seems logical to drop your empire's heavy assault weapon in favour of your empire's medium assault weapon, don't you think theres a problem? |
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2003-12-06, 08:26 PM | [Ignore Me] #51 | |||
First Lieutenant
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I have no trouble taking down opponants at medium range if you fire in bursts. At fulll auto the hit rate isn't so good but it works pretty well in bursts.
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*signature eaten by feral snails* |
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2003-12-07, 12:55 AM | [Ignore Me] #52 | ||
Sergeant
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We must have been using different MCGs then.
Obviously you'd fire in bursts when shooting at range, maybe your idea of "no trouble" is different to mine, and maybe your idea of "medium range" is different too. Sure, I guess you can kill people at medium range with no trouble, they just have to be stupid enough to hang around while you sit there spraying and praying that enough of your massive clip's bullets hit. |
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2003-12-07, 03:28 AM | [Ignore Me] #53 | ||
I believe that the empires are about on even footing, and many things are bitched about that shouldn't be.
A) I've used the pounder, striker, all NC maxes, and the Phoenix to a great extent. The pounder got nerfed, there is no denying that, however, it is still an extreamly effective MAX against infanty, and is better against infantry than the Scattercannon by a fair ammount. However, the Scattercannon does much better against other MAXes than the pounder. As for the MAX ability being useless, the NC MAXes cannot fire and keep their shield up at the same time. I've seen smart terrans just wait until the MAX opens fire or its shield looses its charge before opening fire with their decis. The striker got a nerf to its damage and a buff to it's cappacity, which combined into a slight nerf. The alteration to the lockon was a BUG FIX. The Striker is the only effective AV weapon against aircraft, other than the bug with the lock that came with the last patch, which the sparrow also suffers from. It is about even with the phoenix in usefulness because it does damage at a much higher rate and easier. Edit: I made this post before I realized there was more than one page, so here are my comments on what has been said. The falcon is an O.K. MAX, but any other AV MAX will kill it faster than it can kill them. Also, have you ever tried hiting a moveing vehicle with a falcon? Sparrow has a reletivly low DPS vs the other AA maxes, and is better for chaseing off aircraft than killing them. MA is balanced. Cycler rules at close and is good at range. Gauss is the best of the 3 at range, and fair up close. Pulsar beats cycler at range, gauss close up, and is highly underrated against MAXes. None of the AV weapons can do jack against vehicles any more, if you havent noticed. The phoenix has a worse TTK than the stiker by a long shot. BTW, It is absolute BULLSHIT that the NC do better damage over time than the terrans. The terrans have the BEST DPS on pretty much all of their weapons. Experiments have proven this, I just dont have the time to get all the nubers and post them.
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Some say power corrupts, I say the corrupt seek power. Last edited by SandTrout; 2003-12-07 at 03:57 AM. |
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