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Old 2004-01-25, 12:59 AM   [Ignore Me] #46
BUGGER
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Ya. Whats wrong it? Having every thing in PS is just the same as other games.


True the first few BR's of some ones life will me monsterous, just because if you were to have a dual with someone they know you only have 1 or 2 items at your desposal.


But yes, its rock paper sizorz.

The only thing that is a threat, actually a threat to anyone, is if they got hacking. If someone can hack a medterm every time tehy reach 20 health, then tehy are invinsble. If a br2 could do that strait from the get go he is already invinsible.


A player is naked without a terminal, remember that.


Oh, and this is a team game. If you ever come across a br132 or whatever, you'll always have a man at your side to help you.


And higher br mean nothing(yes i probly said that 100 times), he's only got at the most 4 weapons slots, 1 probly a rek, and the same sized backpack. maybe his whole backpack is full of weapons, but he's going to need fast and accurate clicking, and a equiptment terminal near by.
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Old 2004-01-25, 05:58 AM   [Ignore Me] #47
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want one example? 2 guys get these certs:
-ATV
-Cloack
-CE
-adv. hack
-heavy assault
-rexo
-ams

they can destroy the gen and spawns, then hack the base and defend it from the few guys who manage to sneak in, while getting support through the AMS. that's just one example.

the fact is, you're thinking only 3 months into the future at most. that's about how long it will take you to reach the BR cap. and then what? see my point?

I'm saying rasing the BR cap will make it harder for newB's and won't really solve anything. it's really much harder when you only have 2 or 3 certs. the solution is in REAL competition, not giving another goal that will be reached within several months at most. hell, unless they reset every BR20's XP to exactly what it takes for BR20, you're probably already there.

currently the XP system is a "race against the clock" type of race, no real opponent. they need to create competition among the players.
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Old 2004-01-25, 12:04 PM   [Ignore Me] #48
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Those 2 guys having that cert combination SHOULD be able to blow gens/spawn tubes right and left, as they are devoting 3/4 of their certs to support/infiltration. But give them a squad thats defending the base and they are nothing but a standard grunt again. ALWAYS a counter, and many of them in this case.

And it's not hurting the noobs at all. That's the main thing about PS: you can kill a br 20 at br 5 just as well as anything (assuming they are wearing equal armor). Here's what I've noticed about the demographics of this game since May 20th.

May 20th- July- everyone is equal more or less. No "veterans" or n00bs really.
July- September- many players playing since may are leaving, influx of n00bs happens.
September to november- mass exodos of vets, n00bs are pouring in.
November to present- more n00bs coming and fewer vets staying.

That was posted just to reinforce this point. If people who have been playing since May aren't getting any new goals, then at some point it is going to get repetitive. (dont lecture about team ops, new certs; i know i've done them all). It would seem logical to reward players who have been playing since the beginning with new stuff they can attain, rather than cater to the n00bs who just joined up. (at least ethical, but its SOE so not sure how that would work =/)

Long reply, sorry heh.
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Old 2004-01-25, 03:20 PM   [Ignore Me] #49
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Originally Posted by DeadTeddy
want one example? 2 guys get these certs:
-ATV
-Cloack
-CE
-adv. hack
-heavy assault
-rexo
-ams

they can destroy the gen and spawns, then hack the base and defend it from the few guys who manage to sneak in, while getting support through the AMS. that's just one example.
Or one guy, like myself, can get the following:
Skip the ATV, they blow. Infiltration suit, Hack and Advanced hacking, Engineering, Combat Engineering, Reinforced Exosuit. I can spend the other certs on whatever I want, whenever I want (24-hour grace notwithstanding). I can destroy the gens and spawn tubes and hack the base, plus defend it through the use of Boomer mines and other assorted nastiness, like one of my locker-chock-full-of Magscatter handcannons. I can also defend through the tactical implementation of the rest of my squad. My squad trumps one uber-soldier full of BR58 toys.

I don't need BR20 to attain this, I've had it since at least BR16 (that I can remember). I also have Medium Assault and I switch back and forth between Heavy Assault, Special Assault, and Air Cav.

So this argument has no merit or weight to convince me that post-BR20 advancement is going to create super-soldiers.
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Old 2004-01-25, 03:34 PM   [Ignore Me] #50
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any soldier that needs no more then 20 seconds to get himself back to full health and armor, has rexo and good weapons, and can hack and deploy ACE's is basiclly too much. for example, I am a BR5, I have nothing but MA, AV, and a car cert. we exchange shots at a range of 50~ meters. you just deploy a spit fire, and while I'm busy trying to get rid of the blasted thing you are already back to full health. again, just one example. I can't rush you because of the spit, I have to take out my phoenix and take it out first.
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Old 2004-01-25, 07:29 PM   [Ignore Me] #51
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Deadteddy, we already have that in game now at br20. I like post br20 advancement under the current system, because it does not make uber leet soliders. Yeah, we have even more certs, but as pointed out earlier, we can only load up so much gear, and there is always a counter. The way some of you talk, you would think BR20s never die. But, this is not a one-on-one game, it's a team game. So, no matter how many br58s we have, the other two empires will also have their share.

However, you don't have to really worry about more certs. The way the devs are leaning is to add "special abilities" to br20s. Now that will really stink. Think about it, at br20, lets say they give me barrel rolls. And maybe my ability to barrel roll my mossy make it impossible for your br5 mossy guy to own me. Now what would you say? Special abilities would be unfair. Yet, that is the way the devs are leaning right now. I would much rather just have simple post-br20 advancement under the current rules. It would be very balanced, and serve to keep veteran players in the game.
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Old 2004-01-25, 07:42 PM   [Ignore Me] #52
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Originally Posted by DeadTeddy
any soldier that needs no more then 20 seconds to get himself back to full health and armor, has rexo and good weapons, and can hack and deploy ACE's is basiclly too much.
So then we should knock the BR down to under BR13?

Because you can do this with 16 cert points.
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Old 2004-01-25, 10:56 PM   [Ignore Me] #53
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teddy im not sure what more you can ask for. PS's big thing was, unlike any other MMO out there, the lowest level has the same health (barring armor) as the highest. Therefore, who dies in a fire fight is based on skill. What you cited was a unique instance, where the soldier who had more abilities could win. But to be unique again, my counter is that you could:

A. Hide behind a tree and take the spit out. (works especially well since ur using a phoenix (guided missiles))
B. Then kill the guy.

Again this will involve who has more skill, as you will have to be a better shot to get the better of him.

Bottom line is: More certs=more toys for higher br's. Skill=the real determining factor in whos good.
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Old 2004-01-25, 11:22 PM   [Ignore Me] #54
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Originally Posted by Lilbird2431
teddy im not sure what more you can ask for. PS's big thing was, unlike any other MMO out there, the lowest level has the same health (barring armor) as the highest. Therefore, who dies in a fire fight is based on skill. What you cited was a unique instance, where the soldier who had more abilities could win. But to be unique again, my counter is that you could:

A. Hide behind a tree and take the spit out. (works especially well since ur using a phoenix (guided missiles))
B. Then kill the guy.

Again this will involve who has more skill, as you will have to be a better shot to get the better of him.

Bottom line is: More certs=more toys for higher br's. Skill=the real determining factor in whos good.
Whoever dies in a firefight is only based on skill if: -the 2 fighters have the same gun, same armor, same health, and no implants.
Otherwise it is based on who is the higher level with the more and better certs.

For teddy's example, while you're guiding that phoenix missile in to the spit, what's to say he's not surging his ass over to your unprotected self (and say it was a medium-long range guass/cycler fight), pulling out his MCG and ripping you apart?

Another example would be while you two were exchanging fire, and say you are better than him and for every 5 damage he does to you, you do 15 to him, he can just hide, heal, repair, whip out some implants (personal shield, surge, regeneration, whatever)and he's back in.

Obviously, skill is the real determining factor in who's good...that's just a definition. But skill is only one factor in to who wins a battle. IMO, experience comes ahead of skill, and abilities (certifications, implants) before both.
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Old 2004-01-26, 01:21 AM   [Ignore Me] #55
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Angel, everything you say is true, but it is all IN THE GAME NOW. Adding additional certs for above br20's won't change anything, other than give us at br20 something else to shoot for.

Having a goal is what we are really talking about (a reason to keep playing). I'm not arguing for more implants. I'm not arguing for "special abilities". I want everything to stay the same, except allow post-br20 advancement. I'm a br20 now, and if I work a couple of months, I might make br21. So, give me an additional cert point. No harm to anyone, but alot of good for the game.

Lets put this into context for those who haven't reached br20. For me, unless I am working for my outfit mates (which is the only reason I stay), there is absolutley NO reason to do anything in game to help anyone. There is no reason to cap a base. No reason to defend. No reason to fix that Gen or run that mod. If I logon, and noone from my outfit is online, I just loner it. Going where my mood takes me. Pretty much ignoring the game picture. Why, because there is no reason for me to do otherwise. I end up most nights grabbing a flail, because thats what I want to do this week. I don't have a spotter, because I don't really care. I may go with the zerg and blow up an enemy tower, until I get bored, then I deconstruct my flail and move on. I could really care less if the empire capped the tower. Heck, if I get bored, I just leave the battle. This is what I am talking about. There are lots of disillusioned BR20s out there, similar to myself. And what happens later on? Most folks get tired of it all and quit. So, lets do something constructive to keep veterans in-game and make it fun for all of us.
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Old 2004-01-26, 04:05 AM   [Ignore Me] #56
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Originally Posted by KIAsan
Lets put this into context for those who haven't reached br20. For me, unless I am working for my outfit mates (which is the only reason I stay), there is absolutley NO reason to do anything in game to help anyone. There is no reason to cap a base. No reason to defend. No reason to fix that Gen or run that mod. If I logon, and noone from my outfit is online, I just loner it. Going where my mood takes me. Pretty much ignoring the game picture. Why, because there is no reason for me to do otherwise. I end up most nights grabbing a flail, because thats what I want to do this week. I don't have a spotter, because I don't really care. I may go with the zerg and blow up an enemy tower, until I get bored, then I deconstruct my flail and move on. I could really care less if the empire capped the tower. Heck, if I get bored, I just leave the battle. This is what I am talking about. There are lots of disillusioned BR20s out there, similar to myself. And what happens later on? Most folks get tired of it all and quit. So, lets do something constructive to keep veterans in-game and make it fun for all of us.
I agree with this... once you "max out" your char there is this sense of... loss...? What you do from that point on lacks the purpose and meaning as it once did.

IMHO allowing Br20+ and letting people earn more certs would be better than the "special abilities" they are thinking about... both are cool to be sure. But, I perfer the added versitility the certs bring as opposed to the added POWER special abilities bring.

I know I'll get flak for this opinion... but I think CR rank should not come with special powers (EMP Blast and Orbital Strike). You should just get enhanced mapping, intel, and communication abilities only. A high level CR can almost efortlessly take out a field of carefully placed deployables and spank a stragegic enemy AMS thus single handedly turn the tide of a battle. I'm lucky enough to be in 2 great outfits... both in TR and NC... both have SEVERAL CR5's and SEVERAL more CR4's... it's amusing to play and just see a series of well places OS strikes halt an entire Zerg. It's kinds cool, and kinda lame at the same time. Better leadership tools and not Rambo abilities is my preferance.
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Old 2004-01-26, 05:08 AM   [Ignore Me] #57
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The more important issue is letting people who want to continue refining their character an avenue to do so. Once people start quitting because they beat the grind, the game goes downhill for everyone.
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