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Old 2004-02-19, 06:07 PM   [Ignore Me] #46
Madcow
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Yep, I was amazed as I watched a great bridge battle get destroyed by flails as they had absolutely no way to differentiate between friend and foe as we were all on the bridge at once. Obviously the grief point penalty isn't nearly severe enough as I saw one flail in particular on the VS side that must have killed VS at a 2:1 ratio against NC. If I died, I saw at least 2 VS that went down with me. Weapons lock can not come fast enough.
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Old 2004-02-19, 06:11 PM   [Ignore Me] #47
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Originally Posted by Vick
Two issues:

1. Mass strikers against air craft and mass phoenix use against everything else seems kinda lame.

2. Lasher buff and rexo buff is perfect for vanubes, now they can absorb tons of damage while firing blindly and still hitting you. The reload-clip buff was fine, but that 5m no lash was there for a reason.
the reason was to prevent lashing of your own teamsmates, but they changed it so the lasher would not lash teamates at all anymore(beta stuff)
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Old 2004-02-19, 06:13 PM   [Ignore Me] #48
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I think after you TK a score of people with a Flail you need to be done for the evening. Or at least be forcebly removed from your vehicle and have it lock on you
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Old 2004-02-19, 08:23 PM   [Ignore Me] #49
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Originally Posted by Fragmatic

TR - Fast firing weaponary, less power per shot, and the worst accuracy. Large magazines . MAXs can anchor to improve fire rate.
ok, this might be a little out of date now, if it is, don't flame me please .

think about this: the guns do less power per shot, right? right. but: Fast Firing. you can get about 20 shots in a few seconds with the chain gun, i dunno, havent been playing TR much. if you have little damage per shot, but a few dozen bullets flying down a crowded NME backdoor, that's a lot of damage done. maybe this has been nerfed since the latest patch, i dunno.

just my thinking here, i could be wrong (no one's perfect).
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Old 2004-02-19, 09:05 PM   [Ignore Me] #50
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The mass use of Phoenixs by the NC isn't new. I can remember battles when the game came out when it was quit common. The sky would be full of 15 - 20 at a time. Heck, I even participated in a few with my own NC character. It sort of died out though when people discovered the surge/agile/jackhammer combo. Having that many people use Phoenixs also limits your ability to actually assault a base. Yea, you may be killing everything topside, but all your buddies actually trying to take the base get their butts handed to them. Phoenix users aren't very mobile and are nice targets for any aircraft or good cloaker.
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Old 2004-02-20, 02:03 PM   [Ignore Me] #51
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GGY, people are not talking about Pheonix groups of 15-20 people; they're talking about Pheonix groups of 50-70 people. Groups that large can effectively target infantry as well as vehicles. And as for your statement about how Pheonix users can't actually take a base, a large amount of the Pheonix users I see are ReXo's with the Pheonix and the Jackhammer.
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Old 2004-02-21, 05:44 AM   [Ignore Me] #52
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Originally Posted by jsloan31
if you have little damage per shot, but a few dozen bullets flying down a crowded NME backdoor, that's a lot of damage done.
Exactly.

But it's even.

Lets say, for instance, we had a firing range. There's 2 Vanu guys up on that range, ready to be executed. As for the executioners, we have an NC guy wielding a gauss, and a TR guy wielding a cycler.

They both take aim at a Vanu and fire at exactly the same time!

*BANGBANGBANGBANGBANGBANGBANGBANG...(etc)*

Two Vanu soldiers drop to the floor within a second of eachother

The weapons are balanced, because - the TR weapons are weaker but faster, the NC weapons are stronger but slower. They cancel eachother out, hence why the Vanu guys died within a second of eachother!

"But what about the Vanu weapons?" - I hear you cry

Well, Versatility is their main feature.

Vanu weapons are more accurate, and have no need for 2 ammo types (ap/normal at the click of a button) They're not as powerful, but have a good firing rate as well.
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Old 2004-02-21, 06:33 AM   [Ignore Me] #53
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If you deal a strong punch, your enemy may never get to fire back.

If you fire a series of weak punches, your enemy may get a strong punch in on you after the first one or two, ending your third, fourth, etc.

Empire Flavor is purely flawed. There's no rationalizing the irrational.

edit: If getting hit with a bullet caused any disruption whatsoever to the target, it might be worth it to be using rapid fire, like low-kicks in fighting games. In PlanetSide, however, getting shot doesn't mess with you in any way nearly serious enough to keep you from turning your cannon on him and blasting him away post haste.

Don't even get me started on how superior "versitility" is to "shoot fast" and "hit hard". It hurts my brain.
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Last edited by Veteran; 2004-02-21 at 09:14 AM.
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Old 2004-02-21, 02:17 PM   [Ignore Me] #54
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Planetside is relatively balanced you idiots!!
(or it will be if stop whinning)

Each weapon has andvantages AND disadvantages!

No weapon is an "uber-kill" and no weapon is "the worst"
(applies to weapons of the type, i.e. HA and HA not HA and MA)

In your instruction manual that came with planetside it said that on a shot-per-shot basis the NC ws suppossed to be stronger,

It says TR have more bullets, but less DMG per bullet

VS have ok in all areas. ok range, ok DMG, and ok bullets

-------------------
Do the math:
-------------------
Lots of Bullets + Med DMG + short range = 10 (10 is a relative example based number)
Med range + Med DMG + Med Bullets = 10
High DMG + Low Bullets + short range = 10

thereby NC=TR=VS
-------------------

and look at you!

you beg for nerfs so much that shot-per-shot the JH is worse than the sweeper

you beg for nerfs so much that total chaaos has come upon auraxis

please, stop and think if your whinning because theres an unfair adavantage from you to others,

OR are you just whining so you can have better guns than the enemy, and will be able to slaughter them esily.

Im appalled to see all these whiny people with no idea what they are talking about get their whiny wrong way

Planetside will be fine without your constant beg for nerfs and other perifinalia of the type

Dont whine to make yourself "cheat" to the top of the ladder

Play Fair, and try actually comparing each weapon to each other.

Disclamer: No, just because i use NC refeences, doesnt mean i want to be the strongest either; I want whats best for the game, and best for the balancing issues.

Last edited by VashTheStamped; 2004-02-21 at 02:20 PM.
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Old 2004-02-21, 02:50 PM   [Ignore Me] #55
Fragmatic
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Originally Posted by VashTheStamped
Planetside is relatively balanced you idiots!!
(or it will be if stop whinning)

Each weapon has andvantages AND disadvantages!

No weapon is an "uber-kill" and no weapon is "the worst"
(applies to weapons of the type, i.e. HA and HA not HA and MA)

In your instruction manual that came with planetside it said that on a shot-per-shot basis the NC ws suppossed to be stronger,

It says TR have more bullets, but less DMG per bullet

VS have ok in all areas. ok range, ok DMG, and ok bullets

-------------------
Do the math:
-------------------
Lots of Bullets + Med DMG + short range = 10 (10 is a relative example based number)
Med range + Med DMG + Med Bullets = 10
High DMG + Low Bullets + short range = 10

thereby NC=TR=VS
-------------------

and look at you!

you beg for nerfs so much that shot-per-shot the JH is worse than the sweeper

you beg for nerfs so much that total chaaos has come upon auraxis

please, stop and think if your whinning because theres an unfair adavantage from you to others,

OR are you just whining so you can have better guns than the enemy, and will be able to slaughter them esily.

Im appalled to see all these whiny people with no idea what they are talking about get their whiny wrong way

Planetside will be fine without your constant beg for nerfs and other perifinalia of the type

Dont whine to make yourself "cheat" to the top of the ladder

Play Fair, and try actually comparing each weapon to each other.

Disclamer: No, just because i use NC refeences, doesnt mean i want to be the strongest either; I want whats best for the game, and best for the balancing issues.

Agree 100%

As I said, the punisher is the only unchanged weapon, and you would all say "its a pile of steaming shit"

Exactly, planetside used to be "shit" (that was sarcasm, it was a much better game)

It's turning into Quakeside, and it's pissing me off.
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Old 2004-02-21, 03:41 PM   [Ignore Me] #56
BadAsh
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Originally Posted by VashTheStamped
Planetside is relatively balanced you idiots!!
(or it will be if stop whinning)

Each weapon has andvantages AND disadvantages!

No weapon is an "uber-kill" and no weapon is "the worst"
(applies to weapons of the type, i.e. HA and HA not HA and MA)

In your instruction manual that came with planetside it said that on a shot-per-shot basis the NC ws suppossed to be stronger,

It says TR have more bullets, but less DMG per bullet

VS have ok in all areas. ok range, ok DMG, and ok bullets

-------------------
Do the math:
-------------------
Lots of Bullets + Med DMG + short range = 10 (10 is a relative example based number)
Med range + Med DMG + Med Bullets = 10
High DMG + Low Bullets + short range = 10

thereby NC=TR=VS
-------------------

and look at you!

you beg for nerfs so much that shot-per-shot the JH is worse than the sweeper

you beg for nerfs so much that total chaaos has come upon auraxis

please, stop and think if your whinning because theres an unfair adavantage from you to others,

OR are you just whining so you can have better guns than the enemy, and will be able to slaughter them esily.

Im appalled to see all these whiny people with no idea what they are talking about get their whiny wrong way

Planetside will be fine without your constant beg for nerfs and other perifinalia of the type

Dont whine to make yourself "cheat" to the top of the ladder

Play Fair, and try actually comparing each weapon to each other.

Disclamer: No, just because i use NC refeences, doesnt mean i want to be the strongest either; I want whats best for the game, and best for the balancing issues.
The problem with your analysis is that you are not considering effective combinations. Take the dreaded Jack+Agile+Surge combo... you are right in that every weapon has it's strengths and weaknesses... but when there is a combination of equipment and implants or whatever can compensate for a weakness you can circumvent the built in counter to a strength. Thus you become all strength rather than the designed strength and weakness.

In the above example the Jack's weakness is range and Surge helps close the gap with your target especially when paired with Agile Armor. Now had there been an implant that would somehow keep an opponent at medium to long range then there would have been a combination for other empires (teams). But, this was not the case so for a long time one team has a distinctive advantage. And they still do.

Then there is your "math"... It looks good on paper, but when 2 teams are pretty balanced statistically and with one team being WAY ahead of the curve as far as killing and base capturing goes something is wrong especially since this statistical disparity is seen across all 3 servers evenly.

The root cause of this is that way back in the early conceptual development phase the aesthetic game design decision was made rather than the even/balanced game design decision.

So rather than 3 evenly balanced teams with players having equal access to equivalent and equal equipment you have 3 �flavors� or empires that have strengths and weaknesses that can be exploited. This causes all of the frustration you are seeing which ironically you are becoming frustrated with
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Old 2004-02-21, 03:52 PM   [Ignore Me] #57
VashTheStamped
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Originally Posted by BadAsh
The problem with your analysis is that you are not considering effective combinations. Take the dreaded Jack+Agile+Surge combo... you are right in that every weapon has it's strengths and weaknesses... but when there is a combination of equipment and implants or whatever can compensate for a weakness you can circumvent the built in counter to a strength. Thus you become all strength rather than the designed strength and weakness.

In the above example the Jack's weakness is range and Surge helps close the gap with your target especially when paired with Agile Armor. Now had there been an implant that would somehow keep an opponent at medium to long range then there would have been a combination for other empires (teams). But, this was not the case so for a long time one team has a distinctive advantage. And they still do.

Then there is your "math"... It looks good on paper, but when 2 teams are pretty balanced statistically and with one team being WAY ahead of the curve as far as killing and base capturing goes something is wrong especially since this statistical disparity is seen across all 3 servers evenly.

The root cause of this is that way back in the early conceptual development phase the aesthetic game design decision was made rather than the even/balanced game design decision.

So rather than 3 evenly balanced teams with players having equal access to equivalent and equal equipment you have 3 �flavors� or empires that have strengths and weaknesses that can be exploited. This causes all of the frustration you are seeing which ironically you are becoming frustrated with
have you noticed Surge makes ALL wepons more effictive!

of course Surge vs No Surge , surge will win, but instead of whining, get surge yourself

And the use of weapons with agile armor, makes you go fster! whadda know!

Lighter armor + Surge = Faster Person. wow. diddnt take a genious to come up with that answer.
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Old 2004-02-21, 03:59 PM   [Ignore Me] #58
Fragmatic
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Originally Posted by VashTheStamped
have you noticed Surge makes ALL wepons more effictive!

of course Surge vs No Surge , surge will win, but instead of whining, get surge yourself

And the use of weapons with agile armor, makes you go fster! whadda know!

Lighter armor + Surge = Faster Person. wow. diddnt take a genious to come up with that answer.
Higher mouse sensitivity = better aiming against surgile monkeys = dead surgiles

Simple as.
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Old 2004-02-21, 04:03 PM   [Ignore Me] #59
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Originally Posted by Fragmatic
Higher mouse sensitivity = better aiming against surgile monkeys = dead surgiles

Simple as.
indeed. glad were on the same 'page'
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Old 2004-02-21, 04:06 PM   [Ignore Me] #60
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Originally Posted by VashTheStamped
have you noticed Surge makes ALL wepons more effictive!

of course Surge vs No Surge , surge will win, but instead of whining, get surge yourself

And the use of weapons with agile armor, makes you go fster! whadda know!

Lighter armor + Surge = Faster Person. wow. diddnt take a genious to come up with that answer.
You missed the point. With my example above Surge when combined with the jackhammer and agile armor lets you get to CQB ASAP. Why a problem you ask?

The Jack has no meduim or long range. In return for that it's the king of CQB TTK. The Lasher and MCG have a meduim range, but at the cost of a slower CQB TTK. So, get yourself a Jack, Surge, and Agile and win by staying at long/medium range for much shorter periods of time. Surge only works with forward movement, so you can't back peddal away fast enough so you end up fighing an opponent with a weapon that kills faster than yours...

As I states the other 2 empires do not have a similar combination that makes them as effective so...
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