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Old 2004-06-05, 01:54 AM   [Ignore Me] #46
Dharkbayne
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If you're in IRC some time, PM me and I'll add you to auto voice, I'm gonna +m the chan when we're playing, so only the people who are playing can talk, and I'd like to get it all set up early to avoid confusion.
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Old 2004-06-05, 02:00 AM   [Ignore Me] #47
Octavian
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I need a class, if youre going to play.
If I do play, I'll be a Chivalric Knight.
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Old 2004-06-05, 02:56 AM   [Ignore Me] #48
Cryptica
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The bard so roxors, I have no idea what you're talking about.

BTW Spee, having players talk it out amongst themselves BEFORE the campaign is started is so defo not illegal. It's called strategizing. I don't know where you get your rules from, but if WoC says that then wow, ignore it. If they haven't even picked a character how on earth is it out-of-character knowledge? I would assume that if this band of adventurers have been travelling together they would have some idea of how each other works, at least.
And whats wrong with having two of the same class? Sometimes that's even better!

Two clerics - One healing everyone whilst the other lays a holy smack-down on the zombie lord that's currently pwning the fighter.
Two fighters - One charges into the fray while the other stays behind to make sure that nasty hobgoblin doesn't come in from behind them.
Two mages - One rains fiery death and destruction on the n00b goblins while the other casts haste/prot. from normal missles/resist fire on the rest of the gang when the uber fast flaming arrow shooting bitch-monkies ambush all ya'll.

See what I mean? You shouldn't tell your guys that they can only have one of each type in a game. Ah well, your scenario though, can't tell you how to run it.

Bah I'm done bitching now. Sorry.

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Old 2004-06-05, 03:01 AM   [Ignore Me] #49
Spee
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Originally Posted by Cryptica
The bard so roxors, I have no idea what you're talking about.

BTW Spee, having players talk it out amongst themselves BEFORE the campaign is started is so defo not illegal. It's called strategizing. I don't know where you get your rules from, but if WoC says that then wow, ignore it. If they haven't even picked a character how on earth is it out-of-character knowledge? I would assume that if this band of adventurers have been travelling together they would have some idea of how each other works, at least.
And whats wrong with having two of the same class? Sometimes that's even better!

Two clerics - One healing everyone whilst the other lays a holy smack-down on the zombie lord that's currently pwning the fighter.
Two fighters - One charges into the fray while the other stays behind to make sure that nasty hobgoblin doesn't come in from behind them.
Two mages - One rains fiery death and destruction on the n00b goblins while the other casts haste/prot. from normal missles/resist fire on the rest of the gang when the uber fast flaming arrow shooting bitch-monkies ambush all ya'll.

See what I mean? You shouldn't tell your guys that they can only have one of each type in a game. Ah well, your scenario though, can't tell you how to run it.

Bah I'm done bitching now. Sorry.


Picking character class dependant on strategies already developed lends ot the air of disbeleif. You dont *suddenly* become equipped for the job if youve been doing something else your entire life. If youve spent 20 years fighting, youre not going to become a cleric simply because "Hey. Itd be nifty if we had a cleric." and, while it would, Im assumning they mean a cleric that can DO something. Ill allow multiclassing, but theyll have to start from scratch.

And, as per the one class thing, its a quirk of the campaign. Each class has a specific knowledge about the workings of this castle and people. Thus, if we have double-classes, that will give an air of "Well, Im kinda not needed" which is NOT what I want. This is a combat-LIGHT campaign. MAYBE 4 or 5 fights. MAYBE. The entire point of this campaign is to see how well the PC's can manipulate others.
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Old 2004-06-05, 08:55 AM   [Ignore Me] #50
Heavygain
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I used to play LOTR. but that was when it just first came out, now i find it somewhat retarded.
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Old 2004-06-05, 09:41 AM   [Ignore Me] #51
Spee
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Originally Posted by Forsake
I used to play LOTR. but that was when it just first came out, now i find it somewhat retarded.

Wel, LOTR is somewhat retarded in of itself, so go figure
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Old 2004-06-05, 11:07 AM   [Ignore Me] #52
Cryptica
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Originally Posted by Spee
Picking character class dependant on strategies already developed lends ot the air of disbeleif. You dont *suddenly* become equipped for the job if youve been doing something else your entire life. If youve spent 20 years fighting, youre not going to become a cleric simply because "Hey. Itd be nifty if we had a cleric." and, while it would, Im assumning they mean a cleric that can DO something. Ill allow multiclassing, but theyll have to start from scratch.
I don't agree, but that's ok. My PoV is that these people aren't one class. I've played fighters, rangers, bards, clerics, mages, you name it. Even some classes I made up myself. The point is that if I'm going into a campaign that is uber-magic oriented, I don't want to be stuck with my fighter character that can't do diddly poop against the Big Bad Mage at the end of the game.
At the same time I see your point, and it's certainly valid for you to run your game that way. As far as the whole example you gave, I'm not quite sure but it sounds like you don't allow players to have more than one character (not actively playing, of course) at the same time? Maybe I read it wrong, if so then forget all about it, lol.


And, as per the one class thing, its a quirk of the campaign. Each class has a specific knowledge about the workings of this castle and people. Thus, if we have double-classes, that will give an air of "Well, Im kinda not needed" which is NOT what I want. This is a combat-LIGHT campaign. MAYBE 4 or 5 fights. MAYBE. The entire point of this campaign is to see how well the PC's can manipulate others.
Valid, completely. Didn't know that was the type of campaign.

Ok I promise I will shut up, lol.

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Old 2004-06-05, 11:38 AM   [Ignore Me] #53
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Glad we understand each other?
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Old 2004-06-05, 12:47 PM   [Ignore Me] #54
TekDragon
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Spee, I need to know what the times are that we will be playing. Contact me on AIM. SN is TekGriffon.
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