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Old 2004-06-27, 01:31 AM   [Ignore Me] #46
Kikinchikin
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The one day I logged in during the free week was of course unpleasant, but my situation was the exact contrary to the one being discussed. The TR had I believe 47% of the population and it was an absolute zerg fest. But of course, when the tides did begin to turn, TR went from power house to out house. The population shift was so great that the TR that remained had no chance. It's terrible for the game, and it also undermines the sense of duty and pride in your empire. They should fix this as one of (many) changes. *cough broadcast gates*
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Old 2004-06-27, 02:46 AM   [Ignore Me] #47
Diddy Mao
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Originally Posted by Manitou
Nevah!!! I will wear Black and Red forevah!
Guess I'll have to come play TR >< it just feels weird starting over :-( I have to xp whore :0
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Old 2004-06-27, 06:51 AM   [Ignore Me] #48
Radaeron
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Hooray for monoempirical serverisation!!!! Wooo :P hehe..

Need 1 empire 1 server again.. we have 3 servers, so if you wanna empire hop, bugger off to somewhere else

Locking the populations might be an idea... but what about new players? Would there be more spaces for each empire as theyre brought up to level? (Hypothetical blabla because the devs probably wont do it)
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Old 2004-06-27, 11:35 AM   [Ignore Me] #49
Cryptica
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I agree with locking the servers to one empire. The only times I ever made a second empire on the same server is when I got bored with being my usual NC grunt and wanted to try a VS infil a couple times. I wouldn't have a problem playing on a different server, only that my pc sucks and the difference between 35 ping on emerald and 155 on Markov is enough to be a big problem, lol. But I'm gettin' a new pc anyways so it doesn't matter.
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Old 2004-06-27, 02:30 PM   [Ignore Me] #50
Indecisive
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Originally Posted by Cryptica
I agree with locking the servers to one empire.
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