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Old 2011-02-11, 09:42 AM   [Ignore Me] #46
CutterJohn
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Re: Command


I know CR5 means nothing, which is why I want it abandoned. People who want to be led will pick a commander to lead them. People that don't want that will obviously ignore it all and follow the zerg.

You are indeed correct that this isn't the army. People didn't sign up, and they certainly didn't ask to be yelled at by some cr5s with an overinflated sense of their own importance from a couple of outfits they don't care about and may have never heard of. Hence my proposal. The only people being led are those that asked for leaders, and they are being led by leaders they chose. Some of the time it will be the loudest person. Some of the time it will be someone who is sound tactition who is well versed in making war in a game between armies of herded cats.

Oh, and you'll note that it wasn't a strict democratic vote, but rather a more of a representative democracy. Squad leaders pick their platoon leaders, platoon leaders pick their battalion commander, etc. Someone who is motivated enough to make a squad is a bit more likely to be experienced, and make a better decision than the average zergling, on up the line. The people motivated to seek the perks of the command positions will on the whole be more likely to pick more capable people as leaders.

Thats the theory anyway. I can't think of another way to do it though that is in any way fair to the people being asked to do stuff. Its certainly a better option to try than grinding command ranks and spamming global.

Originally Posted by Aractain View Post
What about solo players though? There IS going to be a lot of them - do they count or is it only the more organised who can 'choose'? Which does make sense.
Dunno. If they're not even motivated enough to get into a squad, I really don't think they would care all that much who is in charge or what they are doing. They should still get certain benefits, like fighting in the primary base called by the continent commander.

How many people really ran around squadless?

Last edited by CutterJohn; 2011-02-11 at 09:46 AM.
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Old 2011-02-11, 10:39 AM   [Ignore Me] #47
Sentrosi
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To me it seems like a lot of bureaucracy. Vote, vote, vote, vote, vote. Just find an outfit, hook up, strap on, load up and head out. Outfit calls for a hot drop on a tower, shut up and just do it. You don't like it? Log off. Too many factors as well. What if a continent commander has to log off? Revote again, stalling the push?


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Old 2011-02-11, 05:23 PM   [Ignore Me] #48
bender
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Re: Command


CR5 is fine the way it is , maybe a better reveal enemies , zoom on map for os ???
Chat filter so we don't get all this spam crap , have a window for active CR5 on with the option to toggle on / off.
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Old 2011-02-11, 11:00 PM   [Ignore Me] #49
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Re: Command


I'm pretty sure Firefly just summed up CR5 election in the best way possible.

I have to think that SOE sees whats going on now with CR5 and have seriously reconsidered command rank for PSN. I suspect it will still exist, but I doubt people are going to be able to spam cont or global spam constantly.
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Old 2011-02-12, 12:42 AM   [Ignore Me] #50
CutterJohn
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Re: Command


Originally Posted by Hamma View Post
I'm pretty sure Firefly just summed up CR5 election in the best way possible.

I have to think that SOE sees whats going on now with CR5 and have seriously reconsidered command rank for PSN. I suspect it will still exist, but I doubt people are going to be able to spam cont or global spam constantly.
Pretty sure any other method of giving commanders special powers/privileges is equally problematic, and that all Firefly summed up was his contempt for other players.

If its not player choice, what else is it? First come first serve like BF2? Just grind up then yell like in PS? Give up the idea of commanders entirely and ditch the concept of cat herding tools?

I don't see why it would be so hard or painful. Just get a platoon going. Thats your CR5. There will be no proliferation of command ranks and OS/Global spam, because only a fraction of the people on a continent could be commanders at any given time. 5, to be exact, if the poplock was 133 again and you needed 25 people to qualify for the extra tools.

Maybe I'm crazy. But we already join squads, and platoons, and a good number of us were a tad bit choosy when we did so.

Yes its a vote. But its a vote with a preexisting mechanic that makes logical sense. In PS you lead squads and platoons to get CEP for command tools. Forget that. Just give the command tools to the people leading the squads and platoons.
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Old 2011-02-12, 01:59 AM   [Ignore Me] #51
Bags
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Re: Command


CR5 system worked fine until EIGHT years after PS release. All they have to do is figure out how to keep the numbers fairly stagnant over time and not completely redesign who gets CR5.

That or make people choose between OS and comall.
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Old 2011-02-12, 03:19 AM   [Ignore Me] #52
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Re: Command


Originally Posted by Bags View Post
CR5 system worked fine until EIGHT years after PS release. All they have to do is figure out how to keep the numbers fairly stagnant over time and not completely redesign who gets CR5.

That or make people choose between OS and comall.
I don't understand why someone who grinds out cep, which is like bep but easier to afk, should get an OS?

I mean if you command, sure you need that but don't abuse it bro, its not a toy.

But if your somedude04 who puts together a squad of pityed fools and stands in an SOI... Why?


Oh and OS spam was bad enough in 2004.
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Old 2011-02-12, 05:47 AM   [Ignore Me] #53
DviddLeff
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Re: Command


Yeah, CR5 spamming was a problem even back in 2004, if anything it was worse (effectiveness wise) as the pops were higher and not as many people had realised the over useful nature of air cav or had the certs for it, so more people were using Gal drops or spawning at AMSs.
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Old 2011-02-12, 08:15 AM   [Ignore Me] #54
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Re: Command


"A good plan violently executed now is better than a perfect plan executed next week."
George S. Patton

"A piece of spaghetti or a military unit can only be led from the front end."
George S. Patton
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Old 2011-02-12, 09:10 AM   [Ignore Me] #55
Firefly
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Re: Command


Originally Posted by CutterJohn View Post
If its not player choice, what else is it? First come first serve like BF2? Just grind up then yell like in PS? Give up the idea of commanders entirely and ditch the concept of cat herding tools?.
It's nothing else. Don't implement a vote system. The end.

Leave it the way it is.
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Old 2011-02-12, 10:41 AM   [Ignore Me] #56
CutterJohn
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Re: Command


Originally Posted by Firefly View Post
It's nothing else. Don't implement a vote system. The end.

Leave it the way it is.
The way it is sucks because it gives nobody incentive to listen to anyone else, so you end up with legions of zerg just doing what they want, and command ranks that are useless for actual command, and used instead as bonus combat abilities, and a selection process based on presence, not performance.
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Old 2011-02-12, 11:19 AM   [Ignore Me] #57
Bags
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Re: Command


Originally Posted by CutterJohn View Post
The way it is sucks because it gives nobody incentive to listen to anyone else, so you end up with legions of zerg just doing what they want, and command ranks that are useless for actual command, and used instead as bonus combat abilities, and a selection process based on presence, not performance.
Just give bonus experience to listening to a CR5.
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Old 2011-02-12, 11:23 AM   [Ignore Me] #58
basti
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Re: Command


Originally Posted by Bags View Post
Just give bonus experience to listening to a CR5.
My mind just exploded reading this post bags. Gonna write a long long post about that idea.
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Old 2011-02-12, 11:27 AM   [Ignore Me] #59
Bags
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Re: Command


Originally Posted by basti View Post
My mind just exploded reading this post bags. Gonna write a long long post about that idea.
It comes down to reward / fun. I usually ignore my fellow CR5's unless the fight they're suggesting everyone goes to is more fun than the one I'm currently at.

There's absolutely no incentive (lol 2250 capture BEP) to go to an enemy base farm currently unless you're working on CR. I'd much rather stay in my foot zerging fight and go 19 / 2 instead of going to an NC base and going 35 / 42.

Base caps XP / bonus XP amounts are paramount to getting people to listen to CR5s. You can't tell me hardly anyone would get an ANT if there was no XP bonus XD.
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Old 2011-02-12, 12:10 PM   [Ignore Me] #60
CutterJohn
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Re: Command


Originally Posted by Bags View Post
Just give bonus experience to listening to a CR5.
I already wrote about that 2 pages back, where squad/platoon leaders would be able to designate areas to attack/defend, put bounties on an objective(generator, or, as you suggest, an ant) or a vehicle, or simply marking this stuff on the map.

Its also why I want to see the platoon leaders select a continent commander, since he's who sets the primary, the focal point of the zerg, and they would follow that because they get bonus exp.
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