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2011-02-07, 05:15 PM | [Ignore Me] #47 | |||
Lieutenant General
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If ve don't have zee goggles, zhen what vill zhere be to do zee nothinks?!
Last edited by Bags; 2011-02-07 at 05:16 PM. |
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2011-02-07, 08:29 PM | [Ignore Me] #49 | ||
Multiple shards: Be gone!
Put every fucker in the same server. Also: MA that sucks. It always basically sucked compared to the HA and other options. I want a usable assault/battle rifle. Which basically means get rid of: one hitbox, the circle of fire's horrible relaxation time and huge HP/low damage per shot model in general. I'd prefer it to be much more akin to Bad Company 2 on hardcore mode. No armor? Two/three the the chest and you go down.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-02-07 at 08:31 PM. |
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2011-02-08, 01:42 AM | [Ignore Me] #50 | |||
Colonel
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Now, instead of OS's, if we could have the Prancing Waypoints instead, to afflict enemies with, that would be something, where we couldn't see them but they could. Something stupid and annoying, that is. |
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2011-02-08, 05:54 AM | [Ignore Me] #52 | ||
Every base must be unique. I want people to get lost in them.
Remove the run and gun mentality by rewarding conservative warfare. The idea that no loss is acceptable. Towers. Bases. Let us fight over cities, towns, resources. Warp Gates. We should be able to fly from continent to continent. |
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2011-02-08, 07:58 AM | [Ignore Me] #53 | ||
Master Sergeant
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cities and towns?
i have to disagree with that. i don't think that would really be in the storyline - nobody dies, everyone is sided..the factions are focused entirely on warfare. i don't think i would like that at all.
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really, sigbot? |
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2011-02-08, 08:36 AM | [Ignore Me] #54 | |||
Consider them urban combat areas. Sorry for being OT. |
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2011-02-08, 12:49 PM | [Ignore Me] #56 | ||
We were promised urban warfare in CC, we are still waiting for that promise to be kept.
Auraxis is not a wasteland we are fighting over (if it is, why are we fighting?). Each faction is fighting for their particular vision of the future of the entire planet and its people. I for one, would rather have some kind of city to fight over, even if only one of them per continent. Give them variety too though, none of that putting all of them smack dab in the middle of the conts. The rest of the bases need to be typed with all of the things a typical military installation would have. Each building being capturable with a flag to signal who controls the Command Center. |
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2011-02-08, 01:00 PM | [Ignore Me] #57 | |||
Lieutenant General
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2011-02-08, 04:23 PM | [Ignore Me] #60 | ||
You guys are misunderstanding "No armor?" is a question. Basically, "are you wearing standard/agile?" A guass rifle would put you down in decently aimed couple-shot trigger pulls. One hit in the head. Rexo might take three/four bursts or two dome-poppers.
You really need to play a more serious shooter to get what I'm saying, CS:S is kind of like it. BC2 hardcore is the real model. Essentially I want to make things really quite deadly. This has a few effects: 1. People value cover and tactical positioning more. If you get caught in the open you're toast, not just inconvenienced when you reach the next cover. 2. Aiming and weapon control becomes a much more valuable skill. (especially when implemented with a real recoil system, instead of equal probability COF wackiness). 3. Getting the drop on someone makes more difference. When I played PS, a rexo/HA could make a full turn around at close range and kill an agile/MA that was shooting him in the back because of the cof bloom and HP differences. That's dumb. 4. Longer distance combat and outdoor combat becomes more prominent. If MA can pick you off instead of being, mostly, an annoyance suddenly the struggle doesn't just focus near as much around stairwells and corridors like PS used to. Basically a system where HA is about close range domination and long range sustained fire and suppression, while MA is more of a general use thing. They basically kill you in about the same # of hits, but HA is going to be able keep longer bursts for the chaotic short range stuff, while MA gives you more precision at longer ranges. The theory the same as to the current HA/MA stuff, but it's been aligned so they over lap far more. HA would also be able to deal with MAX to some degree while MA would not fare well. DISCLAIMER: I haven't played PS recently, I know the COF silliness is still present, I dono about relative weapon lethality any more.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-02-08 at 04:24 PM. |
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