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Old 2011-02-07, 03:57 PM   [Ignore Me] #46
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Re: What do you hope is REMOVED from PS:N


You can't get rid of TR Goggles, what kind of monster are you?
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Old 2011-02-07, 05:15 PM   [Ignore Me] #47
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Re: What do you hope is REMOVED from PS:N


If ve don't have zee goggles, zhen what vill zhere be to do zee nothinks?!

Originally Posted by Kirotan View Post
The Phoenix (in its current incarnation): I played NC hardcore for the first 3 years. I had no idea until I switched to VS just how annoying Phoenixes are, hitting people from complete cover. The new Phoenix should be laser guided...it goes where your crosshair is. Obviously this means you can get shot while using it, which is the same risk a VS and TR Anti-vehicle user suffers from.

Less empire specific infantry weapons: Make the MCG and JH both available with HA, and if they get rid of the Lasher I won't shed any tears. MCG would be better at covering points of entry and laying down cover; JH would be for charging and assaulting fortified positions. Both would be good at either offense or defense, just one has a slight advantage over the other depending on the situation. (I do like keeping empire specific vehicles more than empire specific guns).
So pretty much ruin what makes PS and SC great? (hint: different weapons, decent balance)

Last edited by Bags; 2011-02-07 at 05:16 PM.
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Old 2011-02-07, 06:43 PM   [Ignore Me] #48
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Re: What do you hope is REMOVED from PS:N


No self respecting member of the Terran Republic would ask for the goggles to be removed, SPY!
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Old 2011-02-07, 08:29 PM   [Ignore Me] #49
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Re: What do you hope is REMOVED from PS:N


Multiple shards: Be gone!

Put every fucker in the same server.


Also: MA that sucks. It always basically sucked compared to the HA and other options. I want a usable assault/battle rifle. Which basically means get rid of: one hitbox, the circle of fire's horrible relaxation time and huge HP/low damage per shot model in general. I'd prefer it to be much more akin to Bad Company 2 on hardcore mode. No armor? Two/three the the chest and you go down.
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Last edited by Rbstr; 2011-02-07 at 08:31 PM.
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Old 2011-02-08, 01:42 AM   [Ignore Me] #50
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Tikuto View Post
Waypoints

PS:Old had ridiculous huge spinning waypoints in my way. So incredibly freaking annoying, and that one big repressed aggravation is still there spinning in my head making me rage. :P
Yeah, the waypoints can really suck up a lot of video bandwidth and slow the game to a crawl.

Now, instead of OS's, if we could have the Prancing Waypoints instead, to afflict enemies with, that would be something, where we couldn't see them but they could.

Something stupid and annoying, that is.
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Old 2011-02-08, 03:39 AM   [Ignore Me] #51
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Bags View Post
So pretty much ruin what makes PS and SC great? (hint: different weapons, decent balance)
MA differences and balance were perfect. Everything else, not so much. Slight flavor changes, not major capability changes. Especially if you are limited to one empire on a server.
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Old 2011-02-08, 05:54 AM   [Ignore Me] #52
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Re: What do you hope is REMOVED from PS:N


Every base must be unique. I want people to get lost in them.

Remove the run and gun mentality by rewarding conservative warfare. The idea that no loss is acceptable.

Towers.

Bases. Let us fight over cities, towns, resources.

Warp Gates. We should be able to fly from continent to continent.
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Old 2011-02-08, 07:58 AM   [Ignore Me] #53
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Re: What do you hope is REMOVED from PS:N


cities and towns?

i have to disagree with that. i don't think that would really be in the storyline - nobody dies, everyone is sided..the factions are focused entirely on warfare. i don't think i would like that at all.
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Old 2011-02-08, 08:36 AM   [Ignore Me] #54
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Evilmp View Post
cities and towns?

i have to disagree with that. i don't think that would really be in the storyline - nobody dies, everyone is sided..the factions are focused entirely on warfare. i don't think i would like that at all.
remember Auraxis was planned for full scale colonization before the wormhole collapse and rebirthing technology was discovered. There had to have been large urban zones / habitation areas for all the military, scientists, administrators, logistical personnel, support staff and all the other people who would have been required.

Consider them urban combat areas.
Sorry for being OT.
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Old 2011-02-08, 08:43 AM   [Ignore Me] #55
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Re: What do you hope is REMOVED from PS:N


cities and towns? Nah I would just prefer a bigger variety in the base layouts. If I wanted to blow up civilian buildings I would go play World in Conflict or something.
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Old 2011-02-08, 12:49 PM   [Ignore Me] #56
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Re: What do you hope is REMOVED from PS:N


We were promised urban warfare in CC, we are still waiting for that promise to be kept.

Auraxis is not a wasteland we are fighting over (if it is, why are we fighting?). Each faction is fighting for their particular vision of the future of the entire planet and its people. I for one, would rather have some kind of city to fight over, even if only one of them per continent. Give them variety too though, none of that putting all of them smack dab in the middle of the conts.

The rest of the bases need to be typed with all of the things a typical military installation would have. Each building being capturable with a flag to signal who controls the Command Center.
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Old 2011-02-08, 01:00 PM   [Ignore Me] #57
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Rbstr View Post
Multiple shards: Be gone!

Put every fucker in the same server.


Also: MA that sucks. It always basically sucked compared to the HA and other options. I want a usable assault/battle rifle. Which basically means get rid of: one hitbox, the circle of fire's horrible relaxation time and huge HP/low damage per shot model in general. I'd prefer it to be much more akin to Bad Company 2 on hardcore mode. No armor? Two/three the the chest and you go down.
Er, the Gauss and Pulsar can seriously hold their own in CQC against MCG / Lasher. I'm not sure how you think 2 - 3 shot kills on an assault rifle is going to make the game fun...
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Old 2011-02-08, 01:11 PM   [Ignore Me] #58
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Rbstr View Post
I'd prefer it to be much more akin to Bad Company 2 on hardcore mode. No armor? Two/three the the chest and you go down.
I like how you think...
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Old 2011-02-08, 02:12 PM   [Ignore Me] #59
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Re: What do you hope is REMOVED from PS:N


No armor ..... but this is the future!

I prefer PS system of armor for infantry, maybe a tweek here and there but keep it as is I say
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Old 2011-02-08, 04:23 PM   [Ignore Me] #60
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Re: What do you hope is REMOVED from PS:N


You guys are misunderstanding "No armor?" is a question. Basically, "are you wearing standard/agile?" A guass rifle would put you down in decently aimed couple-shot trigger pulls. One hit in the head. Rexo might take three/four bursts or two dome-poppers.
You really need to play a more serious shooter to get what I'm saying, CS:S is kind of like it. BC2 hardcore is the real model.

Essentially I want to make things really quite deadly. This has a few effects:
1. People value cover and tactical positioning more. If you get caught in the open you're toast, not just inconvenienced when you reach the next cover.
2. Aiming and weapon control becomes a much more valuable skill. (especially when implemented with a real recoil system, instead of equal probability COF wackiness).
3. Getting the drop on someone makes more difference. When I played PS, a rexo/HA could make a full turn around at close range and kill an agile/MA that was shooting him in the back because of the cof bloom and HP differences. That's dumb.
4. Longer distance combat and outdoor combat becomes more prominent. If MA can pick you off instead of being, mostly, an annoyance suddenly the struggle doesn't just focus near as much around stairwells and corridors like PS used to.

Basically a system where HA is about close range domination and long range sustained fire and suppression, while MA is more of a general use thing. They basically kill you in about the same # of hits, but HA is going to be able keep longer bursts for the chaotic short range stuff, while MA gives you more precision at longer ranges.
The theory the same as to the current HA/MA stuff, but it's been aligned so they over lap far more. HA would also be able to deal with MAX to some degree while MA would not fare well.

DISCLAIMER: I haven't played PS recently, I know the COF silliness is still present, I dono about relative weapon lethality any more.
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Last edited by Rbstr; 2011-02-08 at 04:24 PM.
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