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PSU: Lather, Rinse, Repeat
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2003-03-02, 12:06 AM | [Ignore Me] #46 | ||
Captain
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Oh yeah, a little word of advice to people who think taking a crosshair off an unzoomed sniper rifle is any deterrent at all...consider that Awptimus Prime knows how to use duct tape in many creative ways.
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"There's a lot of things people respect me for. I'm clean, I'm smart, I'm a nice guy...but I think the biggest thing is that I'm always brandishing a razor for no apparent reason." -Our principal is SO hardcore. |
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2003-03-02, 02:41 AM | [Ignore Me] #48 | |||
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Some say power corrupts, I say the corrupt seek power. |
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2003-03-02, 03:21 AM | [Ignore Me] #49 | ||
Private
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Ya know, all the problems with the fraggin sniper rifle being not powerful enough/too powerful would be solved in a pinch by damage zones.
The point of game balance is to make it fun and accessible for all , right? Damage zones would do that. In my current favorite FPS, CnC Renegade, it is bleeding hard to hit someone in the head, and if they are running and/or dodging, it's best to not even try. If that means I'm not that good at sniping, that's probably why I drive a tank all the time... Maybe just two damage zones, head and everywhere else. Then you could safely lower the power of the BD. Make a BD just powerful enough to off someone with a heashot, but just do a lot of damage with a body hit. As it is now, any n00b can pick up a BD and almost cancel me in one shot. Sniping should be HARD, but very rewarding for those with the patience to practice it. As it is, it's too easy. If it were my game, a BD shot to the dome could drop any battle-armored infantry. (reinforced included) But not be powerful enough to seriously use if all one can count on is body hits. As long as I am wishing, a unique uber-weapon for each side, rather than having 3 flavors of bazooka, 3 flavors of assault rifle, etc. would be cool. Something for each side that has no equivalent weapon. I think the TR should have a fast-firing sniper rifle, the VS a lightsaber, and the NC a mortar or something... |
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2003-03-02, 03:33 AM | [Ignore Me] #50 | ||
Private
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Yeah i would like to see damage zones, but i dont know if this will happen. Mainly to make the game operate more smoothly. I would imagin that damage zones numbering above 2 would creat a considerable server load, so i the interest of fluidness, i dont know if the dev's will include to many dmg zones, if more then one at all.
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2003-03-02, 02:03 PM | [Ignore Me] #51 | ||
I think the main reason that they are not implementing hitzones is because lag mights cause it to hit the wrong zone, as in headshot when there shouldn't have been, body shots when there should have been a headshot. You get the idea. I was originaly very opposed to no hitzones, but I see the wisdom in the devs' decision now.
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Some say power corrupts, I say the corrupt seek power. |
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2003-03-02, 03:45 PM | [Ignore Me] #52 | ||
Staff Sergeant
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N00bs. A whole load of n00bs.
First, let me get this off my chest. About 80% of ppl who say they're snipers, are posers. Just trying to be all big and bad, cause it's "the cool way" to kill. Now I know you think I'm just talking trash, and probley a poser too. Well good, cause the only way to test the metal of a sniper is on the battlefield. Now second, ppl seem to forget, it doesn't matter if you don't kill in one shot. For example: you hit someone, doesn't kill them. Well, what are they going to do? If you're at a good vantage point, you can still see them running, or crouching. Second shot, and BOOM!, they're gone. Don't forget, you could be sniping the enemy in the middle of a battle from a distance. One shot might not kill, but you will be weakening them for your own grunts to finish off. Like how back in the day when long bowmen shot a rain of arrows on the enemy before a battle. Personally you'll find me atop a snow peaked mountin, or over a hill, sniping the enemy, and if i'm discovered, just jump in my skeeter, and fly off. |
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2003-03-02, 07:39 PM | [Ignore Me] #53 | ||
Lieutenant Colonel
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And eat a Lancer beam during your getaway.
Jeez. Scold people then do the exact thing you were scolding them for. I laugh at you, hypocrite! Again, I hope sniping with Lancer and mag implant works as well as everything combined I've heard on the weapon implies. Then, I won't give a damn about damage zones. Who needs a head shot when the weapon is designed to take out tanks? |
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2003-03-03, 06:32 AM | [Ignore Me] #56 | ||
Private
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Do ya think the lancer will work?
All the other Vanu weapons seem to be laser-like, but I imagine a shot from a Lancer (the counterpart to the other side's rocket launchers) will be more like a slow-moving plasma ball or something. It is really hard to snipe with something that you have to lead the target with... |
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2003-03-03, 06:49 AM | [Ignore Me] #57 | ||
Lancer, seems kinda implied in the name that it fires a "lance" or a beam of energy...
Lancer Source: Vanu Sovereignty Handling: Energy Discharge Damage: High Maximum Range: Long Refire Rate: Slow The Lancer is a shoulder-mounted beam weapon utilized by the Vanu Sovereignty to combat enemy vehicles. It is specifically designed to inflict high damage versus armored targets. |
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2003-03-03, 12:53 PM | [Ignore Me] #59 | ||
First Sergeant
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The Lancer is an Anti-vehicular weapon, and would probably suck for sniping unless you are sniping vehicles. Also, I completely agree with RCB Ghost. You all seem to be afraid that snipers will be too hard to use due to lack of 1 shot kills. IT ISN'T THAT HARD TO SHOOT SOMEONE TWICE! If there were one shots kills on agile and standard, the bolt driver would be WAY overpowered. With some skill it isn't that hard to hit someone who is moving, and it should require skill, like everything else.
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"If you can't beat 'em, arrange to have 'em beaten." |
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2003-03-03, 03:59 PM | [Ignore Me] #60 | ||
Staff Sergeant
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Thank you {XoO}FraBaktos. Someone seems to get it.
Everyone seems to be concerned about, to snipe, you need power. That's only a half truth. The key to sniping is:
Implants will make almost any weapon long range, but it won't make it a sniper rifle. |
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