Virtual Reality Training [Try before you buy] - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Home of the PS Addiction Support Group
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-06-01, 08:32 PM   [Ignore Me] #46
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Testing weapons before you spend certs.


I'm all for this. It doesn't even need to be a physical VR room like in the sanctuaries (no need to debate sanctuaries in this thread).

You could just have a button on the main menu marked "training" or whatever, which let you play around in some test areas to practice flying, driving, shooting, etc. It could allow you to play with all of the different certs, or at the very least try out some of the broader stuff like unlockable weapons.

I'd like to see it be more in depth than the PS1 VR room though. Not just driving vehicles around in a barren environment or shooting targets in a confined little space.
Xyntech is offline  
Reply With Quote
Old 2012-06-01, 08:36 PM   [Ignore Me] #47
QuantumMechanic
Contributor
Second Lieutenant
 
QuantumMechanic's Avatar
 
Re: Testing weapons before you spend certs.


The other nice thing about VR training in PS1 is you could create a new character, take him in there and within 10 or so minutes you'd be BR4 after trying out all the weapons and vehicles. Which was enough to put you on the battlefield with more than your PJs and your suppressor.

Although since everybody has access to all classes from the start (as I recall hearing?) this won't be an issue.

I don't think anybody is really anti-VR training, the going argument is that the devs just have higher priority things to work on. Which is true still.

It would be nice to have some sort of shooting range so you can test the effects of your weapon customizations and various combinations thereof. Same goes for vehicles too. I'd rather have exit/entry animations though.
QuantumMechanic is offline  
Reply With Quote
Old 2012-06-01, 08:39 PM   [Ignore Me] #48
Top Sgt
Sergeant Major
 
Top Sgt's Avatar
 
Re: Testing weapons before you spend certs.


do like ghost recon future soldier has.. have a firing range you can take any gun right to and test it while in the menu section. that's one area that game got correct.
Top Sgt is offline  
Reply With Quote
Old 2012-06-01, 08:44 PM   [Ignore Me] #49
bullet
First Sergeant
 
Re: Testing weapons before you spend certs.


Originally Posted by Malorn View Post
Not that I disagree with the idea, but I don't think VR is worth the dev time. Would rather they spent that on something more critical to the game than something that helps me avoid cert buyer's remorse.
I don't see how a tiny area with equip terminals and targets would drain a huge amount of time from the devs. The old shooting range was about the size of a courtyard? with some walls and equip terms. I think it can be done pretty quickly.

I agree they should focus on getting major things done first for upcoming events, but just saying no to the idea of VR is silly.
bullet is offline  
Reply With Quote
Old 2012-06-01, 10:24 PM   [Ignore Me] #50
KnightHawk ECID
Corporal
 
KnightHawk ECID's Avatar
 
Re: Testing weapons before you spend certs.


Not against it i'd just put it down the road more towards launch or within the first month after launch.
KnightHawk ECID is offline  
Reply With Quote
Old 2012-06-01, 10:45 PM   [Ignore Me] #51
KiddParK
Contributor
Captain
 
KiddParK's Avatar
 
Re: Testing weapons before you spend certs.


Originally Posted by Top Sgt View Post
do like ghost recon future soldier has.. have a firing range you can take any gun right to and test it while in the menu section. that's one area that game got correct.
waiting on the PC version to finally arrive... grumble

oh yeah, and VR room, sure why not, what harm does it do. OR, no way, hate the idea, do your own research before you buy.

really not a make or break issue to me either way...

Last edited by KiddParK; 2012-06-01 at 10:46 PM.
KiddParK is offline  
Reply With Quote
Old 2012-06-01, 11:05 PM   [Ignore Me] #52
kertvon
Sergeant
 
Re: Testing weapons before you spend certs.


I think the VR is a good idea, but as many others have said, it doesn't fit as a priority in the scope of the game as is.

What would be really sweet however is to make the VR worth while by developing a full feature rich simulation environment. Nothing too complex, but a place for outfits to practice in and get new recruits etc running practice scenarios without enemy interference. This would be excellent, especially for pilots to get their wings as TB already gave us some solid examples of how much resources will be wasted by aircraft being smashed into rocks/buildings/thin air. :P

This would obviously be something to focus on implementing after beta/release as there are much more important things to worry about.
kertvon is offline  
Reply With Quote
Old 2012-06-01, 11:11 PM   [Ignore Me] #53
Virulence
Sergeant
 
Virulence's Avatar
 
Re: Testing weapons before you spend certs.


Could be nice, but definitely not a must-have. I'd be fine without it.
Virulence is offline  
Reply With Quote
Old 2012-06-01, 11:16 PM   [Ignore Me] #54
Hatchak
Private
 
Re: Testing weapons before you spend certs.


My VR will be beta :P
Hatchak is offline  
Reply With Quote
Old 2012-06-01, 11:19 PM   [Ignore Me] #55
Zekeen
Major
 
Zekeen's Avatar
 
Re: Testing weapons before you spend certs.


I'm betting that we'll get an offline training mode or something
Zekeen is offline  
Reply With Quote
Old 2012-06-01, 11:24 PM   [Ignore Me] #56
CutterJohn
Colonel
 
Re: Testing weapons before you spend certs.


There definitely needs to be a method of testing the weapons out. Not VR, in battle. VR gives you only a very rough feel on whether you'll like it or not.

I played tribes ascend, and made several purchases that I was soon disappointed with after playing a few matches with them. No option to test it out except against motionless bots, no option to sell it back. Weeks worth of XP, gone. Buh bye.

The game needs some method of granting temporary unlocks for the purposes of testing equipment before you buy.
CutterJohn is offline  
Reply With Quote
Old 2012-06-01, 11:30 PM   [Ignore Me] #57
Sledgecrushr
Colonel
 
Re: Testing weapons before you spend certs.


The devs, being this is a free to play game and they need to make money, would probably want you to just buy the sidegrade and then figure out if you like it or not. Now a vr room to hone all the weapons and optional goodness you have worked/paid for would be pure awesomeness.
Sledgecrushr is offline  
Reply With Quote
Old 2012-06-01, 11:33 PM   [Ignore Me] #58
CutterJohn
Colonel
 
Re: Testing weapons before you spend certs.


Originally Posted by Sledgecrushr View Post
The devs, being this is a free to play game and they need to make money, would probably want you to just buy the sidegrade and then figure out if you like it or not. Now a vr room to hone all the weapons and optional goodness you have worked/paid for would be pure awesomeness.
Yes, and wal mart would prefer you do that as well, yet they still accept returns.

I'm curious why games get a pass on this.
CutterJohn is offline  
Reply With Quote
Old 2012-06-01, 11:36 PM   [Ignore Me] #59
Gonefshn
Contributor
Major
 
Gonefshn's Avatar
 
Re: Testing weapons before you spend certs.


Definitely would love a way to test the weapons. Would be fun. And a VR for Aircraft and vehicles as was mentioned earlier is a great idea especially with the apparent difficulty to drive an aircraft increased so much. Or at least the nuance involved.
__________________
Gonefshn is offline  
Reply With Quote
Old 2012-06-01, 11:37 PM   [Ignore Me] #60
LtCarman
Private
 
LtCarman's Avatar
 
Re: Testing weapons before you spend certs.


YES, this is a must. Way too many games decide to leave this out. A trial period would be great. If not, an offline practice mode will suffice. Either way, we need something to test out potential unlocks with.

And lets not just end with weapons either...an offline practice mode with vehicles is a must as well. Hell, if it were up to me, you'd have to go through an aircraft training session before you can fly in-game.

Last edited by LtCarman; 2012-06-01 at 11:39 PM.
LtCarman is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:02 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.