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2003-03-02, 02:38 PM | [Ignore Me] #46 | ||
Corporal
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Ok, thank you for all the replies.
From this, I've pretty much gathered the following pros/cons of the three sides: Vanu = high agility, high accuracy, low armor, moderate damage NC = low agility, moderate accuracy, high armor, high damage TR = moderate agility, low accuracy, moderate/high armor, moderate damage (but very fast) And if I had to label specialties, I'd label them as follows: Vanu = maneuverability NC = big shots TR = rate of fire Something like that?
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2003-03-02, 03:49 PM | [Ignore Me] #47 | |||
Second Lieutenant
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I read the discriptions again and i may be very wrong about the Burster.
At first, i interperated this as it can only fire while locked. But it says: The "lock" merely pre-programs the shells to burst at a specific altitude (the altitude of the locked target), but the aim requires human control. And they don't elaborate on it any more. I would think that you could fire this "not locked" but the shells would only blow up if they where to direct hit, or reach its maximum range, or even just shot the ground. My origanal thought is that there is little to no risk in injury to team8s. And there is no defense for it vs. infantry. However, if the Burster can dumbfire. It would be devistating to enemy infantry. Giving it more versitility as a AA platform. Further more, any TR MAX can choose not to spike. Spiking only increases your rate of fire at the cost of all movement. Mastery of the TR MAX will be about short burst fire and picking your spot. Expect to see an evolution of spike points particularly for defense in the TR MAX community. |
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