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View Poll Results: Do you think PS:N should have creatures?
Passive Creatures Only 29 19.08%
No Creatures 60 39.47%
Not sure 11 7.24%
Hostile Creatures Only 2 1.32%
Both Hostile and Passive Creatures 50 32.89%
Voters: 152. You may not vote on this poll

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Old 2011-05-02, 02:31 PM   [Ignore Me] #46
Sgt Grizzly
Private
 
Re: Hostile/Passive Creatures on each Continent


I wanna herd a bunch of cattle to the front of an enemy base and watch them set off all the mines. Hambugers anyone? Actually, it might be easier to just make stew...
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Old 2011-05-02, 03:58 PM   [Ignore Me] #47
Furret
First Sergeant
 
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Re: Hostile/Passive Creatures on each Continent


HAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAH

obviously an exaggeration of what actually happened, but people type LOL when they just smile, so i figure actually laughing out loud corresponds to a fairly long chain of capitalized HA's.

Another interesting mechanic. Got a minefield? Send a cow.
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Old 2011-05-02, 07:50 PM   [Ignore Me] #48
Sirisian
Colonel
 
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Re: Hostile/Passive Creatures on each Continent


Poll was reset. I think now it will correctly gather everyone's opinions. Hopefully. I noticed some people like passive creatures, but are totally against hostile creatures and the new poll allows that option.

Also herding creatures would be an interestingly complex way to set off mines.

Speaking of that maybe there could be a creature with an NTU EMP that is emitted a short distance blowing up mines and disabling things like cloaking, implants, and spitfires, and vehicles. That would be a sweet epic creature like a flying creature.

Last edited by Sirisian; 2011-05-02 at 07:55 PM.
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Old 2011-05-03, 02:01 AM   [Ignore Me] #49
Tiberius
Corporal
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by morf View Post
Wtf is this Jurassic Park?
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Old 2011-05-03, 09:44 AM   [Ignore Me] #50
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Furret View Post
So logit, you seem to be fairly strongly against the addition of creatures.

Assuming the creatures are along the lines of what senyu posted earlier, I don't see the problem, and I'd like to see your reasoning.
My only worry is that Sony will take creatures to a point that they are a significant part of the game. IE, gaining XP from them, or creating NPC's that give you quests.

This is not a good idea, and anything that takes away from constant PvP warfare is going to be detrimental.

I don't think either side should benefit from creatures at all(even if you do take the time to herd them toward mines.) People WILL whine about it.

Now, that being said. If they are passive creatures, with very little impact on what is going on around them, fine, I'd live with it. Because I'd expect them to be so insignificant that I barely noticed them.

I do like the idea of each continent/planet have it's own unique attributes, albeit terrain, weather, whatever..but I feel like they should focus more on great landscapes, continent "events," and other things that could provide entertainment for a static environment.

My biggest fear is the addition of these creatures, over time they try to elaborate on them, and we have another BFR fiasco.
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Old 2011-05-03, 10:19 AM   [Ignore Me] #51
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


As funny as herding creatures into mine fields I hope no one takes it seriously.

In fact a new attribute in my passive creatures feature would be thus

Influence Area: Creatures do not enter fields of influence created from Bases or towers. They just simply do not like it and will never bother the area.

The way I see them interacting with mines is if there has been no fighting giving them time to move back into an area and there just happens to be some left over mines in the fields or whatever. Again Passive Cosmetic Creatures with little interaction seems to be the only acceptable way for the majority of the fan-base. And if they do evolve into other things after people begin to accept them, please, these things would never become quest givers or something. That should never change. But dont let the phrase NPC scare you back into your hole either
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Old 2011-05-04, 01:18 PM   [Ignore Me] #52
Logit
Second Lieutenant
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Senyu View Post

Influence Area: Creatures do not enter fields of influence created from Bases or towers. They just simply do not like it and will never bother the area.
This is a good idea.

I've come a short way from completely not wanting any form of PvE, but if it's something as simple as this, I'm sure I could allow it.

After all, I have a ton of say as to what does and does not go in the game....right?
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Old 2011-05-04, 01:20 PM   [Ignore Me] #53
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


Please direct your attention to the next topic. It will be brief, intelligent, and consist of lengthy words. The topic of choice will be of including "METAL BOXES", why they hide in them, and how to remove the foe from them.
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Old 2011-05-04, 07:23 PM   [Ignore Me] #54
Sirisian
Colonel
 
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Re: Hostile/Passive Creatures on each Continent


I'm not sure I like the idea of passive creatures naturally avoiding SOIs. In my original post I suggested that base turrets and spitfires should just handle their spread. I guess being scared of gunfire would mean they'd wander away from the battle points on the map though.

What would be cool to see would be a small group of creatures wandering close to a base then the turret motion sensing them and unloading on one of them while the others flee.

Originally Posted by Senyu View Post
Please direct your attention to the next topic. It will be brief, intelligent, and consist of lengthy words. The topic of choice will be of including "METAL BOXES", why they hide in them, and how to remove the foe from them.
If you don't like a topic bumping it doesn't help.
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Old 2011-05-04, 09:26 PM   [Ignore Me] #55
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


Not topic bumping, its a joke only some would get
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Old 2011-05-06, 01:43 PM   [Ignore Me] #56
Ormeon
Private
 
Re: Hostile/Passive Creatures on each Continent


Not sure if it's posted around here already, but having Aggressive creatures in the game will make some/most fights extremely unfair.

Imagine you having a lovely shooting battle with two others and you're actually doing pretty good. You kill one and focus on the other one and suddenly, a giant bull-rex comes at you and bites your head off.

I can see that this is fun the first few times, but after a while, this gets more frustrating than it is fun.

Second example: You make yourself ready for a lovely sniper round, pop your sniper rifle behind a rock and start shooting. Suddenly while zoomed in you die and see a crocodile walking away that just bit your legs off.

Nah, that doesn't do it for me.

Passive creatures like birds would be fun, creatures that wouldn't get in the way. But I say a big 'NO!' to Aggressive creatures that can spoil your killing fun.

~Orm
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Old 2011-05-06, 07:37 PM   [Ignore Me] #57
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


I think it should just be a few types of passive creatures that retaliate when attacked. Other than that they leave you alone.
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Old 2011-05-06, 09:57 PM   [Ignore Me] #58
Furret
First Sergeant
 
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Re: Hostile/Passive Creatures on each Continent


I see your points Ormeon.

Obviously, those type of hostile creatures would be horrible for the game.

However, if creatures were confined to an obvious area, say around a certain lake in a certain forest swamp area between two bases; somewhere everyone knew about and there would be no surprises. They would be more of a tactical aspect than a PvE aspect. If you want to fight through the swamp, you gotta deal with the crocodiles. If you don't want to deal with the crocodiles, you gotta go around.
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Old 2011-05-07, 01:33 AM   [Ignore Me] #59
Sirisian
Colonel
 
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Re: Hostile/Passive Creatures on each Continent


Originally Posted by Ormeon View Post
Not sure if it's posted around here already, but having Aggressive creatures in the game will make some/most fights extremely unfair.
That's actually fair. What would make it unfair is if they only attacked the NC.

Some of the examples you described is why I think they'd be interesting and switch up the monotony of the battles. Also I don't think they should do as much damage as you're imagining. It wouldn't be one hit. Whipping around and firing a sniper round into a creature might stun it and allow the second shot to kill it. Also if you're by yourself I think the vulnerability would help. I know a lot of people on this forum hate solo players already.

Also I was thinking that if there are hostile creatures some should be neutral against players, but aggressive against vehicles.

Kind of wish people would explain more possible creatures. A crocodile is kind of Earthy and not a galaxy far away. Then again an electric NTU swamp eel would be fun and a bit cool to see jump from a swamp with razor teeth, but that's also Earthy so small changes help in the description.
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Old 2011-05-07, 02:48 AM   [Ignore Me] #60
Senyu
First Lieutenant
 
Re: Hostile/Passive Creatures on each Continent


Im thinking like Avatar creatures. Like those hammerhead herd ones. Something unique and alien.
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