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2011-07-09, 05:51 PM | [Ignore Me] #47 | ||
Registered User
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I'm pretty sure that they already covered AI, and that it won't be in the game initially but they would be looking at implementing it for "empire wide events" such as an alien invasion.
To be honest, i'm quite liking the way they are approaching this. I'm digesting all the new information, keep it up PSU! |
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2011-07-09, 07:18 PM | [Ignore Me] #49 | ||
Master Sergeant
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I was a little confused about the classing system.
Any news on if we're still going to see PlanetSide's inventory system in PS2? I could carry around a backpack full of beamers because I wanted to. Seriously though, it would be a major shame if that went. I don't like the idea of having a gun glued to me with a pre-determined clip (even if that was somehow upgradable). I'm in two minds about third person. I felt a sense of security having it; then again it causes major frustration for stealth game play (I suspect the cloakers will be loving this). Too many times you'll approach healing infantry from behind with SS only to see them jump up and start shooting, like they have an extra sense. It's a shame to see the Sanctuary go but it won't effect gameplay much. I think they could have jazzed the concept up a bit. 98% of each sanctuary was depressingly deserted for all of PlanetSide's lifespan. Just having stuff going on on the actual land --Opening tutorials, "virtual reality", perhaps a vast display of up-to-date tactical information, visuals and stats, together with a larger pop and a smaller island -- it might have been a nice place to cool off, do some non-combat stuff (screenshots, video footage, outfit and squad recruitment, etc) and so on. Perhaps pretty pointless I guess, but a nice little touch if it didn't require much effort. I'm largely excited and impressed. I don't want to make negative assumptions too quickly either; missions could be cheesy, or they could be implemented spectacularly and organically. I really hope they don't screw up sniping mechanics though. Perhaps the most well-balanced aspect of the game. |
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2011-07-09, 10:37 PM | [Ignore Me] #50 | ||
Staff Sergeant
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3rd person for infantry absolutely should be gone 3rd person for fighting aircraft maybe but non shooting ground vehicles like driving a tank with no driver gun absolutely should be in game. I use to organize and run tank columns all the time, this would be a total mess if the drivers don't use third person view we would specifically train are tank drivers to always drive in this view otherwise they would be hitting and running over friendlies all the time. Either give ground vehicle drivers third person view or give us HEAD TRACKER free look and A TRIPLE HEAD VIDEO CARD CAPABLE GAME or you will have friendly infantry pancakes surrounding every heavy vehicle that suppose to be supporting there little ground pounding buddies in the game. Its Your choice SOE!
Last edited by Livefire; 2011-07-09 at 10:49 PM. |
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2011-07-10, 04:31 PM | [Ignore Me] #52 | ||
Private
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I don't like the sound of classes it seems like they will be taking away from custom load outs I won't be able to have my mcg and my medical applicator :/ I don't like this at all its all about the load outs and if that's gone I think it will be pretty gay I want to hear more on this class stuff. Also the third person I will miss its not like you could do much with it but was a nice thing to have but it is an fps after all still sucks though.... can't wait to get more info. Have millions of questions in my head and can't wait for the info to answer them
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2011-07-10, 04:33 PM | [Ignore Me] #53 | |||||
Lieutenant General
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[Self healing] Matt: you'll probably have at least some capacity to heal yourself, but this is something we're actively designing and iterating at the moment.
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2011-07-10, 09:14 PM | [Ignore Me] #54 | ||
Staff Sergeant
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Just in case any of you don't know what head trackers are or triple head here is a couple awesome vids, it is the future of gaming and totally salving the zero peripheral vision problem you have when playing a game on a single computer screen. SOE better make PlanetSide2 support this with no 3rd person view anymore.
Last edited by Livefire; 2011-07-10 at 09:21 PM. |
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2011-07-11, 05:25 AM | [Ignore Me] #57 | |||
First Sergeant
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The only FPS I can think of that uses head tracking to full extent is Arma 1/2 ... which is a sim really.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 10:42 PM | [Ignore Me] #58 | ||
Private
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@ Bags thanks ... well hopefully they stay true to the roots I want to have the same customization and openness to have what load out I want.... now I dont know all about the jetpacks and what not obviously there will have to be limiting with things as such but I do hope they keep the good things of planetside similar in part 2
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2011-07-12, 02:31 AM | [Ignore Me] #59 | ||
Staff Sergeant
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Battle field 2 has free look not as infantry soldier but as any vehicle pilot (fly a jet and move the top hat on your joystick you can look in all directions out your cockpit canopy). which is as I said the only time its real important. Battle field 3 will also have free look and it will be enhanced from the second one, also it will be one of the most competitive fps's fighting for planetside's players being it comes out in October.
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2011-07-12, 02:40 AM | [Ignore Me] #60 | ||
Lieutenant General
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Nobody is not going to buy planetside because it doesn't support some useless gimmicky crap that less than 1% of 1% of gamers will actually own. Also, why would you want to look away from your monitor? Makes no sense.
Last edited by Bags; 2011-07-12 at 02:42 AM. |
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