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View Poll Results: Do You want Hit boxes?
Yes, Hit Boxes all around! 31 70.45%
No, Hit Boxes! 2 4.55%
No, Hit Boxes on People. Yes, Hit Boxes on Vehicles. 11 25.00%
No, Hit Boxes on Vehicles. Yes, Hit Boxes on People. 0 0%
Voters: 44. You may not vote on this poll

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Old 2011-07-11, 12:53 PM   [Ignore Me] #46
DviddLeff
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Re: Hit Boxes.


Repost from my "Don't worry" thread:

Many people are near enough wetting themselves with rage over the addition of head shots. People seem to have a few common concerns with the system:
  1. Aimbots will ruin the game
  2. Some kid will shoot 6 people in a row
  3. A hundred people shooting at you at once someones bound to get a head shot
  4. Any rapid fire, area of effect or shotgun will get a headshot instantly
To address these one at a time:
  1. Aimbots will ruin the game. Just like COF hackers and speed hackers do now? No they don't, as a credit card is required to play the game. Even if the game does have a free to play element just get people to put down credit card details when they sign up; then just ban them and the card if they are caught hacking. Oh and not to mention PS2 will have a dedicated anti cheat system and active GMs come release at least.
  2. Some kid will shoot 6 people in a row. So you are complaining about skill being a factor... wait what? Almost every FPS game of the past 15 years has had head shots, if you haven't learn to aim by now you never will.
  3. A hundred people shooting at you at once someones bound to get a head shot. In that situation you made a poor tactical choice to stand in front of the entire enemy army; you will die whether there are head shots or not. In most fights you will have 3 or 4 people aiming at you at most unless you are the only target they can see, its up to you to take cover. If you get caught in a cross fire you have been flanked and deserve to die.
  4. Any rapid fire, area of effect or shotgun will be more likely to get a head shot. Rapid fire means low damage, and no one has said its one hit kill on the head. Area of effect can be checked for once per explosion, if the heads hit then more damage, but again no need for one hit kill for all weapons. Shotguns individual pellets wont do much damage either, so again unlikely to kill.
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Old 2011-07-11, 12:54 PM   [Ignore Me] #47
Goku
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Re: Hit Boxes.


Originally Posted by artifice View Post
That one isn't good either, because it could mean all weapons OSOK or just some weapons.
Originally Posted by artifice View Post
I beg to differ. Unless there are a hundred snipers doing the shooting, I can't imagine a 100 bullets capable of one shotting you flying around.
I beg to differ as well. On 16 vs 16 maps with TF2 certain ones are made for Snipers or even demoman/soldiers using their explosives. You just walk out and your dead from either of the 4 snipers or overuse of explosive weapons from the Demo/Soldier. With hundreds of players in one area that is just going to be slaughter.
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Old 2011-07-11, 12:58 PM   [Ignore Me] #48
DviddLeff
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Re: Hit Boxes.


Thats because its a confined map with limited routes to a target, in which snipers can train their sights and demomen can lay their explosives.

PS allows you to approach from any angle.

Sure that's not the case in bases, but Boomers already instant kill Rexo and HA can already camp hallways so it is not going to be much different.
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Old 2011-07-11, 12:59 PM   [Ignore Me] #49
Rbstr
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Re: Hit Boxes.


CS is not the style of game/headshots you should be thinking of. Look more at Battlefield minus the one-shot sniper rifles.

Yeah, people aim for the head, but those people also miss your head a lot and even in hardcore mode they often aren't one hit kills.

This isn't even about one-hit kills, things shouldn't do that. But having precise aim should give you an advantage. For all the whining about the necessity of player-skill instead of level-derived power it's hilarious, and hypocritical, that the same people argue against location damage.
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Last edited by Rbstr; 2011-07-11 at 01:05 PM.
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Old 2011-07-11, 01:01 PM   [Ignore Me] #50
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Re: Hit Boxes.


Sniping is going to be an entirely new ballgame as they stated that bullets are going to be physical objects that are affected by things like gravity. (I'm hoping that includes wind as well, they will have to use markers near the target!) Hitting someone from a distance is going to be hard enough, giving them a bonus for hitting the bulls-eye is only natural. I could see one-shot kills on people with no helmets or with a skill very deep in the sniper skill tree that allows for more powerful rounds because there will only be a fraction of people that will be willing to dedicate their entire gameplay experience to sniping. If there are people out there that would rather not play than get killed in one shot, put in a skill to obtain a helmet that can sustain a heavy sniper round. All of this junk is the type of stuff that can be balanced later on, leaving them out is a mistake.

Personally I would like to be able to shoot pilots while they are flying. If I can manage to headshot an enemy gal pilot bearing down on my position with a squad full of baddies, it would bring me intense satisfaction to see it fall out of the sky and kill everyone who didn't bail. Of course there would be the balancing side where people who focused on their pilot skill trees could have reinforced windshields/armor a la Batmobile...
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Old 2011-07-11, 01:06 PM   [Ignore Me] #51
basti
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Re: Hit Boxes.


Originally Posted by DviddLeff View Post
Repost from my "Don't worry" thread:

Many people are near enough wetting themselves with rage over the addition of head shots. People seem to have a few common concerns with the system:
  1. Aimbots will ruin the game
  2. Some kid will shoot 6 people in a row
  3. A hundred people shooting at you at once someones bound to get a head shot
  4. Any rapid fire, area of effect or shotgun will get a headshot instantly
To address these one at a time:
  1. Aimbots will ruin the game. Just like COF hackers and speed hackers do now? No they don't, as a credit card is required to play the game. Even if the game does have a free to play element just get people to put down credit card details when they sign up; then just ban them and the card if they are caught hacking. Oh and not to mention PS2 will have a dedicated anti cheat system and active GMs come release at least.
  2. Some kid will shoot 6 people in a row. So you are complaining about skill being a factor... wait what? Almost every FPS game of the past 15 years has had head shots, if you haven't learn to aim by now you never will.
  3. A hundred people shooting at you at once someones bound to get a head shot. In that situation you made a poor tactical choice to stand in front of the entire enemy army; you will die whether there are head shots or not. In most fights you will have 3 or 4 people aiming at you at most unless you are the only target they can see, its up to you to take cover. If you get caught in a cross fire you have been flanked and deserve to die.
  4. Any rapid fire, area of effect or shotgun will be more likely to get a head shot. Rapid fire means low damage, and no one has said its one hit kill on the head. Area of effect can be checked for once per explosion, if the heads hit then more damage, but again no need for one hit kill for all weapons. Shotguns individual pellets wont do much damage either, so again unlikely to kill.
1. Alot of people over here in good ol germany dont have credit cards. Every single person below 18 doesnt have a credit card.
Do you want to exclude ALOT of people just because they dont have a CC? Thats ALOT of potential customers you just never get. If you want do do succesful buisness, you cant afford something like that.
And even if you would do that, that never stops you from using a aimbot. Even now without free trials we have cheats in Planetside. Just the balant obvious flying maxes are gone. There are still people with ROF hacks...
2. True. But you cant compare general FPS with a MMOFPS. IF you just get hit by that kid every time he sees you, then you switch servers or log off for today. You got the game already anway, you dont need to pay for it again to be able to play it.
Now, Planetside 2 will most likley have a subscription fee. If i get frustrated by the game because of some kids being just that much better than me, then i dont pay for it. Nobody is spending their money to get frustrated.
And even if it would be free to play: nobody is spending their time if they get frustrated. I havend played CS:S or CODMW2 in ages, because i got frustrated quite alot by those games.
3. True, take cover. But what about trying to push into the enemy, to actually take ground? Or do you just want to sit ALL day and camp infront of that door?
4. True. And i cant think of any argument agains that. If its not OSOK, then it wont be that much of an issue. But if it just does that much more damage than a hit in the torso, it will cause issues.
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Old 2011-07-11, 01:06 PM   [Ignore Me] #52
Volw
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Re: Hit Boxes.


Originally Posted by Tapman View Post
Personally I would like to be able to shoot pilots while they are flying.
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Old 2011-07-11, 01:09 PM   [Ignore Me] #53
Goku
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Re: Hit Boxes.


Originally Posted by DviddLeff View Post
Thats because its a confined map with limited routes to a target, in which snipers can train their sights and demomen can lay their explosives.

PS allows you to approach from any angle.

Sure that's not the case in bases, but Boomers already instant kill Rexo and HA can already camp hallways so it is not going to be much different.
The area that was shown in the trailer looks to be a confined area. Throw even the current cap of 399 players with a three way in there at it will just be like that TF2 example, but far worse.

All that you mentioned is easily avoidable. I now use my thumper with jammers to get rid of all the boomers, as there seems to be one at every corner. You get killed by one its your own fault in my opinion. Campers can be dealt with by grenades or just by thinking their by preparing for the worse and killing them on site.
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Old 2011-07-11, 01:13 PM   [Ignore Me] #54
Lunarchild
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Re: Hit Boxes.


Originally Posted by basti View Post
Seriously mate, where are you from? Europe? Fancy a game of COD:MW2 or CS:S? I will make you cry and actually FEAR to sit at your desk and play FPS that includes headshots.


Fun fact: Guys like you will be the first ones to stop playing if someone else is just wiping the floor with your body. And someone will, because your personal skill depens alot on day to day mood. Some days you just kill everyone and everything and feel great, some days you just cant even kill a guy at 10% health.
Now do you really want to just be unable to play because it isn't a good day for you?
I'll take you up at MW2 anytime. Nornal or hardcore? Or how about Sniper: Ghost warrior instead? Or perhaps UT2K3 instagib?

Last edited by Lunarchild; 2011-07-11 at 04:24 PM. Reason: mobile key miss fix
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Old 2011-07-11, 01:16 PM   [Ignore Me] #55
Gandhi
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Re: Hit Boxes.


Thing is, when two soldiers meet on the battlefield in any FPS game the outcome is based on your skill vs his skill. This is the foundation of any FPS, and there's no reason it shouldn't have a place in PS2. But snipers don't work this way. You never really meet, and you're never really in a position to compare skill. You either see him and avoid him, or you don't see him and you die. This, combined with the fact that snipers are supposed to be hidden, is what makes them Not Fun.

PS1 solved this problem by requiring 2 hits to kill. This turned it into a test of skill again, because after the first hit you now know there's a sniper out there, and you know the general direction he's in. Now it's a competition again, can you avoid him long enough to get to cover? Can you return fire and scare him behind his own cover? Can he make a second good shot before this? Both parties had a chance to respond, and in any game having a real chance to respond is what separates fun gameplay from frustrating gameplay.
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Old 2011-07-11, 01:16 PM   [Ignore Me] #56
Goku
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Re: Hit Boxes.


Originally Posted by Lunarchild View Post
I'll take you up at MW2 anytime. Nornal or hardcore? Or how abou Sniper: Ghost warrior instead? Or perhaps UT2K3 instagib?
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Old 2011-07-11, 01:31 PM   [Ignore Me] #57
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Re: Hit Boxes.


I would love hitboxes...on everything, will make the game have more depth.
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Old 2011-07-11, 01:41 PM   [Ignore Me] #58
Raymac
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Re: Hit Boxes.


I'm really excited about hit boxes on vehicles. One of the good things about BFRs is they had the shield generator you could aim for.

As for hitboxes on people, I'm a little wary of insta-kill headshots, but I must say that I'm looking forward to being shot in my little toe that was juuust barely poking out from my cover and having it not hurt as much as if I got shot in the face.
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Old 2011-07-11, 01:47 PM   [Ignore Me] #59
Cartel
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Re: Hit Boxes.


Its really a simple solution - its just math

Using easy numbers for example

if you give a player 100 health

You make the avg weapon damage 25 - (give or take depending on rof )
make a sniper rifle 45

make a headshot worth x2
limb shots worth .5
body x1

There no instagib headshots
- but if you can aim you will have an advantage
- and you should , you are the more skilled player
(although i have a feeling people that simply cant aim in "regular" fps games are using this as a excuse to exclude headshots)

props to the few people that just straight up admit they dont have the twitch skills to excel at a game where headshots matter - at least your honest

The whole stray bullet and 100 player shooting at you theory is a crock
If you have 2-3 players shooting at you without cover - your dead , headshots or not

For shotguns and spread weapons you simply have a pellet spread
Each pellet is worth 7 -for a total of 35 - if you get a point bank headshot you would do 70 - otherwise only the pellets that hit the head in a near miss would get the x2 bonus

This is such a old topic for fps games - I feel like im back in 1998
Every game has headshots now
Seems foolish to consider not having it

Last edited by Cartel; 2011-07-11 at 01:52 PM.
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Old 2011-07-11, 01:49 PM   [Ignore Me] #60
Manitou
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Re: Hit Boxes.


Originally Posted by Cartel View Post
Its really a simple solution - its just math

Using easy numbers for example

if you give a player 100 health

You make the avg weapon damage 25 - (give or take depending on rof )
make a sniper rifle 45

make a headshot worth x2
limb shots worth .5
body x1

There no instagib headshots
- but if you can aim you will have an advantage
- and you should , you are the more skilled player
(although i have a feeling people that simply cant aim in "regular" fps games are using this as a excuse to exclude headshots)

props to the few people that just straight up admit they dont have the twitch skills to excel at a game where headshots matter - at least your honest

The whole stray bullet and 100 player shooting at you theory is a crock
If you have 2-3 players shooting at you without cover - your dead , headshots or not

For shotguns and spread weapons you simply have a pellet spread
Each pellet is worth 7 -for a total of 35 - if you get a point bank headshot you would do 70 - otherwise only the pellets that hit the head in a hear miss would get the x2 bonus

This is such a old topic for fps games - I feel like im back in 1998
Every game has headshots now
Seems foolish to consider not having it
Well stated.
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