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Old 2011-08-15, 02:49 PM   [Ignore Me] #46
Goku
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Bags View Post
>Outfit Housing.

...

...

What a waste of development time.


Other than that, yay. Hope some video of this surfaces.
Don't know about you what I want a place to mount my heads from killing all you TR/VS! In all seriousness I hope this is a place for outfits to ready for a strike and be able to train. I am assuming Outfit housing is instanced as well.
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Old 2011-08-15, 02:51 PM   [Ignore Me] #47
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Goku View Post
Don't know about you what I want a place to mount my heads from killing all you TR/VS! In all seriousness I hope this is a place for outfits to ready for a strike and be able to train. I am assuming Outfit housing is instanced as well.
As long as outfit housing just contains ESSENTIAL things like VR / Terminals / Recert / Etc I don't care.

But if they waste time adding role playing BS... Blizzard even acknowledges that player / guild housing is silly because no one cares enough to go to other people's houses. If no one cares about it in an RPG who will care about someone else's instance in a shooter?
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Old 2011-08-15, 03:07 PM   [Ignore Me] #48
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Bags View Post
As long as outfit housing just contains ESSENTIAL things like VR / Terminals / Recert / Etc I don't care.

But if they waste time adding role playing BS... Blizzard even acknowledges that player / guild housing is silly because no one cares enough to go to other people's houses. If no one cares about it in an RPG who will care about someone else's instance in a shooter?
That's a silly assumption, everyone visits eachother's guild halls and houses. It's like going over to your friends house to do his mom.
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Old 2011-08-15, 03:15 PM   [Ignore Me] #49
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Re: Planetside 2 at SyndCon new information revealed


Let's not be narrow minded and assume "Guild Housing" will be the same as it would be an an MMORPG.

Probably something similar to "Outfit Bases" we never saw in PS1.
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Old 2011-08-15, 03:40 PM   [Ignore Me] #50
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Hamma View Post
Let's not be narrow minded and assume "Guild Housing" will be the same as it would be an an MMORPG.

Probably something similar to "Outfit Bases" we never saw in PS1.
I'd personally like the outfit area to have the ability to create/alter scenarios for practice. You'd be able to place down any base layout with a custom turret configuration and turrets to simulate players, tanks, etc. This way your outfit can practice coordinating strikes in specific situations where Air-support or ground support just isn't an option. It would also help the leaders identify choke holds in each base and figure out ways to neutralize them.

My old outfit used to run drills on empty bases and towers in order to be more efficient during caps and defends. This would have been super useful.
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Old 2011-08-15, 03:55 PM   [Ignore Me] #51
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Quovatis View Post
It will get old fast, though. As was pointed out, even a huge continent like Cyssor gets old after a while, especially if that's all we have for the first 3-6 months after release.
When I said huge, I didn't mean Cyssor huge. I meant "Cyssor is a midget" huge. Cyssor would not accommodate the entire server's population.
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Old 2011-08-15, 03:58 PM   [Ignore Me] #52
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Re: Planetside 2 at SyndCon new information revealed


I love the idea of outfit "housing" if only for having the option to attack and defend those outposts. You got a beef with a particular outfit, well now you know where to hit them where it hurts. Someone disrespected your own outfit outpost, well now it's personal.

I love it.
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Old 2011-08-15, 03:59 PM   [Ignore Me] #53
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Re: Planetside 2 at SyndCon new information revealed


The following games all have some form of housing:

Everquest, Everquest II, Star Wars Galaxies, Lord of the Rings Online, Vangaurd, Star Trek Online, City of Heros, Champions Online, Second Life, Free Realms, Ultima Online, Asherons Call, Runes of Magic, Wizards 101, Runescape, Star Wars The Old Republic, Ryzom, Lego Universe, Underlight, and I sure there are others that I have missed.

Seems to me that Blizzard are the odd balls here, not everyone else. Blizzard's trouble is that their horse is too high for them to see what their fellow game developers are doing, let alone what we mere mortals are actually enjoying.
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Old 2011-08-15, 04:00 PM   [Ignore Me] #54
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Raymac View Post
I love the idea of outfit "housing" if only for having the option to attack and defend those outposts. You got a beef with a particular outfit, well now you know where to hit them where it hurts. Someone disrespected your own outfit outpost, well now it's personal.

I love it.

How do you love it when they're confirmed non-combat?
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Old 2011-08-15, 04:04 PM   [Ignore Me] #55
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Bags View Post
How do you love it when they're confirmed non-combat?
Remember when Smed said that the base in the trailer had legs and he hinted that they are there for a reason? Notice all the folks fighting around that base?

I'd bet money on that base being one of the player placed/upgradable bases. That's a form of "housing".
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Old 2011-08-15, 04:20 PM   [Ignore Me] #56
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Re: Planetside 2 at SyndCon new information revealed


Specific tidbits:

For example, Terran Republic players will be able put a powerful anti-vehicle weapon on top of the Prowler (a mid size tank) and swap them out as needed.
Replace the dual 12mm with Something Else? Or Add It? Or is this talking about the main armament? More questions than answers there.

If a player has the command rank and the certifications, they can command the base to raise specific turrets such as anti-personnel or anti-aircraft.
I'm going to assume the "command rank" thing is a misunderstanding on the part of the author. And it's Very Cool to think that a base could swap out turrets perhaps even in the midst of a battle.

At FanFaire 2011, Smed had alluded to a cash shop, and he did the same here at SyndCon, reassuring the audience that they would not be selling power. If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well. Definitely though, one of the things that will be sold would be customization.
Emphasis added. So chill.

They've also repeatedly stated that no one weapon will be More Powerful than others. "Side grades". A sniper rifle is a hell of a lot better than a shotgun at long range, where the shotgun will have a decisive advantage at short range. Situational advantages vs Just Plain Better.

Leaders (with the right certifications) will be able to unlock abilities and customize the skill tree for the Outfit. Drilling down, an Outfit can have more than one Division, so they can have for example, a light assault Division, an Engineering Division and etc. Group play will be the same with 10 to a squad, but in addition, platoons of up to four squads can be formed.
It sounds like divisions within an outfit will be able to have their own outfit certifications. I wonder if they'll train in parallel or if they have to take turns.

10 players per squad, identical to PS1.

A platoon will be comprised of up to 4 squads.

I wonder if that "up to" means the platoon leader has to unlock additional squads after the second...
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Old 2011-08-15, 04:21 PM   [Ignore Me] #57
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Re: Planetside 2 at SyndCon new information revealed


Originally Posted by Bags View Post
How do you love it when they're confirmed non-combat?
You know, Bag, it really looks sometimes like you want PS to be Counter-Strike Online. Seriously...

What's the big deal? They're trying to make this game as much self-sufficient as possible. Adding new stuff never hurt anybody.

And afterall there're still alpha-beta-etc tests to be done, that will determine the worth of all these innovations.
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Old 2011-08-15, 04:27 PM   [Ignore Me] #58
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Re: Planetside 2 at SyndCon new information revealed


instanced/non-contestable housing doesn't thrill me or make much sense in a persistent shooter - other than not having to share the room with just everyone when coordinating/getting ready. Like a private dressing room for your outfit.

As for having it be an area for training, etc. If you've got no opposition you can't really determine choke points, etc, especially when different opfor use different tactics. "Get some on the job training, grunt. Run over there, when you get shot, we'll shoot where the tracers came from."
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Old 2011-08-15, 04:31 PM   [Ignore Me] #59
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Re: Planetside 2 at SyndCon new information revealed


I do agree there shouldn't be outfit housing, but it would be great fun to be able to build a base and defenses for your outfit. It certainly should not be instanced, though. I heard something about customizing it with vehicle pads, VR areas and stuff of the like. It all sounds like a party in a bottle to me, but I'd want to see how it plays out.
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Old 2011-08-15, 04:39 PM   [Ignore Me] #60
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Re: Planetside 2 at SyndCon new information revealed


while I'm thinking about it, I really do like the idea of the sniper round being affected by wind and ballistics. It gives a lot of "reality" to the warfare. Much more than virtually every other FPS out there.

As someone mentioned earlier in this thread, I do wonder how the vehicles and even infantry are going to be affected by the various weather patterns having an effect on the environment. Slogging through mud or snow is a lot different than over open or rocky ground. And throw in a combination of snow and ice covered rock. So much variance available in movement speed is possible.
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