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2011-08-24, 01:18 AM | [Ignore Me] #46 | |||
I love the concept though! |
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2011-08-24, 02:22 AM | [Ignore Me] #49 | ||
Private
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Interesting interview!
I'm not sure what I should think about "no Friendly-Fire" ..., without this the game will turn into a spam fest... Anyway, very interesting for me is the ressource system, they mentioned Rail Guns, but I don't get it yet. Do players have to unlock weapons with those ressources? Or upgrade them? Or even "pay" with ressources everytime you want to use THAT specific weapon (similar to crafting)? I'm also worried about the ressources at all. If you need ressources for a weapon (Rail Gun), but your faction was not doing good in the last time and you have less ground, you have less ressources... which leads to the most basic weapon with the lowest damage output? |
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2011-08-24, 03:49 AM | [Ignore Me] #51 | |||
Back before pedestrian grief, you'd get people standing in front of vehicles all the time and drivers getting locked. Not even out of malice, just pure fußgänger stupidity. Adding grief to the people getting hit did more to make them get the f out of the way than dying ever did.
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And that was that. |
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2011-08-24, 05:52 AM | [Ignore Me] #53 | |||
Staff Sergeant
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Getting hit yourself if some idiot runs in front of your cone of fire is just stupid. If you've ever played mount & blade warband online you'd know you suggestion is just... not good
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2011-08-24, 11:21 AM | [Ignore Me] #54 | |||
Private
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It's the guy who's too careless, or just too gungho to pay attention to what his teammates behind him are doing that causes FF to happen. That's why HE should be the one being penalized, having his weapon locked until he moves out of the LoF. But still have some kind of grief for a shooter who's doing it too frequently. |
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2011-08-24, 12:47 PM | [Ignore Me] #55 | |||
Corporal
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What u suggest is an Eye for an Eye, Tooth for a Tooth. Which we all know leaves us a bunch of dead, blind, toothless players. As much as i would love to see this, it would do more harm than good. p.s. weapons lock doesnt count down when your offline |
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2011-08-24, 01:11 PM | [Ignore Me] #57 | ||
Brigadier General
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Yeah, apart from the rare exception, if you get weapons lock, you deserve it. I'm sure there is room for improvement in the grief system, but overall it works great. Thats IF we have FF in PS2 of course.
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2011-08-24, 04:54 PM | [Ignore Me] #59 | ||
First Lieutenant
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You guys seem to be missing the real problem, they have TTK's too low so even a few stray bullets will kill or dam near kill someone. They arent takin into account the scale of PS2's combat when workin on the TTK. If its too low for FF, its too low period.
You cant cheat it with lower damage or no damage to friendlies, as its not only stupid and lame, but causes a ton of other side effects in bad gameplay and you'll end up with countless more bandaid solutions to fix the problems it causes, which in turn cause more. It must be left at full 100% FF damage. They need to work on the TTK and the FF issue will be fine, make it appropriate for a game of this size, TTK like that of BF wont work, it has to be longer. Nor will direct comparisons with PS1 work since that game also had much lower weapon accuracy which were a big contributor to longer TTK's. Its really only half armor/bullet damage. The other half is weapon accuracy when it comes to real world TTK. Shoot a dummy in vr, it dies stupid fast, you just dont hit your target nearly as often with the inaccuracy of weapons in real combat in PS1, that wont be nearly the case in PS2. In other words if you had the same weapon damage and armor values, but moved em to PS2, the greatly increased accuracy and hit detection alone would mean a huge reduction in TTK just simply due to you landing alot more bullets on average, i would bet anything that accuracy alone from just ironsights that dont bloom plus better net code (hit detection) would drop it by dam near half when it comes to MA rifles. Last edited by BorisBlade; 2011-08-24 at 04:57 PM. |
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2011-08-24, 05:57 PM | [Ignore Me] #60 | ||
Lieutenant General
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Yes, I do. Quite frequently too.
My last few sessions. On one of them I got a few grief points for being run over and that was it. I think I got around 20 - 30 on my VS but that's due to the orbs being slower than bullets. It's all about the situation awareness. Last edited by Bags; 2011-08-24 at 06:22 PM. |
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