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View Poll Results: Do you love the player inflicted building destruction in Battlefield Bad Company 2??? | |||
Yes | 42 | 75.00% | |
No | 14 | 25.00% | |
Voters: 56. You may not vote on this poll |
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2011-08-30, 05:20 AM | [Ignore Me] #46 | ||
First Lieutenant
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Whats stopping a bunch of people getting in Vangaurds and reducing a base to a pile of rubble from a distance instead of spending all the time and effort of actually hacking the base?
If destructable enviorment is gona be in the game its gona need to be done right for Planetside's needs. Not anyother game. This isn't battlefield or crysis. |
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2011-08-30, 05:20 AM | [Ignore Me] #47 | |||
EDIT: Try to read our discussion again, but read it thoroughly. Last edited by NewSith; 2011-08-30 at 05:24 AM. |
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2011-08-31, 01:41 AM | [Ignore Me] #49 | ||
First Lieutenant
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Ya its kinda ridicoulous now. Its a cool thing and works for some games. But godamit you didn't need any cover in Goldeneye, Quake, Doom, Red Faction, or any of the other great FPS's
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2011-08-31, 02:11 AM | [Ignore Me] #50 | |||
Colonel
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The goal seems to be now to give players as much intuitive choice as possible. Take Deus Ex (the new one) for instance which has an intuitive cover system. Works in a single player where you're sneaking and moving around for a good shot, but imagining a lot of people doing it seems preposterous. I'm thinking it's because of how dense the battles are in the original that you imagine they'll be the same with streams of people filing into bases and down corridors that someone standing still for a moment to guard a door seems odd. Until you bring it all down in scope and instead imagine a squad of 10 people moving tactically through hallways or across land with trees and broken concrete for cover. Depends on how the battles turn out. If what they're planning with the many territories does fragment battles into small groups then things will be different and having the option of taking cover might be interesting. Remember being on a base wall shooting down and it was just the two of you standing behind one of those concrete walls that jut up around the base walls for cover? Perfect scenario where cover could be used intuitively. I feel it would be more immersive with a squad moving around or moving toward a base. The argument that it would slow down combat and detract from the zerg is a good point though.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-08-31 at 02:12 AM. |
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2011-08-31, 04:08 AM | [Ignore Me] #51 | |||
In regards to cover in modern games, I expect we'll be seeing it a lot more in the future. However, my guess is it will be in the form of sticky corners or ledges and it'll be used to replace leaning. For leaning and it's generally agreed lack of place in PS2, visit that thread here.
Neither would match the pace or timing that we're guessing PS2 will bring.
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And that was that. Last edited by exLupo; 2011-08-31 at 04:09 AM. |
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2011-09-03, 05:03 AM | [Ignore Me] #52 | |||
Corporal
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It is already stated as a design goal that the entire map will be fought over, rather than a control terminal inside of a base. I see this as a good move, as most of the larger base seiges in PlanetSide 1 were just lame-duck phase back door zerg stalemates that lasted until the base ran out of power. |
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2011-09-07, 12:48 AM | [Ignore Me] #53 | ||
Staff Sergeant
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I don't think the engine used by Planetside 2 yet supports destructible environments.
I'm pretty sure during the engine demo presentation, it was stated destructible environments MIGHT be supported in the future. |
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