Re: Infantry Classes Armor and Weapons
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I expect MAXes to work that way too. They always were meant to be the bastard child of infantry and armor. Nice that we'll be able to customize them this time around to be a little less situational. That was annoying as hell, and I never use a MAX suit. Though I'm curious if a MAX can choose to pack the same weapon on both arms and have double the fun against specific targets?
Halo: CE was just the most obvious choice I could think of that shielding in PS2 might take after. Another method I also particularily liked was Halo: ODST's, where there was "stamina" (essentially the shield) and then health. If you're stamina crapped out, you were a goner, but your health went down at the same time, only slower. It would inevitably get to the point where your health pool was smaller than your stamina pool, thus making it difficult to simply just duck behind cover when your shields drop and wait for a recharge. Eventually you couldn't take a hit at all without some real first aid.
I don't expect PS2 to go the ODST route however. Beta will tell though. I'm sure they're tweaking everything so that it's not a second of sustained fire to drop a shield/nanite-regenerative armor or whatever, but more like 2-4 rounds, depending on the weapon. Obviously the heavier exo-suit should take a few more than that, as we can't expect them to do much more than be on the front line, killing things (I'm not counting on medics and engis having rexo access myself.)
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