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Old 2011-10-28, 06:23 PM   [Ignore Me] #46
Xyntech
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Re: Infantry Classes Armor and Weapons


You may no longer be dropping your pants to repair your armor, but they are going for an overall faster pace of gameplay, so the change actually makes a lot of sense. It will be different, but we'll see how it works in practice.

It will also help when you consider that they aren't allowing medics to be engis at the same time. Now it sounds like engi's will be focused on repairing vehicles and setting up deployables and shit.

I have always thought that Halo: CE had a good compromise with regenerating shields but persistent health. I think that it will work well in Planetside 2. The only thing it may be strange on is MAXes, but I'm hoping that those are treated a little bit more like vehicle armor and must be repaired by engis with a vehicle repair tool.
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Old 2011-10-28, 07:23 PM   [Ignore Me] #47
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Re: Infantry Classes Armor and Weapons


I expect MAXes to work that way too. They always were meant to be the bastard child of infantry and armor. Nice that we'll be able to customize them this time around to be a little less situational. That was annoying as hell, and I never use a MAX suit. Though I'm curious if a MAX can choose to pack the same weapon on both arms and have double the fun against specific targets?

Halo: CE was just the most obvious choice I could think of that shielding in PS2 might take after. Another method I also particularily liked was Halo: ODST's, where there was "stamina" (essentially the shield) and then health. If you're stamina crapped out, you were a goner, but your health went down at the same time, only slower. It would inevitably get to the point where your health pool was smaller than your stamina pool, thus making it difficult to simply just duck behind cover when your shields drop and wait for a recharge. Eventually you couldn't take a hit at all without some real first aid.

I don't expect PS2 to go the ODST route however. Beta will tell though. I'm sure they're tweaking everything so that it's not a second of sustained fire to drop a shield/nanite-regenerative armor or whatever, but more like 2-4 rounds, depending on the weapon. Obviously the heavier exo-suit should take a few more than that, as we can't expect them to do much more than be on the front line, killing things (I'm not counting on medics and engis having rexo access myself.)
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Old 2011-10-28, 07:26 PM   [Ignore Me] #48
Bags
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Re: Infantry Classes Armor and Weapons


It sounded a lot more like Borderlands, as you can tweak

Max shield
Regen time
Time until regen

According to higby.
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Old 2011-10-28, 07:30 PM   [Ignore Me] #49
EASyEightyEight
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Re: Infantry Classes Armor and Weapons


Originally Posted by Bags View Post
It sounded a lot more like Borderlands, as you can tweak

Max shield
Regen time
Time until regen

According to higby.
Well, in this vein of thought, Borderlands pretty much followed Halo: CE's shield/health system, just, yeah, there are factors involved, such as you listed.

We'll probably see balance bars when adjusting those variables
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Old 2011-10-28, 09:31 PM   [Ignore Me] #50
Tiberius
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Re: Infantry Classes Armor and Weapons


I was hoping they were gonna upgrade to a first person animation of entering and operating vehicles. :/

Who's excited for PS3?!
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Old 2011-10-28, 11:38 PM   [Ignore Me] #51
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Re: Infantry Classes Armor and Weapons


Well, I sure hope we can holster our guns which in turn makes us run faster, like in PS1.
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Old 2011-10-28, 11:45 PM   [Ignore Me] #52
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Re: Infantry Classes Armor and Weapons


Originally Posted by Crator View Post
Well, I sure hope we can holster our guns which in turn makes us run faster, like in PS1.
Like in the trailer @ 0:30?
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Old 2011-10-28, 11:48 PM   [Ignore Me] #53
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Re: Infantry Classes Armor and Weapons


Originally Posted by Tiberius View Post
I was hoping they were gonna upgrade to a first person animation of entering and operating vehicles. :/

Who's excited for PS3?!
That's honestly what I was hoping for. Wondering why there seems to be such a low budget on the game that they cannot add them in. Everything else is looking damn awesome though.
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Old 2011-10-29, 12:56 AM   [Ignore Me] #54
Bags
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Re: Infantry Classes Armor and Weapons


Originally Posted by Raymac View Post
Like in the trailer @ 0:30?
I don't see it.
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Old 2011-10-29, 01:05 AM   [Ignore Me] #55
Raymac
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Re: Infantry Classes Armor and Weapons


The part where it's sprinting?
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Old 2011-10-29, 01:09 AM   [Ignore Me] #56
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Re: Infantry Classes Armor and Weapons


I don't see them put away their gun though.
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Old 2011-10-29, 01:52 AM   [Ignore Me] #57
Raymac
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Re: Infantry Classes Armor and Weapons


No, but it gets lowered while he is sprinting. Pretty much the same thing, right?
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Old 2011-10-29, 02:14 AM   [Ignore Me] #58
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Re: Infantry Classes Armor and Weapons


Originally Posted by Raymac View Post
No, but it gets lowered while he is sprinting. Pretty much the same thing, right?
Not really... there's a big difference between a 2 second draw time and instantly being able to shoot.
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Old 2011-10-29, 02:55 AM   [Ignore Me] #59
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Re: Infantry Classes Armor and Weapons


meh, there is but there isn't.
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Old 2011-10-29, 03:05 AM   [Ignore Me] #60
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Re: Infantry Classes Armor and Weapons


But there maybe.
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