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2011-12-11, 07:41 PM | [Ignore Me] #46 | |||
Sergeant
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2011-12-11, 08:23 PM | [Ignore Me] #47 | ||
Lieutenant Colonel
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Same here.
Mowing and Planetside in the same sentence = Magmowing/Tanks roadkilling footzerg. There's even a merit for it ! http://wiki.planetsidesyndicate.com/...ation_Citation |
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2011-12-11, 09:29 PM | [Ignore Me] #48 | |||
Major
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Extreme Stealthing |
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2011-12-11, 09:58 PM | [Ignore Me] #49 | ||
Colonel
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I think that the snipers, like just about anyone in PS, will by a silent, unspoken agreement, avoid each other and concentrate on the helpless.
It's what PS encourages. Don't they give you extra XP if you kill an almost-dead medic with a BFR? Isn't it like, 20,000 XP for that? Maybe not. But they sure act like it is.
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Bagger 288 |
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2011-12-12, 12:40 AM | [Ignore Me] #53 | |||
Sergeant
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so you end up doing what most do: pick up advance targeting implant, scan for some sucker who has his health down at 75% or below and pick him off. and if no one is around to show their face, you proceed to play "shoot the shield gen on the BFR" to past the time. |
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2011-12-12, 03:50 PM | [Ignore Me] #57 | ||
Brigadier General
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And it's STILL the most awesome AV weapon.
I remember wanted to try out the buffed Lancer, so I certed in Rexo, Bolt Driver and AV. I ended up giving up the Bolt Driver for something else when I realized I didn't need it I actually had a lot of fun with the Bolt Driver as well. Terrible fucking sniper rifle, but I still had some fun. Back when the battles were huge, everything was fun, no matter how underpowered. You could cert in anything and fill what ever role you wanted and there would always, ALWAYS be a use for you in the battlefield. That is what made Planetside great. The fact that you could do nothing at all and it wouldn't hurt your empire, or you could single handedly change the course of an entire pop locked battle. The fact that you could see a need and fill it, or you could say "fuck the need" and pick what ever role YOU wanted to play, and it still helped. Populations. I'm telling you, as important as tanks are, or anything else is in this game, massive populations are the lynch pin. That is the backbone from whence everything else great in this game stems from. Obviously everything needs to be well balanced, but I'm not worried about the possibility of seeing twice as many tanks. That's just more targets in the field. Worst case scenario, pulling tanks is the only way to deal with tanks. That won't give any empire an advantage (assuming ES tanks are at all well balanced) and can be easily patched to nerf tanks into a more reasonable capacity in the battlefield. We're not talking BFR's, where we had a barely existent dev team. Tank balance is going to happen with the full PS2 team ready to tweak it. |
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