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Old 2011-12-11, 07:41 PM   [Ignore Me] #46
ShockNC
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Re: A serious concern about tanks.


Originally Posted by Xyntech View Post
Snipers will be great anti snipers for the simple fact that they have the range to counter each other and that they have low armor, making it even easier for them to kill each other. Now, if you made it way too hard for a sniper to kill any other class, they would become relegated to being little more than counter snipers. As long as they can effectively kill other classes, they will be fine. A sniper may want to clear out the enemy snipers before going to town on the shorter ranged enemies, however a sneakier sniper may prefer to ignore the enemy snipers and pick off the other troops right under the enemy snipers nose.
That reminds me that i wish Planetside would have Anit-tank Ammo types for snipers. not enough to be more powerful than an regular anti-vehicle but enough to put a dent in it or make a running mag rider blow up if I'm taking popshots at it.
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Old 2011-12-11, 08:23 PM   [Ignore Me] #47
sylphaen
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Re: A serious concern about tanks.


Same here.

Mowing and Planetside in the same sentence = Magmowing/Tanks roadkilling footzerg.

There's even a merit for it !

http://wiki.planetsidesyndicate.com/...ation_Citation
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Old 2011-12-11, 09:29 PM   [Ignore Me] #48
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Originally Posted by sylphaen View Post
Same here.

Mowing and Planetside in the same sentence = Magmowing/Tanks roadkilling footzerg.

There's even a merit for it !

http://wiki.planetsidesyndicate.com/...ation_Citation
Hehe, I was expecting "mowing" to be in the merit description.
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Old 2011-12-11, 09:58 PM   [Ignore Me] #49
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Re: A serious concern about tanks.


I think that the snipers, like just about anyone in PS, will by a silent, unspoken agreement, avoid each other and concentrate on the helpless.

It's what PS encourages. Don't they give you extra XP if you kill an almost-dead medic with a BFR? Isn't it like, 20,000 XP for that?

Maybe not. But they sure act like it is.
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Old 2011-12-11, 09:59 PM   [Ignore Me] #50
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Looking at the new sniper cloak, it's gonna be hard to see other snipers.
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Old 2011-12-11, 10:02 PM   [Ignore Me] #51
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Re: A serious concern about tanks.


Originally Posted by ShockNC View Post
That reminds me that i wish Planetside would have Anit-tank Ammo types for snipers. not enough to be more powerful than an regular anti-vehicle but enough to put a dent in it or make a running mag rider blow up if I'm taking popshots at it.
Cool. Then I get AI rounds for my rocket launchers.
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Old 2011-12-11, 10:16 PM   [Ignore Me] #52
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Would like to be able to hit a sweet spot on a tank with sniper round. That would be cool.
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Old 2011-12-12, 12:40 AM   [Ignore Me] #53
ShockNC
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Re: A serious concern about tanks.


Originally Posted by Traak View Post
I think that the snipers, like just about anyone in PS, will by a silent, unspoken agreement, avoid each other and concentrate on the helpless.

It's what PS encourages. Don't they give you extra XP if you kill an almost-dead medic with a BFR? Isn't it like, 20,000 XP for that?

Maybe not. But they sure act like it is.
Snipers are scavengers. since it takes two bullets with a bolt driver (and with a long reload/swaping time to boot), it's usually not worth the effort to shoot, reload, realign, and find out the target is now hiding against a rock healing where you can't get at him.

so you end up doing what most do: pick up advance targeting implant, scan for some sucker who has his health down at 75% or below and pick him off.

and if no one is around to show their face, you proceed to play "shoot the shield gen on the BFR" to past the time.
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Old 2011-12-12, 03:05 AM   [Ignore Me] #54
Xyntech
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Re: A serious concern about tanks.


Originally Posted by ShockNC View Post
That reminds me that i wish Planetside would have Anit-tank Ammo types for snipers. not enough to be more powerful than an regular anti-vehicle but enough to put a dent in it or make a running mag rider blow up if I'm taking popshots at it.
VS scientists already came up with this, it's called the Lancer! lol
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Old 2011-12-12, 02:26 PM   [Ignore Me] #55
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Re: A serious concern about tanks.




Ah the lancer, I miss when it killed infantry in 3 shots.
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Old 2011-12-12, 03:41 PM   [Ignore Me] #56
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Re: A serious concern about tanks.


Yeah, Lancer 2.0 was scary for anyone not wearing purple.
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Old 2011-12-12, 03:50 PM   [Ignore Me] #57
Xyntech
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Re: A serious concern about tanks.


Originally Posted by Captain1nsaneo View Post
Ah the lancer, I miss when it killed infantry in 3 shots.
And it's STILL the most awesome AV weapon.

I remember wanted to try out the buffed Lancer, so I certed in Rexo, Bolt Driver and AV. I ended up giving up the Bolt Driver for something else when I realized I didn't need it

I actually had a lot of fun with the Bolt Driver as well. Terrible fucking sniper rifle, but I still had some fun.

Back when the battles were huge, everything was fun, no matter how underpowered.

You could cert in anything and fill what ever role you wanted and there would always, ALWAYS be a use for you in the battlefield.

That is what made Planetside great. The fact that you could do nothing at all and it wouldn't hurt your empire, or you could single handedly change the course of an entire pop locked battle. The fact that you could see a need and fill it, or you could say "fuck the need" and pick what ever role YOU wanted to play, and it still helped.

Populations. I'm telling you, as important as tanks are, or anything else is in this game, massive populations are the lynch pin. That is the backbone from whence everything else great in this game stems from.

Obviously everything needs to be well balanced, but I'm not worried about the possibility of seeing twice as many tanks. That's just more targets in the field.

Worst case scenario, pulling tanks is the only way to deal with tanks. That won't give any empire an advantage (assuming ES tanks are at all well balanced) and can be easily patched to nerf tanks into a more reasonable capacity in the battlefield.

We're not talking BFR's, where we had a barely existent dev team. Tank balance is going to happen with the full PS2 team ready to tweak it.
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