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PSU: I'm winning in this Grief point thing!
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[Ignore Me] #46 | ||
PSU Admin
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Made a couple improvements to our ancient image viewer:
http://www.planetside-universe.com/m...hp?img_id=1870 Click for actual size, double click to return to original size. Lemme know what you guys think. |
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[Ignore Me] #47 | ||
I think it looks great, can't wait to try it out for real and spend a crap load of time just exploring. Bring back the exploration merit please!
I think the haze in the distance is just glare from the star ( I wont call it the sun) and the fact that we can actually see that kind of effect just speaks volumes about the engine itself. |
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[Ignore Me] #49 | ||
Corporal
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the terrain is looking fantastic, its one of the things i love best so far. i was actually watching an friend play Skyrim and i was thinking of having the landscape of Skyrim for an PS2 cont. all the hills, valleys, mountains, rivers, lakes, snow, dense forests, caves, etc would be awesome to fight in.
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[Ignore Me] #50 | |||
Sergeant Major
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[Ignore Me] #51 | |||
Sergeant Major
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How ever on my iPad I am unable to shrink the image, and when it is enlargened it messes up the site format |
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[Ignore Me] #53 | |||
Captain
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....... ![]() |
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[Ignore Me] #55 | |||
Master Sergeant
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[Ignore Me] #56 | ||||
PSU Admin
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How does the image start - does it fill the screen? |
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[Ignore Me] #58 | ||
Private
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I can't tell if you're trolling or you actually think that. For an mmo, the graphics are great, just compare this to WoW and see the difference. But with as many people on the screen as an mmo has, it's impossible to have skyrim-esque graphics. Hell, If I spawn 20 NPC's with the console, it lags my computer pretty bad, now imaine PS2 with that. I'm glad that they're going with a fuction-over-graphics approach to rendering, it'll make the game the maximum amount of fun.
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[Ignore Me] #59 | |||
Colonel
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![]() There's a difference between trolling and straight-up sarcasm. |
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[Ignore Me] #60 | ||
First Sergeant
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I couldn't help but notice that, on the opposing ridgeline, there appears to be a solar panel independent of the AMP Station. I was wondering how exactly the base perimeters work. Is there a network of smaller emplacements outside the walls, linked to it, or are those structures associated with the outposts?
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