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Old 2012-02-01, 09:27 PM   [Ignore Me] #46
Hamma
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Re: New Landscape Screenshot


Made a couple improvements to our ancient image viewer:

http://www.planetside-universe.com/m...hp?img_id=1870

Click for actual size, double click to return to original size. Lemme know what you guys think.
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Old 2012-02-01, 09:41 PM   [Ignore Me] #47
Carbanu
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Re: New Landscape Screenshot


I think it looks great, can't wait to try it out for real and spend a crap load of time just exploring. Bring back the exploration merit please!

I think the haze in the distance is just glare from the star ( I wont call it the sun) and the fact that we can actually see that kind of effect just speaks volumes about the engine itself.
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Old 2012-02-01, 09:52 PM   [Ignore Me] #48
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Re: New Landscape Screenshot


If they can make a barren desert look as good as that, imagine how good it will look with forests and lakes.
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Old 2012-02-01, 10:02 PM   [Ignore Me] #49
Jimmuc
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Re: New Landscape Screenshot


the terrain is looking fantastic, its one of the things i love best so far. i was actually watching an friend play Skyrim and i was thinking of having the landscape of Skyrim for an PS2 cont. all the hills, valleys, mountains, rivers, lakes, snow, dense forests, caves, etc would be awesome to fight in.
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Old 2012-02-01, 10:22 PM   [Ignore Me] #50
acosmo
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Re: New Landscape Screenshot


Originally Posted by Hamma View Post
Made a couple improvements to our ancient image viewer:

http://www.planetside-universe.com/m...hp?img_id=1870

Click for actual size, double click to return to original size. Lemme know what you guys think.
very nice hamma. i've got to complement you on these forums. of all the forums i post on, the mods and features you have here make this one by far the best.
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Old 2012-02-01, 11:02 PM   [Ignore Me] #51
Saintlycow
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Re: New Landscape Screenshot


Originally Posted by Hamma View Post
Made a couple improvements to our ancient image viewer:

http://www.planetside-universe.com/m...hp?img_id=1870

Click for actual size, double click to return to original size. Lemme know what you guys think.
Works well on my pc (got my mobo back after a month. Works now )

How ever on my iPad I am unable to shrink the image, and when it is enlargened it messes up the site format
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Old 2012-02-01, 11:04 PM   [Ignore Me] #52
Hmr85
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Re: New Landscape Screenshot


Originally Posted by Lazza View Post
If they can make a barren desert look as good as that, imagine how good it will look with forests and lakes.
Yeah, I can't wait to see some images of continents similar to Forseral and such. Its should be absolutely stunning.
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Old 2012-02-02, 02:37 AM   [Ignore Me] #53
cellinaire
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Re: New Landscape Screenshot


Originally Posted by VioletZero View Post
Still looks like an Xbox game to me.

Fog and rocks obscuring the distance, low res textures on rocks if you look close and low detail everywhere else.
Yeah that screenshot still looks like so Mario64-ish at best. Look at those ugly textures and pathetic detail everywhere else. I'll pass on this one even if it's F2P. Unreal2 had better visuals graphically.







.......
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Old 2012-02-02, 02:58 AM   [Ignore Me] #54
Levente
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Re: New Landscape Screenshot


cant wait to see how forgelight renders the water. i expect it to look like close to cryengines water
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Old 2012-02-02, 06:46 AM   [Ignore Me] #55
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Re: New Landscape Screenshot


Originally Posted by Hamma View Post
Made a couple improvements to our ancient image viewer:

http://www.planetside-universe.com/m...hp?img_id=1870

Click for actual size, double click to return to original size. Lemme know what you guys think.
Works much better now, nice one
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Old 2012-02-02, 09:19 AM   [Ignore Me] #56
Hamma
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Re: New Landscape Screenshot


Originally Posted by acosmo View Post
very nice hamma. i've got to complement you on these forums. of all the forums i post on, the mods and features you have here make this one by far the best.
Thanks for the kind words!

Originally Posted by Saintlycow View Post
Works well on my pc (got my mobo back after a month. Works now )

How ever on my iPad I am unable to shrink the image, and when it is enlargened it messes up the site format
Yea I didn't put it together with the iPad in mind.. we may start considering mobile browsers more in the new version of the site.

How does the image start - does it fill the screen?
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Old 2012-02-02, 09:30 AM   [Ignore Me] #57
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Re: New Landscape Screenshot


Ah nice! Good to hear. I will give it a whirl on my iPad tonight when I get home.
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Old 2012-02-02, 03:50 PM   [Ignore Me] #58
brickbuster
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Re: New Landscape Screenshot


Originally Posted by cellinaire View Post
Yeah that screenshot still looks like so Mario64-ish at best. Look at those ugly textures and pathetic detail everywhere else. I'll pass on this one even if it's F2P. Unreal2 had better visuals graphically.







.......
I can't tell if you're trolling or you actually think that. For an mmo, the graphics are great, just compare this to WoW and see the difference. But with as many people on the screen as an mmo has, it's impossible to have skyrim-esque graphics. Hell, If I spawn 20 NPC's with the console, it lags my computer pretty bad, now imaine PS2 with that. I'm glad that they're going with a fuction-over-graphics approach to rendering, it'll make the game the maximum amount of fun.
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Old 2012-02-02, 03:52 PM   [Ignore Me] #59
Vancha
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Re: New Landscape Screenshot


Originally Posted by brickbuster View Post
I can't tell if you're trolling or you actually think that. For an mmo, the graphics are great, just compare this to WoW and see the difference. But with as many people on the screen as an mmo has, it's impossible to have skyrim-esque graphics. Hell, If I spawn 20 NPC's with the console, it lags my computer pretty bad, now imaine PS2 with that. I'm glad that they're going with a fuction-over-graphics approach to rendering, it'll make the game the maximum amount of fun.


There's a difference between trolling and straight-up sarcasm.
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Old 2012-02-04, 04:10 PM   [Ignore Me] #60
Hyncharas
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Re: New Landscape Screenshot


I couldn't help but notice that, on the opposing ridgeline, there appears to be a solar panel independent of the AMP Station. I was wondering how exactly the base perimeters work. Is there a network of smaller emplacements outside the walls, linked to it, or are those structures associated with the outposts?
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