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Old 2012-02-09, 05:16 PM   [Ignore Me] #46
Ailos
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Re: New inventory screenshot


Originally Posted by Tigersmith View Post
This will be good. soo damn excited. In the top right there is a drop down box for (im guessing all your custom loadouts per Class.) Pretty good
Originally Posted by ThGlump View Post
Above primary weapon is Custom loadout selector so favorites are in.


I dont see much customization there . Primary weapon has 4 slots, Secondary has none (thought they said you can heavily customize pistols - maybe if you have them as a primary weapon (medic?)), tool and 5 utility (seems like you could throw away knife for grenades, or more medkits). That may be enough as you usually couldnt fit much more in ps1 inventory.
But where i can choose how much ammo ill carry? Its just fixed until i take more ammo utility slot? So basically only 2 different amount of ammo.
Originally Posted by SKYeXile View Post
this is looking pretty good, we have seen that other scrren that looked like it managed alot of customisation and it still looks like there is going to be able to do a fair bit of it. 4 mod slots on your main gun, looks like 5 customisation slots for defences and abilities.

then a further 6 slots for grenades or deployable or something.

and we're still yet to see any cert trees.
Just because there aren't any slots there doesn't mean there won't be any available in the game - it certainly seems to me like there is space. Plus, it looks like two of the slots are greyed out on the primary. That could be because he only has two attachments certed, or maybe because only two are allowed when you're an engineer (though that doesn't seem to make sense), or be because the character isn't high enough of a BR to be able to have attachments on each weapon - there really isn't anything in this picture to tell us what rank this soldier is.

And what exactly is wrong with having an inventory screen similar to the BF series? I thought BF's inventory management system was decent, certainly a lot more streamlined that PlanetSide's. This one obviously takes on the same management ideas, but gives you way more customization options.

The only downside to this that I can see is that less people will be turned away because they couldn't figure out their guns, and more will find it easier to jump into combat because they're presented with an interface that's closer to what they're used to. Oh wait...

EDIT: if you're concerned with being able to pack extra glue to repair MAXes in gen holds, here's what you'll need to learn how to do: loot it off of the enemies you've killed. They wouldn't be coming to repair the gen without a glue gun in their hand. In long gen holds, I had to pick ammo off the guys I've killed anyway (that's how I acquired most of the lashers in my locker), so I'm sure picking extra sticks of glue won't be a problem.
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Last edited by Ailos; 2012-02-09 at 05:19 PM.
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Old 2012-02-09, 05:21 PM   [Ignore Me] #47
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Re: New inventory screenshot


Alios, looting isnt in PS2.
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Old 2012-02-09, 05:25 PM   [Ignore Me] #48
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Re: New inventory screenshot


Originally Posted by Ailos View Post
EDIT: if you're concerned with being able to pack extra glue to repair MAXes in gen holds, here's what you'll need to learn how to do: loot it off of the enemies you've killed. They wouldn't be coming to repair the gen without a glue gun in their hand. In long gen holds, I had to pick ammo off the guys I've killed anyway (that's how I acquired most of the lashers in my locker), so I'm sure picking extra sticks of glue won't be a problem.
Unless something's changed, you won't be able to loot enemy equipment.

Three things come to mind...

- The pistol doesn't appear to have any customizations. I hope that's just because they haven't been applied and not because they don't exist.

- The armour nano kit looks nigh-identical to our unidentified Nanite Systems "gun".

- No sign of ammo/grenade selection. I could see grenades being selectable in the 5 utility slots, but ammo? Perhaps clicking on a weapon in the inventory screen will take you to a new screen where you can select customizations, ammo and such?

Last edited by Vancha; 2012-02-09 at 05:27 PM.
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Old 2012-02-09, 05:27 PM   [Ignore Me] #49
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Re: New inventory screenshot


I think attachment and customisation are different. The carbine has a sight and what looks like a suppressor. Fire rate/barrel length etc. look to be separate from attachments.

This is very good, more customisation is always, always good.
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Old 2012-02-09, 05:53 PM   [Ignore Me] #50
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Re: New inventory screenshot


The order listed doesn't make much sense to me.

Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.

Standard
Support
Specialized

The rest of it though is FANTASTIC, much better looking than BF3's

Last edited by Marth Koopa; 2012-02-09 at 05:55 PM.
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Old 2012-02-09, 05:55 PM   [Ignore Me] #51
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Re: New inventory screenshot


Originally Posted by Marth Koopa View Post
The order listed doesn't make much sense to me.

Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.

Standard
Support
Specialized
It goes
Lightest --> Heaviest

Makes perfect sense.
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Old 2012-02-09, 05:56 PM   [Ignore Me] #52
Hmr85
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Re: New inventory screenshot


Finally a Image of the NC REXO.... All I have to say is OMG.



The Inventory Screen looks good and clean cut. SOE has done a fantastic job.
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Old 2012-02-09, 05:59 PM   [Ignore Me] #53
Adeon Hawkwood
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Re: New inventory screenshot


Originally Posted by Marth Koopa View Post
The order listed doesn't make much sense to me.

Light and Heavy Assault should be the top two choices, then Medic and Engineer, then Infil and MAX.

Standard
Support
Specialized
It looks to me like they are ordered based on how heavy the classes armor is. I suspect that Light Assault, Medic and Engineer all have very similar armor and primary/secondary weapons with the main difference being in the selection of the "Tool" and ancillary equipment (something like Medics get healing stuff, Engineers get repair stuff, Light Assault get a Jump Pack or slightly stronger guns).
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Old 2012-02-09, 06:09 PM   [Ignore Me] #54
Hmr85
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Re: New inventory screenshot


Originally Posted by Vancha View Post
- No sign of ammo/grenade selection. I could see grenades being selectable in the 5 utility slots, but ammo? Perhaps clicking on a weapon in the inventory screen will take you to a new screen where you can select customizations, ammo and such?
Unless they go the BF3/COD route where all guns come set with a certain amount of ammo. I was reading a thread earlier where Higby mentioned different mods/upgrades which allow for more ammo which kind of made me think that is the route they went.

Also I remember reading about some classes being able to deploy containers where you could get ammo from similar to BF3. I believe that is why we are not seeing any ammo. Thus giving us more Inventory space for other things.

Edit: If you notice at the bottom of the picture you can see what appears to be HP/Shield bars. I think the blue squares are shield. You'll notice the shield mod off to the right of the knife. Also appears to be some sort of radar in the middle? idk, what that is.

Edit 2: I think they are going a route similar to EVE on the Shield/Armor/HP. Random thoughts. Also I see will be able to tell the run speed now of certain armor types. It looks like engineer has max run speed. Where as Adv Rexo might have half that. Just looking at bars under equip now.
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Old 2012-02-09, 06:40 PM   [Ignore Me] #55
Talek Krell
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Re: New inventory screenshot


Originally Posted by Raymac View Post
hmmm, It looks like it says "Armor" instead of "Shield". I wonder if that is just semantics or if they have tossed the regenerating shield idea?
My assumption is that "armor" in that case refers to vehicle armor. Higby mentioned there being both pistol and rifle forms of the medapp at one point, so it makes enough sense that it would apply to the glue gun as well.
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Old 2012-02-09, 06:45 PM   [Ignore Me] #56
SKYeXile
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Re: New inventory screenshot


Originally Posted by ThGlump View Post
Where? Dont see 6 slots anywhere. Under 5 utility slots is another 5 for appearance customization and that all i see.
err sorry meant the 5 utility slots.
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Old 2012-02-09, 07:09 PM   [Ignore Me] #57
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Re: New inventory screenshot


Bars like HP and run speed seem weird.

I have no problem with potential health increases, but I don't know if it should be something the player can just get.

And shouldn't run speed just be stamina? It's not like they removed jumping, and with sprinting in the game...I hope I can specialize my soldier to be the Lance Armstrong of Auraxis. I'll sprint and jump all the time and no one will be able to shoot me.
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Old 2012-02-09, 09:08 PM   [Ignore Me] #58
Warborn
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Re: New inventory screenshot


Originally Posted by Hmr85 View Post
Finally a Image of the NC REXO.... All I have to say is OMG.
That's an engineer. The rexo equivalent is the heavy assault class. Enclosed helmets are apparently an option for "agile" classes this time around. You can see pictures of some TR light assaulter guys with their faces exposed, and others totally covered. Also, the enclosed "agile" helmets look different than the heavy assault/"rexo" helmets, at least for the TR screens we've seen.

Originally Posted by Shotokanguy View Post
Bars like HP and run speed seem weird.

I have no problem with potential health increases, but I don't know if it should be something the player can just get.
It's not a given that they are displayed because they can be augmented. It may be strictly a user-friendly feature, to show new players what the differences between the classes are apart from weaponry. So they'll know that an infiltrator is fast and a heavy assaulter is slower but more durable because of the bars at the bottom of the screen.

Last edited by Warborn; 2012-02-09 at 09:28 PM.
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Old 2012-02-09, 09:27 PM   [Ignore Me] #59
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Re: New inventory screenshot


Originally Posted by Marsgrim View Post
Hello Battlefield 3 :/

Bring back certifications.
I guess it's more attractive to current gamers, but I'm just not feeling it. Can't really say anything definitively bad until we try it though.
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Old 2012-02-09, 09:31 PM   [Ignore Me] #60
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Re: New inventory screenshot


I don't get why people want this game to look like it's a throw back to 2003.

We're in 2012 people. There's only so many ways you can design a character screen, so of course similar things are going to look similar.
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