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View Poll Results: Should beta testers keep their progression after launch?
Yes, allow progression to carry over to Live 19 14.73%
No, everyone should start from square one come launch 110 85.27%
Voters: 129. You may not vote on this poll

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Old 2012-02-16, 06:50 PM   [Ignore Me] #46
Sirisian
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Re: Char progression: Beta > Live


I don't see the problem with keeping progress really. Tribes Ascend did this and it didn't affect anything. Everything is time/money based (except of the whole playing makes you level slightly faster) so people can just pay money somehow to "catch" up. Also keeping progress is a good incentive to keep people playing all the way through beta and into launch. Would be odd if we hit max level during beta though.
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Old 2012-02-16, 07:12 PM   [Ignore Me] #47
Brusi
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Re: Char progression: Beta > Live


Originally Posted by DayOne View Post
Keep track of what everyone bought, then give it to them again at launch.
Or supply credit for the cash shop to the same value as was spent.

Items from the cash shop wil undoubtedly be re-balanced and might not suit the playstyle or tastes of the person who bought them by the time beta is closed.
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Old 2012-02-16, 07:19 PM   [Ignore Me] #48
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Re: Char progression: Beta > Live


Originally Posted by Brusi View Post
Or supply credit for the cash shop to the same value as was spent.

Items from the cash shop wil undoubtedly be re-balanced and might not suit the playstyle or tastes of the person who bought them by the time beta is closed.
So what if you bought a camo and it was deemed very useful to have to they double the price from £1 to £2? Not much but if you'd already bought the item and enjoyed using it then it's only fair that you get that item back, even if it's cheaper.

Unless the item is completely removed of course.
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Old 2012-02-16, 08:27 PM   [Ignore Me] #49
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Re: Char progression: Beta > Live


No.
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Old 2012-02-16, 08:27 PM   [Ignore Me] #50
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Re: Char progression: Beta > Live


There should be a wipe no question imo. Far to much changes in beta anyway the reason there are always wipes is because of game changes, coding changes and all that Jazz.

Everyone should start fresh on Day 1.
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Old 2012-02-16, 08:33 PM   [Ignore Me] #51
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Re: Char progression: Beta > Live


Why in the world would they do that in beta?

IF they were to do that.. they certainly would not be doing it throughout all of beta. Then you get into an "early access" scenario like games like SWTOR and BF3 have done.

Also if they do in fact do it that way, which would be very odd I'm sure that you will get whatever you bought in beta after live is released.
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Last edited by Hamma; 2012-02-16 at 08:45 PM.
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Old 2012-02-16, 08:44 PM   [Ignore Me] #52
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Re: Char progression: Beta > Live


If the Auraxian Shopping Network is open during the beta, I'm bound to buy at least one cosmetic thing.

As long as that cosmetic thing is bound to my account and not my character, I see no problem with a server wipe before launch.
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Old 2012-02-16, 08:47 PM   [Ignore Me] #53
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Re: Char progression: Beta > Live


Originally Posted by Hamma View Post
Why in the world would they do that in beta?

IF they were to do that.. they certainly would not be doing it throughout all of beta. Then you get into an "early access" scenario like games like SWTOR and BF3 have done.
Most F2P games have their item shop open in "beta" to test it, at this point though the games more or less live, because once people have paid for things, they wont wipe characters, IMO if they do they they should just be saying its released in the first place.
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Old 2012-02-16, 08:56 PM   [Ignore Me] #54
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Re: Char progression: Beta > Live


Well yea agreed in Late beta they may open it and start charging. But during beta I just cannot see them charging people for items, it needs to be "Open" aka "Free" in order to test the various items in the shop to make sure they work as intended.

Chars should be wiped clean for release so that everyone can start on the same foot.
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Old 2012-02-16, 09:01 PM   [Ignore Me] #55
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Re: Char progression: Beta > Live


Originally Posted by Hamma View Post
Well yea agreed in Late beta they may open it and start charging. But during beta I just cannot see them charging people for items, it needs to be "Open" aka "Free" in order to test the various items in the shop to make sure they work as intended.

Chars should be wiped clean for release so that everyone can start on the same foot.
yea, especially with offline leveling, not fair for somebody to be behind just because of the date they got into beta.
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Old 2012-02-16, 09:01 PM   [Ignore Me] #56
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Re: Char progression: Beta > Live


Originally Posted by Hamma View Post
Well yea agreed in Late beta they may open it and start charging. But during beta I just cannot see them charging people for items, it needs to be "Open" aka "Free" in order to test the various items in the shop to make sure they work as intended.
Disregard health, acquire camos.
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Old 2012-02-16, 09:50 PM   [Ignore Me] #57
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Re: Char progression: Beta > Live


Originally Posted by SKYeXile View Post
yea, especially with offline leveling, not fair for somebody to be behind just because of the date they got into beta.

That's sort of interesting. If it were done so that all offline leveling was reset, but anything achieved through actually playing was retained (along with purchases being reset, i.e if you buy a 30 day boost in beta get another 30 days at release), I think that'd be the best system to go with.



For anyone not playing FF or TA, a "release" probably still sounds like a big deal. That's not how it works anymore with F2P games. TA is officially in closed beta, but it's pretty much a released game with constant updates/changes/improvements. This is how PS2 will be, during beta everyone will play it as if it's a released game, and even the people voting for a reset here will be incredibly pissed off when/if all of their playtime (potentially 100s or 1000s of hours) is negated at an arbitrary date. Not encouraging the highest level of play from day1 would hurt beta testing more than anything, you don't want people fucking around "because it's just a beta", that will end up reflecting on the "finished" product in a very negative way.
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Last edited by Espion; 2012-02-16 at 10:00 PM.
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Old 2012-02-16, 10:19 PM   [Ignore Me] #58
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Re: Char progression: Beta > Live


Start everybody over at square one come launch. My only thing I would say they should allow players to keep is any cosmetic stuff they paid for during beta.
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Old 2012-02-17, 01:08 AM   [Ignore Me] #59
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Re: Char progression: Beta > Live


Originally Posted by Hmr85 View Post
Start everybody over at square one come launch. My only thing I would say they should allow players to keep is any cosmetic stuff they paid for during beta.
yup, no reason why anything brought in beta could not be carried over to live, just all EXP/certs and resources would be reset.
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Old 2012-02-17, 03:38 AM   [Ignore Me] #60
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Re: Char progression: Beta > Live


Complete wipe. Bought something in beta? Refund the money.
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