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Old 2012-02-22, 08:31 AM   [Ignore Me] #46
Warborn
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Re: TR Medic tweet pic


Originally Posted by stordito View Post
you mean...for emergency purpose i will be able to tell wich one of my team mates can heal me?
No, I mean so that when you're shooting at someone you can instantly tell if they're a medic or engineer or whatever. Easy class recognition is a pretty common design element in all sorts of games, from WoW to TF2.

Last edited by Warborn; 2012-02-22 at 08:32 AM.
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Old 2012-02-23, 01:16 AM   [Ignore Me] #47
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Re: TR Medic tweet pic


Originally Posted by Warborn View Post
No, I mean so that when you're shooting at someone you can instantly tell if they're a medic or engineer or whatever.
I would like it if they made the unarmed guys far more heavily armored, and/or minus points and kill stats for killing them.

I think most of the people would quit the game if that was the case, though. Raping those who are unarmed or defenseless is what PS is really all about, for most of the players.
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Last edited by Traak; 2012-02-23 at 01:40 AM.
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Old 2012-02-23, 03:55 AM   [Ignore Me] #48
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Re: TR Medic tweet pic


There's really basically no chance medics will be unarmed. I don't imagine any class in the game will have no weapon. Not a lot of fun to be had if all you're ever capable of playing a certain class is healing or fixing stuff or whatever.
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Old 2012-02-23, 04:15 AM   [Ignore Me] #49
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Re: TR Medic tweet pic


Originally Posted by Sirisian View Post
Thought about that the other day! When you switch weapons the holstering action should be your gun dissolving into nanites and going into the suit then your other weapon or item forming from nanites with cool special effects. This "solves" the problem I love the sci-fi genre. Anything is possible!
Hahah I love the ideal
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Old 2012-02-23, 04:31 AM   [Ignore Me] #50
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Re: TR Medic tweet pic


Originally Posted by Warborn View Post
There's really basically no chance medics will be unarmed. I don't imagine any class in the game will have no weapon. Not a lot of fun to be had if all you're ever capable of playing a certain class is healing or fixing stuff or whatever.
I would trade a weapon for five times the armor of a Heavy Assault.

When I'm in fix mode, I don't want to be going up against the HA cowards anyway. I want them to break the norm and actually fight someone who is armed at that moment, instead of lurking behind the bushes in the local playground looking for people with a medapp drawn so they can leap on them and score OMGKILLZ.
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Old 2012-02-23, 02:15 PM   [Ignore Me] #51
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Re: TR Medic tweet pic


Originally Posted by Traak View Post
I would trade a weapon for five times the armor of a Heavy Assault.

When I'm in fix mode, I don't want to be going up against the HA cowards anyway. I want them to break the norm and actually fight someone who is armed at that moment, instead of lurking behind the bushes in the local playground looking for people with a medapp drawn so they can leap on them and score OMGKILLZ.
So, you're against tactical play?

Killing high priority targets first is the corner stone of every strategy...ever.
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Old 2012-02-23, 03:00 PM   [Ignore Me] #52
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Originally Posted by Traak View Post
I would trade a weapon for five times the armor of a Heavy Assault.

When I'm in fix mode, I don't want to be going up against the HA cowards anyway. I want them to break the norm and actually fight someone who is armed at that moment, instead of lurking behind the bushes in the local playground looking for people with a medapp drawn so they can leap on them and score OMGKILLZ.
Guys you know how we want to take that position? Well don't shoot the guy healing and reviving their HA because it wouldn't be nice.

Medics running around with that much armor discourages tactical game play. You want the squad to protect the medics.

Point being it would just become a stalemate team DM if each had nigh invincible medics reviving everyone all the time without fear of being killed.
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Old 2012-02-23, 04:29 PM   [Ignore Me] #53
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Re: TR Medic tweet pic


Originally Posted by Traak View Post
I would trade a weapon for five times the armor of a Heavy Assault.

When I'm in fix mode, I don't want to be going up against the HA cowards anyway. I want them to break the norm and actually fight someone who is armed at that moment, instead of lurking behind the bushes in the local playground looking for people with a medapp drawn so they can leap on them and score OMGKILLZ.
Well it's a game, not a space samurai great honour simulator. If you're running around healing/reviving people then killing you might be the best thing to do at that moment, tactically. Whether you're fighting back or not doesn't change whether you're actively a threat or not.
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