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Old 2012-04-20, 01:09 PM   [Ignore Me] #46
Sirisian
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Re: Nanite Weapon Holstering


Originally Posted by MrBloodworth View Post
I would rather know what people have equipped, ALA PS1.
Yeah I think everyone would, but the developers said they aren't going to do it. This thread was basically just an idea so we don't have weapons appearing/disappearing from the players hands. It also elegantly describes holstering delays and makes them easy to change.

Originally Posted by Brusi View Post
It's funny... so much has happened since we heard the initial news about PS2 that even posting a new post in a thread that is a only a month old seems like a necro, lol
Yeah it does. Totally forgot about this thread.
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Old 2012-04-20, 03:03 PM   [Ignore Me] #47
headcrab13
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Re: Nanite Weapon Holstering


Originally Posted by Sirisian View Post
The pistol would animate by dissolving toward the player's hands with a red/teal/blue glow along the borders depending on the faction.
I love the idea, but since all other "nanite animations" from PS1 and PS2 are done in bright green, it would probably make sense to look like this (skip to 6:42) :


That neon, sweeping nanite construction effect is so badass. It's great that it does that every time someone spawns a vehicle, and I'm hoping bodies breaking down will have the same look.

Last edited by headcrab13; 2012-04-20 at 03:26 PM.
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Old 2012-04-20, 03:13 PM   [Ignore Me] #48
Fenrod
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Re: Nanite Weapon Holstering


Damn right, I've never really paid attention to this, but it's really badass. This would be cool in a weapon holstering system, with blue for Vanu, yellow for NC and red for TR.
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Old 2012-04-20, 04:07 PM   [Ignore Me] #49
headcrab13
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Re: Nanite Weapon Holstering


Here's a better link so you don't have to skip through the vid:

GIFSoup
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Old 2012-04-20, 04:14 PM   [Ignore Me] #50
Talek Krell
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Re: Nanite Weapon Holstering


We could take a cue from Borderlands too. Each character had a little box strapped to some part of them. whenever they switched weapons the gun would dissolve into particles and disappear into the box. I can try to find a video later.
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Old 2012-04-20, 04:24 PM   [Ignore Me] #51
Eyeklops
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Re: Nanite Weapon Holstering


I want the guns to get pulled out of your ass, literally. The player reaches around and pulls out a Beamer with one good tug. Wouldn't see me kissing my guns though. You can imagine the reverse of the process on your own. I lol thinking about people holstering those massive AV weapons.

Last edited by Eyeklops; 2012-04-20 at 04:30 PM.
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Old 2012-04-20, 04:36 PM   [Ignore Me] #52
sylphaen
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Re: Nanite Weapon Holstering


Originally Posted by Brusi View Post
It's funny... so much has happened since we heard the initial news about PS2 that even posting a new post in a thread that is a only a month old seems like a necro, lol
Yes, I did not want to create a new thread since there was one about holstering. Unfortunately, no one understood that I was mentionning a different issue than the OP. Maybe I should have created a new thread.

While the focus of the OP was about the "art" part of holstering, I am more concerned about the gameplay/mechanics.

For instance, that video shown above proves (at least if nothing changed since GDC) that holstering weapons is not required to enter vehicles. That's an interesting change from PS1.
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Old 2012-04-20, 05:25 PM   [Ignore Me] #53
Talek Krell
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Re: Nanite Weapon Holstering


Originally Posted by sylphaen View Post
While the focus of the OP was about the "art" part of holstering, I am more concerned about the gameplay/mechanics.
As far as I know nothing about holstering weapons entirely has ever been mentioned, so I'm in the same boat as you.
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Old 2012-04-20, 05:39 PM   [Ignore Me] #54
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Re: Nanite Weapon Holstering


Originally Posted by Eyeklops View Post
I want the guns to get pulled out of your ass, literally. The player reaches around and pulls out a Beamer with one good tug. Wouldn't see me kissing my guns though. You can imagine the reverse of the process on your own. I lol thinking about people holstering those massive AV weapons.
That's even more funny and disgusting than your avatar
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Old 2012-04-20, 07:32 PM   [Ignore Me] #55
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Re: Nanite Weapon Holstering


What I don't get about this idea is, if the devs have decided not to work on holstering, why would they work on this?
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Old 2012-04-20, 09:32 PM   [Ignore Me] #56
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Re: Nanite Weapon Holstering


Originally Posted by Khellendros View Post
What I don't get about this idea is, if the devs have decided not to work on holstering, why would they work on this?
Because the reason that they decided not to have holstering was due to the additional weapons on people's back/waist reducing the amount of people you could render on the screen at one time.
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Old 2012-04-20, 11:57 PM   [Ignore Me] #57
Sirisian
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Re: Nanite Weapon Holstering


Originally Posted by headcrab13 View Post
I love the idea, but since all other "nanite animations" from PS1 and PS2 are done in bright green, it would probably make sense to look like this (skip to 6:42) :
Note the date of the original post. Also this:
Originally Posted by Sirisian View Post
Then again I like their GDC green glow dissolve effect. That looked cool.
Definitely would like their nanite effect. It's what I had in mind when I linked that Green Lantern video, but not as bright. As someone else mentioned you don't want it giving away your position at night all the time. (Or do you?)

Originally Posted by Fenrod View Post
Damn right, I've never really paid attention to this, but it's really badass. This would be cool in a weapon holstering system, with blue for Vanu, yellow for NC and red for TR.
Originally Posted by Sirisian View Post
The pistol would animate by dissolving toward the player's hands with a red/teal/blue glow along the borders depending on the faction.
*gasp* blue for vanu? Madness. We'll take teal. NC can have blue or yellow or a cool visual mix (cash shop?) and TR can have red.

Originally Posted by Talek Krell View Post
As far as I know nothing about holstering weapons entirely has ever been mentioned, so I'm in the same boat as you.
Original post mentioned it will be like GTA where the gun forms out of nowhere. (T-Ray is the lead artist so I'd imagine he knows the most about how things are being implemented art wise). I was not happy when hearing this so I made this thread for discussion.
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Old 2012-04-21, 12:17 AM   [Ignore Me] #58
Khellendros
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Re: Nanite Weapon Holstering


Originally Posted by Vancha View Post
Because the reason that they decided not to have holstering was due to the additional weapons on people's back/waist reducing the amount of people you could render on the screen at one time.
So, with all the eye candy they have, this somehow is the one that breaks it? Huh.
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Old 2012-04-21, 12:50 AM   [Ignore Me] #59
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Re: Nanite Weapon Holstering


Originally Posted by Khellendros View Post
So, with all the eye candy they have, this somehow is the one that breaks it? Huh.
Each weapon is customized with attachments and skins. Each soldier is customized possibly with cash shop skins. I was doing the math on this earlier in an old thread when it was released and it does eat up a lot of memory when you realize how many units will be customized and rendered possibly in the player's view. I think they have a pretty strong case for not allowing it, but honestly it is something they could add later since most of us have 2GB of video ram. (I'm using a year old laptop with that much, so I can only imagine what most desktop users have).

Another thing is you don't want to implement something that takes a lot of developer time if people are going to turn it off for performance. So their priorities are probably in the right place.

Last edited by Sirisian; 2012-04-21 at 12:51 AM.
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Old 2012-04-21, 01:10 AM   [Ignore Me] #60
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Re: Nanite Weapon Holstering


I think this is a great idea, and I don't think it would take to much to implement into the game, since the reaver Higby spawned did that exact thing in the GDC video...... I mean come on they are adding cockpits this late.
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