New Killcam Info via Higby - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Cows Rule
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-03-08, 02:52 PM   [Ignore Me] #46
LightningNoob
Private
 
Re: New Killcam Info via Higby


I wish they would just get rid of kill cams and show the corpse cam (like PS1).

Then take those hours budgeted for kill cams, and assign them to vehicle entry/exit animations! I absolutely hate the BF3 style instant entry/exit of vehicles. It's so unrealistic... just pisses me off!!
LightningNoob is offline  
Reply With Quote
Old 2012-03-08, 02:57 PM   [Ignore Me] #47
Dahlian
Private
 
Re: New Killcam Info via Higby


Higby's killcam ideas are intruiging, gives you info and allow the enemy to taunt you without revealing his or others location. =)
Dahlian is offline  
Reply With Quote
Old 2012-03-08, 03:01 PM   [Ignore Me] #48
Angry Beaver
Private
 
Re: New Killcam Info via Higby


Originally Posted by Graywolves View Post
Using a killcam to teach a player is like doing your son's science fair project.

He has no idea how it was finished and will just use you for everything related to science in the future...
Diasgree:
It's like being told you failed an assignment but the teacher won't explain how you lost marks. Anyone who really knows what they're doing looks at the test and goes "of course I lost marks there" the ones who're still learning go "wtf" This is a system to help explain your death in full, explaining it in part doesn't help you learn and prevent the same mistakes. Maybe some-ones not going to realize it was a bad location until they die there 5 times and be like "oh hey enemies can surround that spot"

Simply showing the enemies location is bad, we all agree.
We want stats, we all agree.

If we just get stats I'll be all right but a little disappointed, what we're arguing over is the extent to which we show where your death came from.

I think just pointing it in the general direction would be vague enough. If you couldn't see from where you died what killed you, you at least know enemies are coming form over there so you can better in the future. Your a sniper/cloaker hiding out, your still hidden.
Angry Beaver is offline  
Reply With Quote
Old 2012-03-08, 03:02 PM   [Ignore Me] #49
QuiCKaNdDeaDLy
Corporal
 
QuiCKaNdDeaDLy's Avatar
 
Re: New Killcam Info via Higby


I would love to see a "KillChat" popping up after Death instead of "Killcams".
A chat box to tell the Killer your Feelings...
PS1 was all about the Tells after a Kill!


__________________
::: PS Classic Videos + My Music :::
QuiCKaNdDeaDLy is offline  
Reply With Quote
Old 2012-03-08, 03:07 PM   [Ignore Me] #50
Graywolves
General
 
Graywolves's Avatar
 
Re: New Killcam Info via Higby


Originally Posted by Angry Beaver View Post
Maybe some-ones not going to realize it was a bad location until they die there 5 times and be like "oh hey enemies can surround that spot"
As I said, it's more important for players to learn that they need situational awareness and how to assess their surroundings rather than be straight up told what is going on.

A VR training scenario or player insight might provide this. But in Planetside 2 you're not going to learn anything you wouldn't learn otherwise. As I said, you already know where you were being damaged from so you have the directions. If you can't figure at the direction when you die then the problems are outside of the game itself and are in more basic mechanics such as looking at the screen correctly.

Killcam tells you that this guy killed you from the bushes over there. You still don't know what YOU did wrong or how YOU can improve. Instead you are probably going to run into bushes and try to get the jump on players until the meta-game turns into "light up every bush I see" across every player.

What Kill Cams tell you is something every player with a sense of situational awareness will have. That you need to look around more and not develop tunnel vision(which is very easy in an FPS).
Graywolves is offline  
Reply With Quote
Old 2012-03-08, 03:09 PM   [Ignore Me] #51
EVILoHOMER
Major
 
Re: New Killcam Info via Higby


I still don't see why people are fussed about their location being told to one player they've killed in a game as vast as Planetside 2. SOE should experiment, put it into planetside to see what impact it has on the game, I bet it has none what so ever.

I just don't get peoples reasoning, lets not count out a feature before we've played the game.
EVILoHOMER is offline  
Reply With Quote
Old 2012-03-08, 03:22 PM   [Ignore Me] #52
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: New Killcam Info via Higby


Originally Posted by EVILoHOMER View Post
I still don't see why people are fussed about their location being told to one player they've killed in a game as vast as Planetside 2. SOE should experiment, put it into planetside to see what impact it has on the game, I bet it has none what so ever.

I just don't get peoples reasoning, lets not count out a feature before we've played the game.
10 guys stealthing up to a base have to kill one dude from their observation point as he was getting close.

Teamspeak: Higuys!!!!!### there are dudes in that bush

pew pew pew

Great no element of surprise now oh and to top it we are dead to people that did not know we were there.

Let just join the zerg then screw this tactical stuff.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-03-08, 03:25 PM   [Ignore Me] #53
Sardwyn
Private
 
Sardwyn's Avatar
 
Re: New Killcam Info via Higby


am ok with this style of killcam
Sardwyn is offline  
Reply With Quote
Old 2012-03-08, 03:30 PM   [Ignore Me] #54
sylphaen
Lieutenant Colonel
 
Re: New Killcam Info via Higby


Great news !


Will there be some love for medics between when you get shot and when you see your killer's stat page or the spawn screen ?
sylphaen is offline  
Reply With Quote
Old 2012-03-08, 03:36 PM   [Ignore Me] #55
wasdie
Second Lieutenant
 
wasdie's Avatar
 
Re: New Killcam Info via Higby


Good, now people can stop complaining.

I just hate the stupid circle death camera. WWII Online had that. It annoyed the crap out of me.

I still believe a vague kill cam wouldn't do squat to this game.
wasdie is offline  
Reply With Quote
Old 2012-03-08, 03:40 PM   [Ignore Me] #56
EVILoHOMER
Major
 
Re: New Killcam Info via Higby


Originally Posted by Mastachief View Post
10 guys stealthing up to a base have to kill one dude from their observation point as he was getting close.

Teamspeak: Higuys!!!!!### there are dudes in that bush

pew pew pew

Great no element of surprise now oh and to top it we are dead to people that did not know we were there.

Let just join the zerg then screw this tactical stuff.

Well I'm guessing the cloaking device in Planetside 2 will have some drain a regen system so you wont be coming from a long range anyways. So when you get killed that person will tell his team mates there are people around that location and someone will come along in a vehicle and kill them weak cloakers.

If you had a camera circling around your body like Planetside you'll be able to see their location most probably. If they were a sniper you'll be able to see the tracer from where it came from or one of the many hundreds of people will see it and tell other people.

If you're good cloaker, you wont sit in a bush for too long to be killed by someone that guy has told or the same person.


I see no problem with a kill cam.
EVILoHOMER is offline  
Reply With Quote
Old 2012-03-08, 03:46 PM   [Ignore Me] #57
Mastachief
Contributor
Major
 
Mastachief's Avatar
 
Re: New Killcam Info via Higby


I must clear that up by stealthing i mean heavy assault under cover of darkness creeping up on a base/outpost. I'm thinking of the ops my own outfit are likely to be mounting. At least in the past stealth has been key to success so having some one go on TS he's round corner X.... yeh he's still there... he reloading go go go. It's really a daft feature and only caters to the stupid.

Thankfully you the minority here and on facebook.
__________________
Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame.

Average play time of 2.0hours per day and falling. Need metagame / Continents.
Mastachief is offline  
Reply With Quote
Old 2012-03-08, 03:47 PM   [Ignore Me] #58
EliteGamerHl
Private
 
Talking Re: New Killcam Info via Higby


Originally Posted by Mastachief View Post
10 guys stealthing up to a base have to kill one dude from their observation point as he was getting close.

Teamspeak: Higuys!!!!!### there are dudes in that bush

pew pew pew

Great no element of surprise now oh and to top it we are dead to people that did not know we were there.

Let just join the zerg then screw this tactical stuff.
This! WIN! i aprove this message..
EliteGamerHl is offline  
Reply With Quote
Old 2012-03-08, 03:49 PM   [Ignore Me] #59
Eyeklops
First Lieutenant
 
Eyeklops's Avatar
 
Re: New Killcam Info via Higby


Originally Posted by QuiCKaNdDeaDLy View Post
I would love to see a "KillChat" popping up after Death instead of "Killcams".
A chat box to tell the Killer your Feelings...
PS1 was all about the Tells after a Kill!
I like this idea with a few modifications

For the killer:
  • It pops up a chat window for each person in the center of the screen
  • The chat box should take focus and force mouse pointer mode
  • The backround should grey out
For the victim side:
  • It should function only if you get killed by QuiCKaNdDeaDLy, for any other killer you will be required to do it PS1 style.

Last edited by Eyeklops; 2012-03-08 at 03:52 PM.
Eyeklops is offline  
Reply With Quote
Old 2012-03-08, 03:49 PM   [Ignore Me] #60
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: New Killcam Info via Higby


Originally Posted by QuiCKaNdDeaDLy View Post
I would love to see a "KillChat" popping up after Death instead of "Killcams".
A chat box to tell the Killer your Feelings...
PS1 was all about the Tells after a Kill!


Lmao, that was a surprise. Didn't think I'd see one of my screenshots posted on here

Great idea though. I think MW3 implemented something that allows you to hear peoples mic as they respawn, usually resulting in them raging on the other end. Could prove to be entertaining
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:33 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.