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View Poll Results: 9sanc v 3sanc | |||
3 empire footholds per continent | 33 | 23.24% | |
1 empire foothold per continent | 109 | 76.76% | |
Voters: 142. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-27, 05:16 PM | [Ignore Me] #46 | ||||
Colonel
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2012-03-27, 05:18 PM | [Ignore Me] #47 | ||
Brigadier General
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With just 3 continents, the home cont concept doesnt work. It would be quite possible that the battle ends up on only one continent, and the empire that calls this continent its home would not be able to attack any other continent, means its quite possible that a large chunk of their population has no where to go.
With 4 conts, (the 3 homes connected to each other, and a central continent), it starts to be more likley that the thing works. More than 4, and there is just no reason why the game shouldnt be set up like this. |
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2012-03-27, 05:24 PM | [Ignore Me] #48 | ||||
Brigadier General
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That's like saying, oh Normandy is too busy so let's just invade Italy again. Talk about doing away with strategy. Geez. |
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2012-03-27, 05:29 PM | [Ignore Me] #49 | |||
Corporal
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I foresee initial battle lines being set and then not moving a whole lot. I picture a circle divided into 3 sections. The areas that you will fight over are the middle of the circle and a couple territories on either side of the dividing lines. I believe huge swaths of ground will not see battle until the shift changes(the daily empire pop. dominance times), or the player base inevitably decides one continent is more important then the others. The resources are an attempt at that. However, this doesn't work if EVERY empire doesn't require that resource. For instance, "Hey Resource X over there!". "Forget it, we just sat on Resource X for 3 days. We have plenty, so just go capture some Resource Y". I truly hope all our fears do not come to pass. I'm a pessimist by nature, which is good when it comes to design because you don't just rest on things. |
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2012-03-27, 05:30 PM | [Ignore Me] #50 | |||
Colonel
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2012-03-27, 05:38 PM | [Ignore Me] #51 | ||||
Brigadier General
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With the new territory system it will be that much easier for the battle to flow since you arn't restricted in only being able to attack 1 base from 1 direction.
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2012-03-27, 05:42 PM | [Ignore Me] #52 | ||
Contributor PlanetSide 2
Game Designer |
As best we know resources are continent-based, which is what Higby said last July. He also gave an example of going to another continent to get resources so you could make headway on a different continent.
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2012-03-27, 05:46 PM | [Ignore Me] #53 | |||
Contributor PlanetSide 2
Game Designer |
1) you can always respawn at your foothold on the continent. 2) you can always respawn at the nearest facility 3) you can spawn at multiple options nearby - if there are no spawn options near by the search radius increases and it goes further and further out until it finds you a set of spawn points. So basically you have local spawn points, however many there may be, a nearby facility, and the foothold. That's a lot of spawn options but it doesn't exaclty allow you to spawn on another front - you'd still have to get a vehicle at the facility or foothold (whichever was closer) and then drive/fly to that front. |
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2012-03-27, 05:52 PM | [Ignore Me] #54 | ||
For clarity:
Benefits - In Planetside, a "benefit" is gained from the ownership of a planet. Such as, the Cyssor Benefit (Armor Bonus) or the Oshur Benefit (Repair Pads). There are also facility benefits, such as the Tech Plant Benefit. Resources - Resources will be gained through the ownership of certain facilities or territories. Resources will either be paid out, or "supplied to", when you capture the facility or territory, or could be paid out over time in intervals. If paid in intervals, you will continue to gain that resource as long as you own the facility or territory. Resources may be supplied to outfits who can store them for future use, or simply supplied to the empire as a whole, which could be drained by the creation of equipment or vehicles for that empire. Resources will likely be the control over limiting other powers, such as the Orbital Strike.
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Last edited by EVILPIG; 2012-03-27 at 05:57 PM. |
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2012-03-27, 06:19 PM | [Ignore Me] #55 | ||
Private
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I would be in favor of a cross between the 2 options in the OP. Give each team 1 real Sanctuary, which is completely incontestable. But also give them lesser footholds on each continent, which are incontestable only so long as they have at least 1 other hex on the continent.
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2012-03-27, 06:19 PM | [Ignore Me] #56 | |||
Second Lieutenant
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My point? if populations are the same, square mileage owned per faction will be the same - as it should be if the game is balanced correctly. If you have "home continents" then that's all the land you'll get and you;ll be restricted to defence. By having footholds, you will have to fight over longer frontlines to keep your "home zones" secure and at least you have the possibility of attack. |
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2012-03-27, 06:32 PM | [Ignore Me] #57 | |||
Colonel
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I'm trying to put a very very fine and specific point on this, a point which I do not believe has been discussed though it probably has, like everything else...but the ultimate consequence of what I'm saying is, if word gets out that a certain base is under attack, should people be able to immediately choose to respawn there for defense? Or, to immediately spawn at a front line base to form up for an offensive? You see, when I was plugging my idea for "a limit on the number of people that can spawn at any one base at any given time", I was not realizing that there was ALREADY a limit on that by the simple fact that you have to respawn at your foothold/etc and then take transport to your final destination. Last edited by Stardouser; 2012-03-27 at 06:35 PM. |
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2012-03-27, 06:45 PM | [Ignore Me] #58 | ||
I'd rather players not be able to spawn into any area they see fit even if it is secured. In PS you were able to bind to specific facilities regardless of your current location. Say you binded to Andvari, Esamir and you were playing on Amerish somewhere. When respawning you can select that point even though you are not near it at all. I think something along those lines is doable. If a group of players is concerned a area maybe attacked they can bind to a facility there in order to get there quicker. Being able to have entire empire pop spawn into a potential base target would be OP.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-03-27, 06:50 PM | [Ignore Me] #59 | |||
Colonel
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Or what if there was such a thing as an outfit bind point? ie...individually you can bind somewhere...and you can still respawn at your nearest base etc...but your outfit can also set a bind point that will let members spawn there as well, independently of their individual bind? And in order to reset the outfit bind point, maybe it takes say, at least 5 Outfit members? Last edited by Stardouser; 2012-03-27 at 06:51 PM. |
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2012-03-27, 06:53 PM | [Ignore Me] #60 | ||
There was a "home base" for a squad, but that was still the individuals bind also. I rather people just plan ahead in order to defend certain points to be honest and bind to the base they see best to head out from. If a group is properly organized and has proper air transport they should be able to get to the location being attacked rather easily anyway. Vehicles are not going to have hard limits like in BF3, so that shouldn't be a issue. Just get some liberators, fighters, and a gal you should be set...
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2012-03-27 at 06:55 PM. |
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