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2012-04-11, 09:52 PM | [Ignore Me] #46 | ||
Captain
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Well, unlike many other things which got discussed here on this forum, 3rd PV modification for ground vehicles won't actually be that daunting or time-consuming for coders I think. So it's at least a relief
And yeah, it looks like they are giving air vehicles some special attractiveness this time by not allowing ground vehicles to have 3rd PV mode. I just had to imagine what it would be like to be a driver advancing through forest region... awwwwww I dread to think about that. |
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2012-04-12, 12:41 AM | [Ignore Me] #48 | |||
Colonel
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Even if you do see them, by then, you'll have c4 attached to you. Plus $50 worth of cheapo cell phone cameras would give you 360 coverage anyway.. I really can't describe how important 3rd person driving is to me though. 1st person in vehicles makes me lose all sense of the vehicle and I'll constantly ram stuff because of the complete loss of peripheral vision. Thats no issue for infantry, turning is a flick of the wrist. Not true for vehicles. I used 3rd person constantly as infantry to see what was coming. Every single backdoor i was behind a wall watching the door. I can't recall a single instance I used 3rd person for that in a ground vehicle, despite many dozens/hundreds of hours driving. It just wasn't useful like that. And it carried its own risks, since you were closer to mines before you saw them.. in an area with a high mine risk I always switched back to 1st person. And I did use it with DL until that got nerfed. Sorry cloakers! |
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2012-04-12, 04:23 PM | [Ignore Me] #49 | ||||
Lieutenant Colonel
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If the driver's view for tanks was a 3D cockpit with various instruments and a selection of view screens scattered around showing camera views of different sides of the vehicle I think I'd die from awesomeness, but that's probably a bit much to ask. |
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2012-04-12, 07:01 PM | [Ignore Me] #51 | ||||||
First Lieutenant
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Personally I think they should give drivers the ability to look around while driving in 1st person. They might have to add a button to disconnect the mouse from the steering system to do so in some vehicles, but buggies and other treaded vehicles in PS1 gave the pilot varying degrees of look-around space. Buggies were especially fun because you had the interior of the vehicle all around you so it actually looked like you were in a vehicle, I really hope that's included. If they did that then 3rdPV could be completely cut out of the game, without decreasing situational awareness. Also I never had problems flying through forestry at full speed in 1stPV. But that was largely because of a relatively small wingspan of the aircrav aircraft in PS1. Liberators would likely have been a much bigger problem. |
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2012-07-20, 03:56 PM | [Ignore Me] #52 | ||
Private
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Since the beta phase is coming close i want to get some fresh wind into the dicussion
especially about 3rd person view for infantery... since since i saw Hamma using it with vehicles in the beta walktrough tutorial i think this theme is from the table. Still open is the question: shall drivers be gunners? I would prefer it like it is in the original that way you can actually focus on where you driving while you gunner is focusing on having a good aim. 3 seats for the Prowler, 2 for the Vanguard and the Magrider driver can use a "weak" gun while the gunner got the maingun. But back to the actual topic i have to say that i would be very sad if Infantery hasnt the ability to do it. As an PS veteran im used to play all time in 3rd-person the only moment im not using it is when i go into first person and start aiming on my opponent. It made PS unique then other games in which i feel traped in tunnelview. Another thing is the fear of people having total awareness or however someone called it, but PS is all about total awareness! To proof this point i will give you some examples. First at all there is the tactical overlay which gives you the ability to see the concentration of enemy and friendly troops and if you are trained and used to read it you can make a good guess of how many troops are in a specific kind of area on the map. Second:PS is totally focused on using your radar properly that comes from the simply fact that the Interlink facility benefit showed you every single red coming close to your base exception people with sensor shield. Which brings up the question how cloakers will be in PS2 and also how the radar will function in PS2. In the videos i saw the radar itself was always very tiny in the corner and actually useless. In PS1 i have the radar maxed out either way on meters i can look and also the actual size of the radar box itself! And then the audioamplifier - it is "THE IMPLANT" it transforms your trooper into a little walking interlink facility which always knows there is enemy near your position and when you got knowlegde of the base layouts you would know (for example techplant) this dude must be either way in the mainhall - in the airterm or on the roof of the station. Furthermore to know which position your enemy is standing makes 3rd-person actually unnecessary. It may be only my opinion but i think people that playing PS without audioamp are NOOBS. And those might be the ones who were/are wining the most about jackhammer lamer. For the record im TR and the MCG is the most awesome weapon in PS1 which makes skilled players always supperior then noobhammer user. Third: The ability to toggle beetween 3rd and 1st person view to not only camp corners but also to not get caught from behind which comes the reality more near then the tunnelview of other fps because in reality you will feel that something is coming from behind unless its sneaking on what you are not doing in this games. It also gives you a better overview for you next steps. For cloakers its most important to sneak trough enemy lines. PS is a tactical shooter first at all - without tactics you will be very dead very soon. Knowing whats behind the corner is necessary to play tactical. Last but not least: Getting awareness of the sound that you are hearing like footsteps, a cloaker that is pulling a knife/boomer right next to you (will be dead very fast). If you played PS long enough you know every single sound, so you also know if there was just someone pulling out his jackhammer his lasher his nade whatever. This is something most people are used to from other games too. I see 3rd-person as a feature that belongs to PS im so used to use it. My Question is do we really need to copy from Battlefield and co. only because they are popular? I didnt like the class system but its implemented in the game now and i dont see any chance to get back the original cert system where you could be an cloaked adv med for example. But we are not even in beta (we are close but...) so im suggesting to start a vote in this forum to at least see how the people think about what seems to be already decided. I also saw only 1 person who where pro about this theme and all others contra about it and i cant believe that there is only 1 person execpt me that thought that it is a great feature and not an exploit. Actually i think that you people that are against it played Cod, Moh, BF or similiar games the last years while we veterans still fighting loyal for our faction nearly every day! This brings us to the point that you guys are just not used to use 3rd-person in a first person shooter and thats why you think its exploiting what it is not! BTW i dont like other fps - TTK is way to fast - through the missing 3rd-person there is lag of tactics and it most likely feels like who aims faster. |
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2012-07-20, 04:12 PM | [Ignore Me] #53 | ||
Private
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3rd person view is cheap and boring. Its an exploit. You really cant see around corners, stop camping them.
Other features like interlink and audio amp are things you have to fight for, sacrifice things for and they can be taken away and run out of juice. Not comparable. Why cant there be tactics without high TTK on infantry? Gun play is about reflexes and good aim. Thats skill based. Not who is in the better armor or has the better gun. |
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2012-07-20, 04:13 PM | [Ignore Me] #54 | |||
Second Lieutenant
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Only for the vehicles. With the TTK being as low as it is, being able to look around corners without exposing your self would be a massive advantage.
It's really nice to have, but when you're game moves at the pace this one does, it's to much of an advantage.
The TTK in Planetside 1 is silly though. It's a product of a time where latency wasn't what it is today. Last edited by wasdie; 2012-07-20 at 04:14 PM. |
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2012-07-20, 04:19 PM | [Ignore Me] #55 | ||
Sergeant Major
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I understand the reasoning behind no 3rd person view in ground vehicles... I'm just not sure in practice it will be a lot of fun.
Of course... this wouldn't be such an issue really if they'd just go back to driver + gunner... not driver=gunner. I'd think future tanks would have side cameras and whatnot anyway... since - uh... don't modern tanks have them right now? |
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2012-07-20, 04:22 PM | [Ignore Me] #56 | ||
Major
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Personally I don't want third person at all. Even on Vehicles. It's damn sad to me that they pretty much confirmed 3rd person is staying on Air Vehicles. Cause there just went skillful dog fighting right out the window. Wont be able to suddenly brake or trick someone following you to get them off your tail now. They will just go third person, and get such a wide field of view they can easily track your movement an stay right on you.
That's the problem with third person. It's always better. Wider field of view gives you more information plain an simple. That's why competitive players in first person only games jack up their FOV setting as high as possible. You allow third person at any time, and your just giving the people that use it an unfair edge over those that don't. Higby an team at least seem to be trying to gimp it with camera shake so you can't use it for shooting. But people are just going to adapt, and use first person the way people use Ironsights on guns. That is ride around 3rd person all the time to easily see everything then go into first to shoot at something like you would zoom in with an Ironsight. Just disappoints the hell out of me personally. I would love to have even one mainstream shooter where Drivers suffer the natural loss of awareness that real life Drivers/Pilots do. To give us more skill based vehicle combat. |
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2012-07-20, 04:23 PM | [Ignore Me] #57 | |||
Corporal
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2012-07-20, 04:47 PM | [Ignore Me] #58 | ||
Brigadier General
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If there are "bitter vets" who are upset with a lot of the changes from PS1 to PS2, I would tend to be the opposite. I've been bitter at the first Planetside in quite a few ways for a long time, ever since I stopped playing around the time BFR's came out.
3rd person view on infantry is one of many things that I've wanted to play a good MMOFPS without, so I'm thrilled that it has zero chance of ever making it into Planetside 2. Ever. It's simply not going to happen. Doing it with some sort of camera would be fine, as long as a player had the potential to possibly spot the camera if they were keeping their eyes open. I'd actually love to see that kind of stuff. Vehicles on the other hand, I'm more ambivalent about. I like some aspects of 3rd person and some aspects of forced 1st person. In the end though, I really feel like it should be the same for aircraft and ground vehicles. I do feel that 3rd person is slightly more important for aircraft, due to aircrafts lower health, difficulty landing, difficulty maneuvering at high speeds, etc, but despite all of that I don't feel like aircraft deserve it that much more than land vehicles deserve it. Similarly, while I feel that it is slightly easier to exploit 3rd person with land vehicles vs with aircraft, I don't think the difference is large enough to be noteworthy. Right now I think I'd lean a little more towards preferring that all vehicles have 3rd person. It's an option for vehicles in so many games because it's just awkward to drive in 1st person a lot of times. But either way, allowing one set of vehicles to have it and not another group is just silly. Vehicle 3rd person has never been even remotely as exploitable as 3rd person on infantry. |
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2012-07-20, 05:04 PM | [Ignore Me] #60 | |||
Brigadier General
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Slightly hard to drive your tank in forced 1st person? Great. Fuck aircaft though, they should have it just as hard. I say this as a pilot. Aircraft really don't deserve preferential treatment here. Make it the same, one way or the other. If you can learn to not crash into trees and rocks in a 1st person tank, you can learn to land a Galaxy in 1st person. Give them a tail cam and/or a floor cam if they really need a little extra help. |
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