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2012-04-14, 08:08 PM | [Ignore Me] #46 | ||
Captain
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I'm not sure about flying under radar being some arbitrary thing defined by altitude. Radar can detect anything it's pointed at, regardless of height - its just that radars tend to point slightly upwards to remove ground noise - and to see over terrain.
It balances itself, if you put radar in the open, it can detect more but it's more vulnerable. If you hide it behind stuff, it's blinded in those directions in which there are obstacles, but also shielded by them. |
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2012-04-14, 08:17 PM | [Ignore Me] #47 | ||||
Colonel
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2012-04-15, 04:11 PM | [Ignore Me] #49 | ||
Colonel
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Just wanted to link a video of F22 Raptor by Novalogic from 1997 which includes BVR combat. The HUD is extremely informative, tells you range to targets, etc. BTW, skip to 11:55 and you'll see a night map.
And if you watch carefully at the bottom of the HUD sometimes FLARE will pop up in red text, that means a heatseeking missile is coming, and sometimes REFLET will pop up, that actually means chaff(this video is of a Brazilian version, so it's short for REFLETIVO, which means just what it sounds like). And anyway, the scaling is different, F22's maps were huge compared to PS2 continents(whoever thought you would hear THAT said?) but I thought it was worth a link. Last edited by Stardouser; 2012-04-15 at 04:14 PM. |
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2012-04-15, 07:30 PM | [Ignore Me] #50 | |||
Second Lieutenant
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Planetside's maps are tiny. Unless you compare them to COD/BF3 Drivel.
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2012-04-15, 07:47 PM | [Ignore Me] #52 | ||
Private
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if there is some benefit it shouldn't be 2x (750m -> 1.5km)
something less like. normal: 750m specced: 850m and sight only, engagement ranges should stay EQUAL. i wouldn't mind a noob spotting me first, just the whole pew pew from 1.5km seems really cheesy. easymode much? |
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2012-04-15, 07:53 PM | [Ignore Me] #53 | |||
Colonel
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2012-04-15, 08:29 PM | [Ignore Me] #54 | ||
Lieutenant Colonel
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I am surprised that no one has mentioned PS wasps yet. I always felt they received the most hate (after BFRs) because of their lock-on missiles mechanic.
Some ideas sound great on paper but the key part is how to put them in the game without breaking other parts of the game. Maybe radars and lock on missiles with flare mechanics could work in PS ? Would it improve the game for most ? Would lock-ons leave dogfighting possible (I assume that's what aircav players like the most) ? Will it be easy to maintain and balance as devs try to add more ideas and mechanics into the game ? As a matter of fact, acknowledging that there was the wasp in PS, I'm pretty sure devs have thought about the idea already. We will know soon enough if they think it should be in their game or not. My personal feeling on the issue is about all the beeping usually associated with lock-on weapons. If you ever fought the TR, you may understand me when I say that all the beeping from strikers was driving me crazy; and I was not even using Aircav ! Repeated strident beeps and red alerts saying a missile is coming get make me mad. Now imagine a blinking screen and hearing those again and again and again and again... My ears would bleed. So hopefully, if there are lock-on weapons in PS2, there will either be an option to limit the beeping or it won't be as irritating as it usually is. |
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2012-04-16, 11:33 AM | [Ignore Me] #56 | ||
Sergeant
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The biggest limiter here is the map sizes. I believe that having fixed/deployable towers would be be the best option if BVR missiles were introduced. You could only fire that far if you owned the radar tower that owned that air-space. You could also get through enemy airspace by flying low. You would still need to watch the tower to make sure no one took it, and you'd have a slight advantage in the region around that tower.
I only say "slight" because they can still duck out of radar, and you would have ways to break off missile engagements. Radar locking shouldn't mean instant win. As long as they have their drawbacks, I'm for all three. I think we should still have artillery. |
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2012-04-16, 02:39 PM | [Ignore Me] #57 | |||
Colonel
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The point of it would be to allow beyond visual range engagements, and since you cannot see beyond visual range, it's not replacing anything, it's allowing it to happen in the first place. Stealth would be continued by flying low and slow through valleys at 25m or less in height to stay away from it. In fact, it would facilitate true stealth to exist, because enemies, confident that their combat air patrols are working, would be extremely surprised when you sneak past them at low altitude/on the other side of a mountain and bomb whatever they were guarding. Last edited by Stardouser; 2012-04-16 at 02:41 PM. |
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2012-04-16, 04:11 PM | [Ignore Me] #58 | ||
Colonel
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Fun gameplay for me is strategic, and radar would allow aircraft to be more of a strategic asset. You have to defeat the enemy aircraft before you can provide air support. Provides focus.
Without such a system, aircraft will sometimes spend all day bombing ground troops with impunity simply because they can't find each other; there is no need to take out the enemy aircraft first. |
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2012-04-16, 05:02 PM | [Ignore Me] #59 | ||
Sergeant
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This may be a bit off track of this topic, but how about adding current UAV recon functionality to ES aircrafts as an cert? Mossie, Reaver and Scythe with this cert would detect all enemies within relatively short range.
To add more variety this cert could be divided into three specialized ones: - Air-to-air specialized pilot would pick radar detecting enemy aircrafts, allowing him to detect enemies hidden in clouds or to see enemies on his tail, before they get close. - Pilot specialized in close air support would pick radar detecting enemy ground vehicles and (optionally) infantry. - Dedicated scout would pick all three certs, so he wouldn't be as good in combat as other pilots. Of course every pilot would sacrifice or limit their utility slot in order to get this radar. "Scanned" enemies would appear as red dots (not moving and lasting for about two seconds, just to give a warning) on each player minimap - good scouts could save people from ambushes by patrolling area around them. Players specialized in commanding could acces a map of whole continent with all these dots, so they would know which places are heavily defended and which are not. Without scouts or remote UAV (accessible as commander cert) they couldn't plan successful attack. Well, their outfit members could tell them, but a map accesible only by commanders sounds better There could be stealth implants/certs preventing from being detected. Also I should mention, that any enemies would appear as red dots. This way air-to-air fighter couldn't fly with ground detecting radar and vice versa. |
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