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View Poll Results: Do you want disabling? | |||
No | 73 | 64.04% | |
Yes, exactly per BF3 | 3 | 2.63% | |
Yes, but no burning | 3 | 2.63% | |
Yes, but it shouldn't happen until 20-25%, not 50% | 24 | 21.05% | |
Other yes | 9 | 7.89% | |
Other (completely different idea) | 2 | 1.75% | |
Voters: 114. You may not vote on this poll |
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2012-04-18, 04:45 PM | [Ignore Me] #46 | ||
Contributor Sergeant
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Not sure how many of you guys read books on a regular basis, but I think that PS2 has technology similar to what John Ringo has in his book A Hymn Before Battle - here is a link to the free online version of it.
http://baencd.thefifthimperium.com/1...ore_Battle.htm I just feel like we can do better than BF3 style or even PS1 style vehicle warfare. We have all this awesome HUD technology. It might be easy to to add something better than just alive or dead.. or damage=disabled. |
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2012-04-18, 04:55 PM | [Ignore Me] #47 | ||
I'd like it, but I'd separate it almost entirely from the tank's HP value.
To take out treads, you've got to hit the treads. And it may have not done much damage to the vehicle as a whole. If you just hit the thing on the turret it shouldn't have problems with treads. A good example, I think is Valkiria Chronicles. You could blow the treads off but the tank was still pretty well healthy, just immobile, or you could hit the thing in the side and deplete HP, or you could sneak around back and do it in with a shot or two. But I'll take BF3 style over PS1's perfect-function-until-'splosion mechanic. I also like the idea that a disabled vehicle is kind of like dead infantry. You disable it and it stops working but the people can get out and repair. Or you can keep shooting until it exploded for good, but are wasting time on something that can't fire back.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-04-18 at 05:00 PM. |
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2012-04-18, 05:30 PM | [Ignore Me] #48 | ||
Brigadier General
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I'd love to see a simulator like model for PS2 tanks. Obviously it's already headed somewhat in that direction with locational armor.
Just no one shotting tanks, either with another tank or with AV weaponry. Tank battles certainly need to be on the longer side with more room for response and shifting tactics. Locational repairs is an excellent idea as well. It would obviously look more interesting to be actually fixing the damaged part instead of randomly pointing to any part of the tanks hitbox, but more over than that, it would be another way to prevent things like having a tank sit stationary with an engineer healing it from behind. If you take damage to your rear, good news, you can keep your engi safely behind you as you repair. Take enough damage to the front though, and suddenly it's a lot more risky to repair, either for the engi exposed to enemy fire, or for the tank with it's ass sticking towards the enemy. |
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2012-04-18, 05:44 PM | [Ignore Me] #50 | |||
Master Sergeant
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Got my vote |
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2012-04-18, 06:26 PM | [Ignore Me] #51 | ||
Just to point out, disabling in BF3 was to address a few issues to do with Battlefields game play. To do with tanks remaining too mobile and deadly while under sustained fire, while also being healed. And to be fair with 10 times as many tanks of the feild, that issue is still quite pressing for PS2.
I like the derelict disabled tank idea. Picture this, your faction is being whittled down and your tank crews are on foot. There are a few of your tanks left that manage to overpower the enemies, what follows is the repair and remanning of the disabled tanks. Rewarding your side for pushing on and defeating, rather than retreating and saving your own tank at the cost of progress. Now your tanks can engage the enemy tanks in a second battle, presumably closer to their base (which they have spawned new tanks at). Could even have a system when you scavenge the disabled tanks for extra resources.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-18, 07:14 PM | [Ignore Me] #54 | ||
First Lieutenant
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PS1 had disabling in it didn't it? I believe once a vehicle dropped below 10% health it moved at a crippled speed, smoke poured from it, break lights would blink sporadically, and various other things would occur. I'm not sure if they took it out completely or not though. I just remember that it was at one point in the game.
Personally I loved it. It was a badge of honor driving a Magrider that looked more bullet hole then armor. I voted no, but if it was 10% then it would make more sense then. 50% is stupidly lame though. |
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2012-04-18, 07:20 PM | [Ignore Me] #55 | |||
Colonel
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The only problem that needed solved was vehicles getting away at 5% health. That could have been solved with a 10% disable point and the disable should have ended after being repaired past 10%. Last edited by Stardouser; 2012-04-18 at 07:22 PM. |
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2012-04-18, 07:38 PM | [Ignore Me] #56 | |||
Brigadier General
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In any case, disabling or no, a vehicles health should be balanced as to the time that the vehicle is fully operational, and I believe that all tanks should be able to survive at least two shots no matter where they are hit or by what, many more than two shots in most cases. Disabling like BF3, no. Some form of disabling that has more to do with an alternative to instantly blowing up when your base hp is extremely low or runs out, fine by me. Damaging systems beneath your locational armor seems like the most interesting of these ideas to me considering we already will have locational damage. At least the community seems to be pretty universal on the fact that we don't want anything like BF3. The devs seem pretty responsive to overwhelming outcry of that sort, so at least I think it's safe to say that we won't have tanks becoming any kind of disabled at 50% health, or if we do get that, we can damn sure get them to change it with prolonged outcry. Last edited by Xyntech; 2012-04-18 at 07:39 PM. |
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2012-04-18, 07:41 PM | [Ignore Me] #57 | |||
Corporal
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In fact what I would like to see in PS2 is no disable, but for purposes of immersion, rather than a health bar I would want to see a visual indicator of how damaged a vehicle is. Either by the vehicle looking more banged up, or failing that, at least some different levels of smoke...or both? I wouldn't mind if they applied the same principle to infantry rather than having health bars. A persons armor could be broken or falling off to make it clear someone was near death. I definitely don't approve of the automatic health regen of BF3, it should be like PS1 where you have to repair (vehicles) or heal (infantry) either manually or by going to a repair or medical station/terminal. Last edited by Tialian; 2012-04-18 at 07:45 PM. |
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2012-04-18, 07:45 PM | [Ignore Me] #58 | |||
First Lieutenant
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Never made sense to me that small arms fire could eventually destroy a tank, even with AP bullets. And to actually cause it to explode? I think that location as well as munitions used should factor in. In order for a bullet to cause a tank to explode, it would have to manage to punch through very weakened armor right where the ammo is stored. In order for this to kill the crew, the tank would have to be poorly designed (probably TR, I doubt the TR would care if their immortal soldiers died with their tanks, favoring cheaper tank designs over crew safety). |
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2012-04-19, 12:13 AM | [Ignore Me] #60 | ||
Lieutenant Colonel
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I love the idea of letting tanks work like infantry, such that an engineer could "revive" them if they aren't finished off. I wonder what sort of server load it would produce. Probably not too bad though, since you could just have the "corpse" dissapear if the owner pulled a new vehicle. I'm presuming that you wouldn't be able to repair and then take over other people's tanks, much as that could make for some interesting gameplay.
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