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PSU: Massive Fun......Massive Game......Planetside!!!
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2012-05-05, 07:41 PM | [Ignore Me] #46 | ||
Private
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In a few screenshots of PS2 I've seen Infiltrators using a pistol, which leads me to believe that they have slots for a primary weapon and a sidearm. You're thinking about a PS2 Infil as though it's a PS1 Infil, who knows what their equipment layout is like in PS2. It seems highly likely that you'll be able to use a pistol for close range defence as well as a sniper rifle (or replacement weapon) for longer range firefights.
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2012-05-06, 04:24 AM | [Ignore Me] #47 | ||
Lieutenant General
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Rozonus, you just don't understand. Your posts are all about combat and I find it hard to believe you would qualify as a 'carreer-infil', like for instance MightyMouser, DrBuggs, me, JeffBeefJaw and Superschnecke, to name a few. Many of us are combat-avoiders, our tools for that are stripped away and that's just going to make cloakers more into combattants. OF COURSE I think of ps1 cloakerd, because the PS2 cloaker as it is now sounds like tf2 spy and not a Planetside cloaker. This game is still called Planetside so it's a Planetside style. New game or not, I will fight for a game I like and not just accept the bull argument that change should always be expected, needed and accepted. This is what feedback is for: give devs info on how we play, what we want and expect. If you have no strong will to get the optimum game and just get convinced by the bull argument that other fps players know better or exactly what they want and that devs know this too, then that's your problem. How about those fps players should accept OUR game for what it is? We have and now love it. Why would us, the experienced mmofps players, know less about what a mmofps player wants than complete and utter noobs!?
I don't want sniper rifles on cloakers as that is utterly unfair, or rather, I don't want cloaking on snipers: give them a gillie suit for all I care, but cloaking, no. Third person on a cloaker levels the playing field since you are way more vulnerable than other infantry and timing and spying is everything for survivability. No shields, but stealth. Level playing field is relative, if you rely on firepower and armour instead of stealth, timing and intel to survive, then it is not a level playing field if you take intel away. Without ways to have situational awareness, cloakers are doomed far more than they are now. And an infil (not assassin) k/d is already pretty poor. Poor k/d is fine, just as long as you have the feeling of some control. Turning infil into complete guesswork is just dumb. Last edited by Figment; 2012-05-06 at 05:06 AM. |
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2012-05-06, 05:21 AM | [Ignore Me] #48 | ||
I'm somewhat concerned that the black ops side of the infiltrator will be lost, i hope they are giving this due attention.. We havent heard much about the infil besides they can sneak around and now are also snipers...
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2012-05-06, 06:16 AM | [Ignore Me] #49 | ||
Second Lieutenant
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Nooooooo 3rd person for infantry. I'd rather you give infil gadgets to help with awareness. Like a small motion detector thingy you can throw up in the ceiling or something, so not to be seen right away. And if it's "tripped" you get alerts on your screen... like, if the motion sensor picks up movement, you get an indicator on where, sort of like how spotting works in BF3... at least for as long the enemy is in range of the sensor. Maybe even the option to detonate that shit could be specced through the skill tree to protect hacks... if they indeed still exist like in PS1.
In open terrain you hardly need that advantage, you can hide and stay away from enemies, if you get detected you're toast anyway, and in that case it was your own fault... not the lack of a 3rd person view.
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Last edited by Sabot; 2012-05-06 at 06:18 AM. |
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2012-05-06, 08:54 AM | [Ignore Me] #50 | ||
Private
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My favourite role.
Could solo for hours or be useful for team jobs. The counter insurgent role was great fun. Simply spying, laying up and passing on to trusted CR5's made a difference. Surge a tower and enjoy half a dozen NC taking themselves out. Lobbing plasma/nades from a tower at maximum distance and completely disrupting enemy attacks. It offered so much and was an extremely satisfying way to play. |
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2012-05-06, 11:19 AM | [Ignore Me] #51 | |||
Second Lieutenant
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There's no way a real person in that situation would leave their back completely exposed and not watch for approaching threats, so why would you do it in a game? All I'm asking for is a similar "head movement" system to the cockpit view, where you generally look ahead but also have the option of looking off to your side or over your shoulder for a second. I really don't see the point of arguing against something like that. |
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2012-05-06, 01:04 PM | [Ignore Me] #54 | |||
Second Lieutenant
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I really think it should be the same in PS2. Hacking that involves the user's attention (something akin to a minigame) can be fun initially but can really become painstaking after you've done it a hundred times. Imagine all the hacking you had to do in Fallout 3 or Deus Ex 3, and multiply it tenfold. Very few infiltrators would find that enjoyable. |
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2012-05-06, 01:09 PM | [Ignore Me] #56 | ||
That is a good thing. There were too many infils in PS1. In PS2 an infil should be a playstyle that isn't as straightforward as grunting. Fallout hacking was fun actually, it made you think... it wasn't just a boring progress bar. And most importantly... gave you a chance to fail utterly. In PS1, the only chance you had to fail was if someone interrupted you.
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2012-05-06, 01:55 PM | [Ignore Me] #59 | |||
Lieutenant General
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Which is what I said: DROP PODS. Not bf style squad spawning, HART DROPS ON SQUAD LEADER. With a multi-minute timer(!). Meaning your entire scenario of unrootable cloakers from a location is bull. Unless you are too blind to see drop pods fall, well outside the base. Not to mention not useful for infils who work alone... Last edited by Figment; 2012-05-06 at 02:05 PM. |
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2012-05-06, 02:03 PM | [Ignore Me] #60 | ||
Lieutenant General
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Sobekeus, you want to annoy players with having to play the same minigame many times a day for years to come because you have a personal grudge with infils (those that hack terms)? The assassin type, you mean? The version that gets sniper rifles and perhaps even shotguns?
Please don't ever go and design games. How can you possibly complain about people standing/crouching stationary and back turned for a small minute wanting some situational awareness? And yes, the bare minimum without 3rd person would be leaning around corners to look and head turning. With less I don't consider it fair to be far easier to kill. Last edited by Figment; 2012-05-06 at 02:16 PM. |
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