Nanite Systems Modular Outpost Tower - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Puts The Fun Back In Fundamentalism
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-05-08, 09:51 AM   [Ignore Me] #46
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Me likey just a small point banners on the tower itself could be a little bigger, I like big banners
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2012-05-08, 03:49 PM   [Ignore Me] #47
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: Nanite Systems Modular Outpost Tower


So a single tower is the same size as a PS facility, has 4 air terminals, 2 equipment terminals, 2 ground vehicle terminals and 3 capture points.

Bloody hell I'm excited!
__________________
DviddLeff is offline  
Reply With Quote
Old 2012-05-08, 04:32 PM   [Ignore Me] #48
Attackmack
Corporal
 
Re: Nanite Systems Modular Outpost Tower


Is this a "typical" tower? Does this mean vehicles can be spawned everywhere?
Thats...not very exciting :/

Nothing better then fighting desperetly waiting for the tanks and air support to arrive!
Attackmack is offline  
Reply With Quote
Old 2012-05-08, 05:00 PM   [Ignore Me] #49
Ceska
Corporal
 
Ceska's Avatar
 
Re: Nanite Systems Modular Outpost Tower


I still hope there will be some kind of tower ownership for outfit (à la Star Wars Galaxy), with outfit choosing the modular configurations.
That would be really awesome.
Ceska is offline  
Reply With Quote
Old 2012-05-08, 05:27 PM   [Ignore Me] #50
SixShooter
Captain
 
SixShooter's Avatar
 
Re: Nanite Systems Modular Outpost Tower


This thing looks pretty awesome. I can't wait to see it in the midst of battle.
__________________



SixShooter is offline  
Reply With Quote
Old 2012-05-08, 05:45 PM   [Ignore Me] #51
The Barn Cat
Private
 
The Barn Cat's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Oh my god the only thing i am going to see when i look at those is that damn serving robot i hope they change it so its not a face anymore
The Barn Cat is offline  
Reply With Quote
Old 2012-05-08, 05:54 PM   [Ignore Me] #52
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Attackmack View Post
Is this a "typical" tower? Does this mean vehicles can be spawned everywhere?
Thats...not very exciting :/

Nothing better then fighting desperetly waiting for the tanks and air support to arrive!
Don't forget that this "tower" is the size of a base in PS1. Bases are that much larger.

For all we know, there may be spawn points in some small bunkers and other structures, making them PS2's equivalent of PS1's towers.

So as long as they are well spaced and well thought out, I doubt this will be too large a change. The much larger bases will be a bigger change.

I kind of doubt that we'll have one of these towers sitting right near every base either. My guess is that structures such as these towers will be what controls some of those smaller hex clusters that aren't dominated by a base.
Xyntech is offline  
Reply With Quote
Old 2012-05-08, 06:08 PM   [Ignore Me] #53
Sabot
Second Lieutenant
 
Sabot's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Nah... that's the whole point with the hex system. So battles are fought across all terrain, not just at towers and bases. What the actuall cappable point of those small, desolate hexes are... well, they said bunkers or small camps or whatever.. maybe just a hill or something. Point is, structures like that are not located on every hex.
__________________
Sabot is offline  
Reply With Quote
Old 2012-05-08, 06:53 PM   [Ignore Me] #54
CrystalViolet
First Lieutenant
 
CrystalViolet's Avatar
 
Re: Nanite Systems Modular Outpost Tower


haven't read through the thread, but is this the first time we've seen a night shot with stars in the sky? Maybe I've just never noticed them before.
CrystalViolet is offline  
Reply With Quote
Old 2012-05-08, 06:58 PM   [Ignore Me] #55
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Nanite Systems Modular Outpost Tower


I get the feeling that the old Flip and Forget method of warfare is being targeted center mass in PS2.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2012-05-08, 09:32 PM   [Ignore Me] #56
NCLynx
Major
 
NCLynx's Avatar
 
Re: Nanite Systems Modular Outpost Tower


I hope all the towers are this happy.

__________________

SuperTroopers is recruiting for PS2!
Originally Posted by Hamma View Post
Really? You need to take a few steps back and think before posting drivel like this. Either reply constructively or don't reply.
NCLynx is offline  
Reply With Quote
Old 2012-05-08, 10:10 PM   [Ignore Me] #57
Koenside
Private
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Sobekeus View Post
I get the feeling that the old Flip and Forget method of warfare is being targeted center mass in PS2.
^^^
I'd like to see this fixed. Like in ps1 where if u wanted to pull a galaxy you had to capture/travel to the nearest dropship center.
Koenside is offline  
Reply With Quote
Old 2012-05-09, 12:20 AM   [Ignore Me] #58
SixShooter
Captain
 
SixShooter's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by NCLynx View Post
I hope all the towers are this happy.

How did Bob Ross end up on the dev team??? It starts with happy towers and before you know it there will be happy trees and clouds everywhere you look!
__________________



SixShooter is offline  
Reply With Quote
Old 2012-05-09, 01:53 PM   [Ignore Me] #59
kaffis
Contributor
Major
 
Re: Nanite Systems Modular Outpost Tower


I think you guys are missing the most obvious answer to the question "what does modular mean?"

Modular clearly means that towers are built out of multiple, transforming/nanite-reconfigurable Sunderers. Drive near a Tower foundation, and you get the option to deploy it as a Vehicle Pad, Air Pad, or Equipment Terminal...
kaffis is offline  
Reply With Quote
Old 2012-05-09, 06:20 PM   [Ignore Me] #60
headcrab13
Second Lieutenant
 
headcrab13's Avatar
 
Re: Nanite Systems Modular Outpost Tower


Originally Posted by Tatwi View Post
When can I move in? I already have some nice throw pillows and incense to layout for my sexy parties.
In the latest dev interview, they confirmed that the more girls you invite to the party, the bigger the tower's smile gets. Interesting tidbit of info.

__________________
Dark from TR Markov
PCP www.clanpcp.org
headcrab13 is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:25 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.